I followed the READ Notice Codes.txt and here is what i got....
1>------ Build started: Project: MapleStoryServer, Configuration: Release Win32 ------
1>Compiling...
1>MapleStoryServer.cpp
1>e:\Ducking server\kpackv11.3\maplestoryserver\Players.cpp(1881) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
1>Linking...
1>Players.obj : error LNK2005: "public: static class stdext::hash_map<int,class Player *,class stdext::hash_compare<int,struct std::less<int> >,class std::allocator<struct std:
air<int const ,class Player *> > > Players:
layers" (?players@Players@@2V?$hash_map@HPAVPlayer@@V?$hash_compare@HU?$less@H@std@@@stdext@@V?$allocator@U?$pair@$$CBHPAVPlayer@@@std@@@std@@@stdext@@A) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::commandHandler(class Player *,unsigned char *)" (?commandHandler@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::getPlayerInfo(class Player *,unsigned char *)" (?getPlayerInfo@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::healPlayer(class Player *,unsigned char *)" (?healPlayer@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::damagePlayer(class Player *,unsigned char *)" (?damagePlayer@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::chatHandler(class Player *,unsigned char *)" (?chatHandler@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::faceExperiment(class Player *,unsigned char *)" (?faceExperiment@Players@@SAXPAVPlayer@@PAE@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::handleMoving(class Player *,unsigned char *,int)" (?handleMoving@Players@@SAXPAVPlayer@@PAEH@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::deletePlayer(class Player *)" (?deletePlayer@Players@@SAXPAVPlayer@@@Z) already defined in MapleStoryServer.obj
1>Players.obj : error LNK2005: "public: static void __cdecl Players::addPlayer(class Player *)" (?addPlayer@Players@@SAXPAVPlayer@@@Z) already defined in MapleStoryServer.obj
1>E:\Ducking server\Kpackv11.3\Release\MapleStoryServer.exe : fatal error LNK1169: one or more multiply defined symbols found
1>Build log was saved at "file://e:\Ducking server\Kpackv11.3\MapleStoryServer\Release\BuildLog.htm"
1>MapleStoryServer - 11 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
Help me please! I really want to use this restarter