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vManager v4.1 [FIXED]

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Junior Spellweaver
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Vintage - vManager v4.1 [FIXED] - RaGEZONE Forums


Version Info:
I fixed alot of bugs. You can now open vManager, just open vManagerErrorFixes.exe and fix whatever errors yoy may have. I added a Nicer splash screen and I am currently working on a better status checker, because winsock Sucks.

How to use:
1. Open up vManager.rar and extract ALL of the files.
Vintage - vManager v4.1 [FIXED] - RaGEZONE Forums


2. Go to the folder the files extracted to and copy ALL of the files in that folder.
Vintage - vManager v4.1 [FIXED] - RaGEZONE Forums


3. Paste them in your MapleStoryServer folder, and Overwrite.
Vintage - vManager v4.1 [FIXED] - RaGEZONE Forums


4. Then open vManager.exe.
Vintage - vManager v4.1 [FIXED] - RaGEZONE Forums




Download:




FAQ:
Q: Why do I get an error when I start up vManager?
A: Either because you did not copy ALL the files or you did not utilize vManagerErrorFixes.exe.

Q: My server keeps crashing when I use vManager.
A: This is a bug in the WinSock, I am currently developing an alternative connection method.

Q: I get a Big error list when I follow Notice Codes.txt.
A: Delete #include "Players.cpp" in MapleStoryServer.cpp


If you have any questions or find any bugs, PLEASE post and tell me about them...

Thanks and enjoy!
 
Skilled Illusionist
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Re: [Release] vManager v4.1 [FIXED]

where's the download?
 
Initiate Mage
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Re: [Release] vManager v4.1 [FIXED]

where`s the download .. ................ !!!!!
 
Newbie Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

Didn't you say your gonna put exp and drop rate change in that? D:
 
Junior Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

so does this auto restart your server? or do you have to press the restart button? and where is the dl link
 
Junior Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

download link pl0x
 
Junior Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

I did add Meso and Drop, but it was too buggy, So I removed it until I get it fully functional.

Btw, READ Notice Codes.txt
 
Junior Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

I followed the READ Notice Codes.txt and here is what i got....
1>------ Build started: Project: MapleStoryServer, Configuration: Release Win32 ------
1>Compiling...
1>MapleStoryServer.cpp
1>e:\Ducking server\kpackv11.3\maplestoryserver\Players.cpp(1881) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
1>Linking...
1>Players.obj : error LNK2005: "public: static class stdext::hash_map<int,class Player *,class stdext::hash_compare<int,struct std::less<int> >,class std::allocator<struct std::pair<int const ,class Player *> > > Players::players" (?players@Players@@2V?$hash_map@HPAVPlayer@@V?$hash_compare@HU?$less@H@std@@@stdext@@V?$allocator@U?$pair@$$CBHPAVPlayer@@@std@@@std@@@stdext@@A) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::commandHandler(class Player *,unsigned char *)" (?commandHandler@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::getPlayerInfo(class Player *,unsigned char *)" (?getPlayerInfo@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::healPlayer(class Player *,unsigned char *)" (?healPlayer@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::damagePlayer(class Player *,unsigned char *)" (?damagePlayer@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::chatHandler(class Player *,unsigned char *)" (?chatHandler@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::faceExperiment(class Player *,unsigned char *)" (?faceExperiment@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::handleMoving(class Player *,unsigned char *,int)" (?handleMoving@Players@@SAXPAVPlayer@@PAEH@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::deletePlayer(class Player *)" (?deletePlayer@Players@@SAXPAVPlayer@@@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::addPlayer(class Player *)" (?addPlayer@Players@@SAXPAVPlayer@@@Z) already defined in MapleStoryServer.obj
1>E:\Ducking server\Kpackv11.3\Release\MapleStoryServer.exe : fatal error LNK1169: one or more multiply defined symbols found
1>Build log was saved at "file://e:\Ducking server\Kpackv11.3\MapleStoryServer\Release\BuildLog.htm"
1>MapleStoryServer - 11 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========

Help me please! I really want to use this restarter
 
Experienced Elementalist
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Re: [Release] vManager v4.1 [FIXED]

Just read the error.. it says they're already defined meaning you have them there more than once.
 
Junior Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

I followed the READ Notice Codes.txt and here is what i got....
1>------ Build started: Project: MapleStoryServer, Configuration: Release Win32 ------
1>Compiling...
1>MapleStoryServer.cpp
1>e:\Ducking server\kpackv11.3\maplestoryserver\Players.cpp(1881) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
1>Linking...
1>Players.obj : error LNK2005: "public: static class stdext::hash_map<int,class Player *,class stdext::hash_compare<int,struct std::less<int> >,class std::allocator<struct std::pair<int const ,class Player *> > > Players::players" (?players@Players@@2V?$hash_map@HPAVPlayer@@V?$hash_compare@HU?$less@H@std@@@stdext@@V?$allocator@U?$pair@$$CBHPAVPlayer@@@std@@@std@@@stdext@@A) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::commandHandler(class Player *,unsigned char *)" (?commandHandler@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::getPlayerInfo(class Player *,unsigned char *)" (?getPlayerInfo@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::healPlayer(class Player *,unsigned char *)" (?healPlayer@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::damagePlayer(class Player *,unsigned char *)" (?damagePlayer@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::chatHandler(class Player *,unsigned char *)" (?chatHandler@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::faceExperiment(class Player *,unsigned char *)" (?faceExperiment@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::handleMoving(class Player *,unsigned char *,int)" (?handleMoving@Players@@SAXPAVPlayer@@PAEH@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::deletePlayer(class Player *)" (?deletePlayer@Players@@SAXPAVPlayer@@@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::addPlayer(class Player *)" (?addPlayer@Players@@SAXPAVPlayer@@@Z) already defined in MapleStoryServer.obj
1>E:\Ducking server\Kpackv11.3\Release\MapleStoryServer.exe : fatal error LNK1169: one or more multiply defined symbols found
1>Build log was saved at "file://e:\Ducking server\Kpackv11.3\MapleStoryServer\Release\BuildLog.htm"
1>MapleStoryServer - 11 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========

Help me please! I really want to use this restarter


Whoops, my bad...Delete
Code:
#include "Players.cpp"
in MapleStoryServer.cpp
 
Junior Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

i lost a few errors but i still got 3
1>------ Build started: Project: MapleStoryServer, Configuration: Release Win32 ------
1>Compiling...
1>MapleStoryServer.cpp
1>.\MapleStoryServer.cpp(106) : error C2653: 'Mobs' : is not a class or namespace name
1>.\MapleStoryServer.cpp(106) : error C3861: 'setEXP': identifier not found
1>.\MapleStoryServer.cpp(106) : error C3861: 'strval': identifier not found
1>Build log was saved at "file://e:\Ducking server\Kpackv11.3\MapleStoryServer\Release\BuildLog.htm"
1>MapleStoryServer - 3 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
Help pl0x?
 
Skilled Illusionist
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Re: [Release] vManager v4.1 [FIXED]

Whoops, my bad...Delete
Code:
#include "Players.cpp"
in MapleStoryServer.cpp

Ok i did that and got new error o.o

1>------ Build started: Project: MapleStoryServer, Configuration: Debug Win32 ------
1>Compiling...
1>MapleStoryServer.cpp
1>c:\users\sean\desktop\kpackv9.2 new\maplestoryserver\maplestoryserver.cpp(104) : error C2653: 'Mobs' : is not a class or namespace name
1>c:\users\sean\desktop\kpackv9.2 new\maplestoryserver\maplestoryserver.cpp(104) : error C3861: 'setEXP': identifier not found
1>c:\users\sean\desktop\kpackv9.2 new\maplestoryserver\maplestoryserver.cpp(104) : error C3861: 'strval': identifier not found
1>Build log was saved at "file://c:\Users\Sean\Desktop\KPackv9.2 New\MapleStoryServer\Debug\BuildLog.htm"
1>MapleStoryServer - 3 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
 
Junior Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

Thats an old .txt file...

Add
Code:
#include "Mobs.h"
to MapleStoryServer.cpp

And change strval to atoi.
 
Skilled Illusionist
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Re: [Release] vManager v4.1 [FIXED]

Thats an old .txt file...

Add
Code:
#include "Mobs.h"
to MapleStoryServer.cpp

And change strval to atoi.

Ok thanks it worked now :) gj!
 
Junior Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

Read this Instead...

 
Newbie Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

Why do I get an error when I start up vManager?
ur answer doesnt help me..
when i click "Start" a CMD window pops up and inside written:
"cannot find the file please check ur in the right folder" (or something like this)
i tried the fixer
nothing....
 
Junior Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

Thanks Vintage! it works perfectly now!
 
Newbie Spellweaver
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Re: [Release] vManager v4.1 [FIXED]

I got it to start but my friends can't get into a map. They click on chars and d/c.
 
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