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[Working] Alternative Cash Shop In FM

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Newbie Spellweaver
Joined
Aug 5, 2005
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I Notice there Is A Non-Working Release
so i posting up mine...which is base on
KP11.4beta... to prevent and problem
i going to post the whole thing in...

U Need This...
Which Will Be In The Server file
Maps...it's saved as 910000000.xml
this code will position the NPC
in the correct place u want it to be...
Code:
<?xml version="1.0" ?>
<Map>
    <returnMap>910000000</returnMap>
        <NPCs>
  <NPC>
            <id>1052011</id>
            <x>-297</x>
            <cy>34</cy>
            <fh>0</fh>
            <rx0>-247</rx0>
            <rx1>-347</rx1>
        </NPC>
	<NPC>
            <id>9030000</id>
            <x>148</x>
            <cy>-270</cy>
            <fh>0</fh>
            <rx0>98</rx0>
            <rx1>198</rx1>
        </NPC>
	<NPC>
            <id>9300001</id>
            <x>1124</x>
            <cy>4</cy>
            <fh>30</fh>
            <rx0>1074</rx0>
            <rx1>1174</rx1>
        </NPC>
        <NPC>
            <id>9300002</id>
            <x>639</x>
            <cy>-266</cy>
            <fh>310</fh>
            <rx0>589</rx0>
            <rx1>689</rx1>
        </NPC>
        <NPC>
            <id>9300003</id>
            <x>1113</x>
            <cy>-266</cy>
            <fh>70</fh>
            <rx0>1063</rx0>
            <rx1>1163</rx1>
        </NPC>
        <NPC>
            <id>9300004</id>
            <x>1253</x>
            <cy>-266</cy>
            <fh>90</fh>
            <rx0>1203</rx0>
            <rx1>1303</rx1>
        </NPC>
        <NPC>
            <id>9300005</id>
            <x>705</x>
            <cy>-536</cy>
            <fh>110</fh>
            <rx0>655</rx0>
            <rx1>755</rx1>
        </NPC>
        <NPC>
            <id>9300006</id>
            <x>866</x>
            <cy>-536</cy>
            <fh>130</fh>
            <rx0>816</rx0>
            <rx1>916</rx1>
        </NPC>
        <NPC>
            <id>9300007</id>
            <x>1229</x>
            <cy>-536</cy>
            <fh>150</fh>
            <rx0>1179</rx0>
            <rx1>1279</rx1>
        </NPC>
        <NPC>
            <id>9300008</id>
            <x>739</x>
            <cy>-806</cy>
            <fh>170</fh>
            <rx0>689</rx0>
            <rx1>789</rx1>
        </NPC>
        <NPC>
            <id>9300009</id>
            <x>896</x>
            <cy>-806</cy>
            <fh>190</fh>
            <rx0>846</rx0>
            <rx1>946</rx1>
        </NPC>
        <NPC>
            <id>9300010</id>
            <x>1176</x>
            <cy>-806</cy>
            <fh>210</fh>
            <rx0>1126</rx0>
            <rx1>1226</rx1>
        </NPC>
        <NPC>
            <id>9300011</id>
            <x>1289</x>
            <cy>4</cy>
            <fh>230</fh>
            <rx0>1239</rx0>
            <rx1>1339</rx1>
        </NPC>
        <NPC>
            <id>9300012</id>
            <x>758</x>
            <cy>4</cy>
            <fh>250</fh>
            <rx0>708</rx0>
            <rx1>808</rx1>
        </NPC>
        <NPC>
            <id>9300013</id>
            <x>151</x>
            <cy>34</cy>
            <fh>270</fh>
            <rx0>101</rx0>
            <rx1>201</rx1>
        </NPC>
        <NPC>
            <id>9300014</id>
	    <x>1098</x>
            <cy>-266</cy>
            <fh>330</fh>
            <rx0>1048</rx0>
            <rx1>1149</rx1>
        </NPC>
    </NPCs>
    <Mobs />
    <Portals>
        <Portal>
            <id>0</id>
            <from>sp</from>
            <to></to>
            <toid>999999999</toid>
            <type>0</type>
            <x>-21</x>
            <y>-46</y>
        </Portal>
        <Portal>
            <id>1</id>
            <from>sp</from>
            <to></to>
            <toid>999999999</toid>
            <type>0</type>
            <x>749</x>
            <y>-144</y>
        </Portal>
        <Portal>
            <id>2</id>
            <from>sp</from>
            <to></to>
            <toid>999999999</toid>
            <type>0</type>
            <x>598</x>
            <y>-281</y>
        </Portal>
        <Portal>
            <id>3</id>
            <from>in01</from>
            <to>out00</to>
            <toid>910000001</toid>
            <type>1</type>
            <x>520</x>
            <y>1</y>
        </Portal>
        <Portal>
            <id>4</id>
            <from>in02</from>
            <to>out00</to>
            <toid>910000002</toid>
            <type>1</type>
            <x>673</x>
            <y>0</y>
        </Portal>
        <Portal>
            <id>5</id>
            <from>in03</from>
            <to>out00</to>
            <toid>910000003</toid>
            <type>1</type>
            <x>827</x>
            <y>2</y>
        </Portal>
        <Portal>
            <id>6</id>
            <from>in04</from>
            <to>out00</to>
            <toid>910000004</toid>
            <type>1</type>
            <x>1025</x>
            <y>3</y>
        </Portal>
        <Portal>
            <id>7</id>
            <from>in05</from>
            <to>out00</to>
            <toid>910000005</toid>
            <type>1</type>
            <x>1196</x>
            <y>2</y>
        </Portal>
        <Portal>
            <id>8</id>
            <from>in06</from>
            <to>out00</to>
            <toid>910000006</toid>
            <type>1</type>
            <x>1357</x>
            <y>2</y>
        </Portal>
        <Portal>
            <id>9</id>
            <from>in07</from>
            <to>out00</to>
            <toid>910000007</toid>
            <type>1</type>
            <x>563</x>
            <y>-269</y>
        </Portal>
        <Portal>
            <id>10</id>
            <from>in08</from>
            <to>out00</to>
            <toid>910000008</toid>
            <type>1</type>
            <x>706</x>
            <y>-269</y>
        </Portal>
        <Portal>
            <id>11</id>
            <from>in09</from>
            <to>out00</to>
            <toid>910000009</toid>
            <type>1</type>
            <x>849</x>
            <y>-268</y>
        </Portal>
        <Portal>
            <id>12</id>
            <from>in10</from>
            <to>out00</to>
            <toid>910000010</toid>
            <type>1</type>
            <x>1016</x>
            <y>-268</y>
        </Portal>
        <Portal>
            <id>13</id>
            <from>in11</from>
            <to>out00</to>
            <toid>910000011</toid>
            <type>1</type>
            <x>1172</x>
            <y>-269</y>
        </Portal>
        <Portal>
            <id>14</id>
            <from>in12</from>
            <to>out00</to>
            <toid>910000012</toid>
            <type>1</type>
            <x>1325</x>
            <y>-267</y>
        </Portal>
        <Portal>
            <id>15</id>
            <from>in13</from>
            <to>out00</to>
            <toid>910000013</toid>
            <type>1</type>
            <x>608</x>
            <y>-538</y>
        </Portal>
        <Portal>
            <id>16</id>
            <from>in14</from>
            <to>out00</to>
            <toid>910000014</toid>
            <type>1</type>
            <x>774</x>
            <y>-538</y>
        </Portal>
        <Portal>
            <id>17</id>
            <from>in15</from>
            <to>out00</to>
            <toid>910000015</toid>
            <type>1</type>
            <x>945</x>
            <y>-537</y>
        </Portal>
        <Portal>
            <id>18</id>
            <from>in16</from>
            <to>out00</to>
            <toid>910000016</toid>
            <type>1</type>
            <x>1122</x>
            <y>-538</y>
        </Portal>
        <Portal>
            <id>19</id>
            <from>in17</from>
            <to>out00</to>
            <toid>910000017</toid>
            <type>1</type>
            <x>1281</x>
            <y>-537</y>
        </Portal>
        <Portal>
            <id>20</id>
            <from>in18</from>
            <to>out00</to>
            <toid>910000018</toid>
            <type>1</type>
            <x>647</x>
            <y>-808</y>
        </Portal>
        <Portal>
            <id>21</id>
            <from>in19</from>
            <to>out00</to>
            <toid>910000019</toid>
            <type>1</type>
            <x>801</x>
            <y>-808</y>
        </Portal>
        <Portal>
            <id>22</id>
            <from>in20</from>
            <to>out00</to>
            <toid>910000020</toid>
            <type>1</type>
            <x>946</x>
            <y>-810</y>
        </Portal>
        <Portal>
            <id>23</id>
            <from>in21</from>
            <to>out00</to>
            <toid>910000021</toid>
            <type>1</type>
            <x>1094</x>
            <y>-809</y>
        </Portal>
        <Portal>
            <id>24</id>
            <from>in22</from>
            <to>out00</to>
            <toid>910000022</toid>
            <type>1</type>
            <x>1243</x>
            <y>-809</y>
        </Portal>
        <Portal>
            <id>25</id>
            <from>up00</from>
            <to>up01</to>
            <toid>910000000</toid>
            <type>1</type>
            <x>415</x>
            <y>2</y>
        </Portal>
        <Portal>
            <id>26</id>
            <from>up01</from>
            <to>up02</to>
            <toid>910000000</toid>
            <type>1</type>
            <x>457</x>
            <y>-268</y>
        </Portal>
        <Portal>
            <id>27</id>
            <from>up02</from>
            <to>up03</to>
            <toid>910000000</toid>
            <type>1</type>
            <x>503</x>
            <y>-539</y>
        </Portal>
        <Portal>
            <id>28</id>
            <from>up03</from>
            <to></to>
            <toid>999999999</toid>
            <type>1</type>
            <x>552</x>
            <y>-808</y>
        </Portal>
        <Portal>
            <id>29</id>
            <from>dn00</from>
            <to>dn01</to>
            <toid>910000000</toid>
            <type>1</type>
            <x>1340</x>
            <y>-812</y>
        </Portal>
        <Portal>
            <id>30</id>
            <from>dn01</from>
            <to>dn02</to>
            <toid>910000000</toid>
            <type>1</type>
            <x>1385</x>
            <y>-539</y>
        </Portal>
        <Portal>
            <id>31</id>
            <from>dn02</from>
            <to>dn03</to>
            <toid>910000000</toid>
            <type>1</type>
            <x>1428</x>
            <y>-269</y>
        </Portal>
        <Portal>
            <id>32</id>
            <from>dn03</from>
            <to></to>
            <toid>999999999</toid>
            <type>1</type>
            <x>1476</x>
            <y>0</y>
        </Portal>
        <Portal>
            <id>33</id>
            <from>st00</from>
            <to></to>
            <toid>999999999</toid>
            <type>1</type>
            <x>-247</x>
            <y>28</y>
        </Portal>
        <Portal>
            <id>34</id>
            <from>out00</from>
            <to>market00</to>
            <toid>910000000</toid>
            <type>7</type>
            <x>-147</x>
            <y>29</y>
        </Portal>
        <Portal>
            <id>35</id>
            <from>trap03</from>
            <to>st00</to>
            <toid>910000000</toid>
            <type>3</type>
            <x>-179</x>
            <y>-278</y>
        </Portal>
        <Portal>
            <id>36</id>
            <from>trap01</from>
            <to>st00</to>
            <toid>910000000</toid>
            <type>3</type>
            <x>-137</x>
            <y>-279</y>
        </Portal>
        <Portal>
            <id>37</id>
            <from>trap02</from>
            <to>st00</to>
            <toid>910000000</toid>
            <type>3</type>
            <x>-91</x>
            <y>-277</y>
        </Portal>
    </Portals>
    <Footholds>
        <Foothold>
            <x1>1312</x1>
            <y1>-806</y1>
            <x2>1388</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>1388</x1>
            <y1>-806</y1>
            <x2>1388</x2>
            <y2>-780</y2>
        </Foothold>
        <Foothold>
            <x1>1260</x1>
            <y1>-806</y1>
            <x2>1312</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>1170</x1>
            <y1>-806</y1>
            <x2>1260</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>990</x1>
            <y1>-806</y1>
            <x2>1080</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>1080</x1>
            <y1>-806</y1>
            <x2>1170</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>540</x1>
            <y1>-806</y1>
            <x2>578</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>900</x1>
            <y1>-806</y1>
            <x2>990</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>810</x1>
            <y1>-806</y1>
            <x2>900</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>720</x1>
            <y1>-806</y1>
            <x2>810</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>630</x1>
            <y1>-806</y1>
            <x2>720</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>502</x1>
            <y1>-780</y1>
            <x2>502</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>502</x1>
            <y1>-806</y1>
            <x2>540</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>578</x1>
            <y1>-806</y1>
            <x2>630</x2>
            <y2>-806</y2>
        </Foothold>
        <Foothold>
            <x1>-189</x1>
            <y1>-232</y1>
            <x2>-92</x2>
            <y2>-232</y2>
        </Foothold>
        <Foothold>
            <x1>457</x1>
            <y1>-510</y1>
            <x2>457</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>457</x1>
            <y1>-536</y1>
            <x2>533</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>533</x1>
            <y1>-536</y1>
            <x2>585</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>585</x1>
            <y1>-536</y1>
            <x2>675</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>675</x1>
            <y1>-536</y1>
            <x2>765</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>855</x1>
            <y1>-536</y1>
            <x2>945</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>765</x1>
            <y1>-536</y1>
            <x2>855</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>1215</x1>
            <y1>-536</y1>
            <x2>1305</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>945</x1>
            <y1>-536</y1>
            <x2>1035</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>1035</x1>
            <y1>-536</y1>
            <x2>1125</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>1125</x1>
            <y1>-536</y1>
            <x2>1215</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>1305</x1>
            <y1>-536</y1>
            <x2>1357</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>1357</x1>
            <y1>-536</y1>
            <x2>1395</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>1395</x1>
            <y1>-536</y1>
            <x2>1433</x2>
            <y2>-536</y2>
        </Foothold>
        <Foothold>
            <x1>1433</x1>
            <y1>-536</y1>
            <x2>1433</x2>
            <y2>-510</y2>
        </Foothold>
        <Foothold>
            <x1>1260</x1>
            <y1>-266</y1>
            <x2>1350</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>1402</x1>
            <y1>-266</y1>
            <x2>1478</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>1478</x1>
            <y1>-266</y1>
            <x2>1478</x2>
            <y2>-240</y2>
        </Foothold>
        <Foothold>
            <x1>540</x1>
            <y1>-266</y1>
            <x2>630</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>630</x1>
            <y1>-266</y1>
            <x2>720</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>810</x1>
            <y1>-266</y1>
            <x2>900</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>720</x1>
            <y1>-266</y1>
            <x2>810</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>1080</x1>
            <y1>-266</y1>
            <x2>1170</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>900</x1>
            <y1>-266</y1>
            <x2>990</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>990</x1>
            <y1>-266</y1>
            <x2>1080</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>1170</x1>
            <y1>-266</y1>
            <x2>1260</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>1350</x1>
            <y1>-266</y1>
            <x2>1402</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>450</x1>
            <y1>-266</y1>
            <x2>488</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>412</x1>
            <y1>-240</y1>
            <x2>412</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>412</x1>
            <y1>-266</y1>
            <x2>450</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>488</x1>
            <y1>-266</y1>
            <x2>540</x2>
            <y2>-266</y2>
        </Foothold>
        <Foothold>
            <x1>405</x1>
            <y1>4</y1>
            <x2>443</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>1447</x1>
            <y1>4</y1>
            <x2>1523</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>1523</x1>
            <y1>4</y1>
            <x2>1523</x2>
            <y2>30</y2>
        </Foothold>
        <Foothold>
            <x1>585</x1>
            <y1>4</y1>
            <x2>675</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>495</x1>
            <y1>4</y1>
            <x2>585</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>675</x1>
            <y1>4</y1>
            <x2>765</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>765</x1>
            <y1>4</y1>
            <x2>855</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>1035</x1>
            <y1>4</y1>
            <x2>1125</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>855</x1>
            <y1>4</y1>
            <x2>945</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>945</x1>
            <y1>4</y1>
            <x2>1035</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>1215</x1>
            <y1>4</y1>
            <x2>1305</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>1125</x1>
            <y1>4</y1>
            <x2>1215</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>1305</x1>
            <y1>4</y1>
            <x2>1395</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>1395</x1>
            <y1>4</y1>
            <x2>1447</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>367</x1>
            <y1>30</y1>
            <x2>367</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>367</x1>
            <y1>4</y1>
            <x2>405</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>443</x1>
            <y1>4</y1>
            <x2>495</x2>
            <y2>4</y2>
        </Foothold>
        <Foothold>
            <x1>810</x1>
            <y1>34</y1>
            <x2>900</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>900</x1>
            <y1>34</y1>
            <x2>990</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>990</x1>
            <y1>34</y1>
            <x2>1080</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>720</x1>
            <y1>34</y1>
            <x2>810</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>630</x1>
            <y1>34</y1>
            <x2>720</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>540</x1>
            <y1>34</y1>
            <x2>630</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>450</x1>
            <y1>34</y1>
            <x2>540</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>270</x1>
            <y1>34</y1>
            <x2>360</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>180</x1>
            <y1>34</y1>
            <x2>270</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>90</x1>
            <y1>34</y1>
            <x2>180</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>360</x1>
            <y1>34</y1>
            <x2>450</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>0</x1>
            <y1>34</y1>
            <x2>90</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>-90</x1>
            <y1>34</y1>
            <x2>0</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>-180</x1>
            <y1>34</y1>
            <x2>-90</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>-270</x1>
            <y1>34</y1>
            <x2>-180</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>-398</x1>
            <y1>60</y1>
            <x2>-398</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>-398</x1>
            <y1>34</y1>
            <x2>-322</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>-322</x1>
            <y1>34</y1>
            <x2>-270</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>-398</x1>
            <y1>120</y1>
            <x2>-398</x2>
            <y2>60</y2>
        </Foothold>
        <Foothold>
            <x1>-398</x1>
            <y1>180</y1>
            <x2>-398</x2>
            <y2>120</y2>
        </Foothold>
        <Foothold>
            <x1>-398</x1>
            <y1>240</y1>
            <x2>-398</x2>
            <y2>180</y2>
        </Foothold>
        <Foothold>
            <x1>1260</x1>
            <y1>34</y1>
            <x2>1350</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>1170</x1>
            <y1>34</y1>
            <x2>1260</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>1080</x1>
            <y1>34</y1>
            <x2>1170</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>1658</x1>
            <y1>180</y1>
            <x2>1658</x2>
            <y2>240</y2>
        </Foothold>
        <Foothold>
            <x1>1658</x1>
            <y1>120</y1>
            <x2>1658</x2>
            <y2>180</y2>
        </Foothold>
        <Foothold>
            <x1>1350</x1>
            <y1>34</y1>
            <x2>1440</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>1440</x1>
            <y1>34</y1>
            <x2>1530</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>1582</x1>
            <y1>34</y1>
            <x2>1658</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>1658</x1>
            <y1>34</y1>
            <x2>1658</x2>
            <y2>60</y2>
        </Foothold>
        <Foothold>
            <x1>1658</x1>
            <y1>60</y1>
            <x2>1658</x2>
            <y2>120</y2>
        </Foothold>
        <Foothold>
            <x1>1530</x1>
            <y1>34</y1>
            <x2>1582</x2>
            <y2>34</y2>
        </Foothold>
        <Foothold>
            <x1>332</x1>
            <y1>-17</y1>
            <x2>369</x2>
            <y2>-17</y2>
        </Foothold>
    </Footholds>
</Map>

Now We Got The Map Done Right?
Next...We Need To Tell That Stupid
NPC what to sell ...computer is like
this one you give them rubbish they
give you rubbish back...
ok i uploaded the file already...
remember to put it under shops
you may download at the attachment
REMEMBER ONCE U EDIT those quest
they had will not be there anymore
unless you change back


Ok last thing to do...
i give you mine... which is more
easy to find out which is which
if u are dumb enough and don't
know how to change just copy
paste into it...it will work
edit this inside the npcscript.h
which is in the C++ if u dun noe...
Code:
#ifndef NPCSSCRIPT_H
#define NPCSSCRIPT_H

class NPC;

class QuestsScripts {
public:
	static void handle(int npcid, NPC* npc, bool start){
		if(start){
			switch(npcid){
				case 2000: npc_2000s(npc); break;
				default: npc->end(); break;
			}
		}
		else{
			switch(npcid){
				case 2000: npc_2000e(npc); break;
				default: npc->end(); break;
			}
		}
	}
private:
	static void npc_2000s(NPC* npc);
	static void npc_2000e(NPC* npc);
};

class NPCsScripts {
public:
	static void handle(int npcid, NPC* npc){
		if(npc->isQuest()){
			QuestsScripts::handle(npcid, npc, npc->isStart());
			return;
		}
		switch(npcid){
			case 9010009: npc_9010009(npc); break; //Duey Star recharger
			case 1072002: npc_1072002(npc); break; // Gach Exit
			case 1061012: npc_1061012(npc); break; // PVP NPC ENTER
			case 1072007: npc_1072007(npc); break; // PVP NPC EXIT
			case 9200100: npc_9200100(npc); break; //Henesys Eye
						case 2020008: npc_2020008(npc); break; //Tylus
			case 2020010: npc_2020010(npc); break; //Rene
			case 2020011: npc_2020011(npc); break; //Arec
			case 2020009: npc_2020009(npc); break; //Robeira
			case 2030006: npc_2030006(npc); break; //Holy Stone
			case 1061010: npc_1061010(npc); break; //Sparkling Crystal
			case 1061009: npc_1061009(npc); break; //Door of Dimension
			case 2100: npc_2100(npc); break;
			case 2101: npc_2101(npc); break; 
			case 1052008: npc_1052008(npc); break; //NX Slime NPC
			case 9201049: npc_9201049(npc); break; // Ames the Wise
			case 9101001: npc_9101001(npc); break;
			case 9900000: npc_9900000(npc); break;
			case 2081100: npc_2081100(npc); break;//4th
			case 2081200: npc_2081200(npc); break;//4th
			case 2081300: npc_2081300(npc); break;//4th
			case 2081400: npc_2081400(npc); break;//4th
                        case 9110000: npc_9110000(npc); break; // Mushroom Shrine Perry
                        case 9110008: npc_9110008(npc); break; // Showa Town Perry
	                case 9120018: npc_9120018(npc); break;// showa spa Grako 
		        case 9120015: npc_9120015(npc); break; //Konpei: Showa
                        case 9120200: npc_9120200(npc); break; //Konpei: Near the hideout
			case 9900001: npc_9900001(npc); break;
            //1st Job Npcs
                        case 1012100: npc_1012100(npc); break;
                        case 1052001: npc_1052001(npc); break;
                        case 1032001: npc_1032001(npc); break;
                        case 1022000: npc_1022000(npc); break;
			// Shop NPC's
			case 9300000: shop(npc); break; //CS SHOP
			case 9300001: shop(npc); break; //CS SHOP
			case 9300002: shop(npc); break; //CS SHOP
			case 9300003: shop(npc); break; //CS SHOP
			case 9300004: shop(npc); break; //CS SHOP
			case 9300005: shop(npc); break; //CS SHOP
			case 9300006: shop(npc); break; //CS SHOP
			case 9300007: shop(npc); break; //CS SHOP
			case 9300008: shop(npc); break; //CS SHOP
			case 9300009: shop(npc); break; //CS SHOP
			case 9300010: shop(npc); break; //CS SHOP
			case 9300011: shop(npc); break; //CS SHOP
			case 9300012: shop(npc); break; //CS SHOP
			case 9300013: shop(npc); break; //CS SHOP
			case 9300014: shop(npc); break; //CS SHOP
			case 9010002: shop(npc); break; // MIA
			case 9040004: shop(npc); break; //SummoningRockSeller ~ Honorable Rock
			case 9120000: shop(npc); break;
                        case 9120001: shop(npc); break;
                        case 9120002: shop(npc); break;
                        case 9120004: shop(npc); break; // Boy Seller at Bath
			case 9120019: shop(npc); break; // Girl Seller at Bath
			case 11000: shop(npc); break; // Sid - Amherst Weapon Store (1010001)
			case 11100: shop(npc); break; // Lucy - Amherst Department Store (1010003)
			case 21000: shop(npc); break; // Pan - Southperry Armor Store (60001)
			case 9201020: shop(npc); break; // Vivian Boutique - Amoria Wedding Shop (680000001)
			case 2070003: shop(npc); break; // Dori - Korean Folk Town (222000000)
			case 2070001: shop(npc); break; // Bung's Mama - Korean Folk Town (222000000)
			case 2070002: shop(npc); break; // Moki - Korean Folk Town (222000000)
			case 2041002: shop(npc); break; // Hid - Ludibrium Weapon Store (220000001)
			case 2041003: shop(npc); break; // Miru - Ludibrium Weapon Store (220000001)
			case 2041006: shop(npc); break; // Misky - Ludibrium Pharmacy (220000002)
			case 2090002: shop(npc); break; // Bidiwon - Mu Lung (250000000)
			case 2090001: shop(npc); break; // Gong Gong - Mu Lung (250000000)
			case 2090003: shop(npc); break; // Dalsuk - Mu Lung Department Store (250000002)
			case 9110003: shop(npc); break; // Janken - Mushroom Shrine (800000000)
			case 9110004: shop(npc); break; // Taru - Mushroom Shrine (800000000)
			case 9110005: shop(npc); break; // Bronze - Mushroom Shrine (800000000)
			case 9110006: shop(npc); break; // Jin Jia - Mushroom Shrine (800000000)
			case 9110007: shop(npc); break; // Robo - Mushroom Shrine (800000000)
			case 9201058: shop(npc); break; // Delphi - New Leaf City - Town Center (600000000)
			case 9201059: shop(npc); break; // Kyle - New Leaf City - Town Center (600000000)
			case 9201060: shop(npc); break; // Miki - New Leaf City - Town Center (600000000)
			case 1061001: shop(npc); break; // 24 Hr Mobile Store - Ant Tunnel Park (105070001)
			case 1031000: shop(npc); break; // Flora the Fairy - Ellinia Weapon Store (101000001)
			case 1031001: shop(npc); break; // Serabi the Fairy - Ellinia Weapon Store (101000001)
			case 1031100: shop(npc); break; // Len the Fairy - Ellinia Department Store (101000002)
			case 1081000: shop(npc); break; // Valen - Florina Beach (110000000)
			case 1011000: shop(npc); break; // Karl - Henesys Weapon Store (100000101)
			case 1011001: shop(npc); break; // Sam - Henesys Weapon Store (100000101)
			case 1011100: shop(npc); break; // Luna - Henesys Department Store (100000102)
			case 1051000: shop(npc); break; // Cutthroat Manny - Kerning City Self-Defence Item Store (103000001)
			case 1051001: shop(npc); break; // Don Hwang - Kerning City Self-Defence Item Store (103000001)
			case 1051002: shop(npc); break; // Dr. Faymus - Kerning City Pharmacy (103000002)
			case 1001000: shop(npc); break; // Silver - Lith Harbor Weapon Shop (104000003)
			case 1001001: shop(npc); break; // Natasha - Lith Harbor Armor Shop (104000001)
			case 1001100: shop(npc); break; // Mina - Lith Harbor Department Store (104000002)
			case 1021000: shop(npc); break; // River - Perion Weapon Store (102000001)
			case 1021001: shop(npc); break; // Harry - Perion Weapon Store (102000001)
			case 1021100: shop(npc); break; // Arturo - Perion Department Store (102000002)
			case 1061002: shop(npc); break; // Mr. Sweatbottom - Regular Sauna (105040401)
			case 2022001: shop(npc); break; // Hana - El Nath Department Store (211000102)
			case 2020001: shop(npc); break; // Scott - El Nath Weapon Store (211000101)
			case 2022000: shop(npc); break; // Rumi - El Nath Weapon Store (211000101)
			case 2060004: shop(npc); break; // Oannes - Department Store (230000002)
			case 2060003: shop(npc); break; // Melias - Department Store (230000002)
			case 2060007: shop(npc); break; // Calypso - Department Store (230000002)
			case 2050000: shop(npc); break; // Dr. San - Silo (221000200)
			case 2050003: shop(npc); break; // Spacen - Silo (221000200)
			case 2051000: shop(npc); break; // Dr. Pepper - Silo (221000200)
			case 2012003: shop(npc); break; // Neri the Fairy - Orbis Weapon Store (200000001)
			case 2012004: shop(npc); break; // Nuri the Fairy - Orbis Weapon Store (200000001)
			case 2012005: shop(npc); break; // Edel the Fairy - Orbis Department Store (200000002)
			case 2093000: shop(npc); break; // Mu Tan - Herb Town (251000000)
			case 2093002: shop(npc); break; // Lan Ming - Herb Town (251000000)
			case 2093001: shop(npc); break; // So Won - Herb Town (251000000)
			case 2080002: shop(npc); break; // Max - Leafre (240000000)
			case 2080001: shop(npc); break; // Sly - Department Store (240000002)
			case 1052104: shop(npc); break; // Tulcus - The Swamp of Despair II (107000100)
			case 1032103: shop(npc); break; // El Moth - The Tree That Grew III (101010102)
			case 2022002: shop(npc); break; // Barun - Orbis Tower <14th Floor> (200080800)
			case 2041016: shop(npc); break; // Vega - Eos Tower 44th Floor (221022000)
			case 2040049: shop(npc); break; // Gumball Machine - Eos Tower 26th ~ 40th Floor (221021600)
			case 2030009: shop(npc); break; // Glibber - Ice Valley II (211040200)
			// Teleporters
            case 1002000: npc_1002000(npc); break; // Phil - Lith Harbor (104000000)
            case 1012000: npc_1012000(npc); break; // Regular Cab - Heneseys (100000000)
            case 1022001: npc_1022001(npc); break; // Regular Cab - Perion (102000000) 
            case 1032000: npc_1032000(npc); break; // Regular Cab - Ellinia (101000000)
            case 1052016: npc_1052016(npc); break; // Regular Cab - Kerning City (103000000)
            case 1002004: npc_1002004(npc); break; // VIP Cab - Lith Harbor (104000000)
            case 1032005: npc_1032005(npc); break; // VIP Cab - Ellinia (101000000)
            case 1081001: npc_1081001(npc); break; // Pison - Florina Beach (110000000)
            case 1002002: npc_1002002(npc); break; // Pason - Lith Harbor (104000000)
            case 9201056: npc_9201056(npc); break; // NLC Taxi - New Leaf City (600000000) Phantom Forest (682000000)
            case 9000020: npc_9000020(npc); break; 
            // Spinel - Amoria (680000000) Ellinia (101000000) 
            // Henesys (100000000) Kerning City (103000000) 
            // Leafre (240000000) Lith Harbor (104000000) 
            // Ludibrium (220000000) Mu Lung (250000000) 
            // Mushroom Shrine (800000000) Orbis (200000000) 
            // Perion (102000000)
            case 2093004: npc_2093004(npc); break; // Dolphin - The Pier near Sea (251000100)
            case 2060009: npc_2060009(npc); break; // Dolphin - Aquarium (230000000)
            case 9201057: npc_9201057(npc); break; // Bell - Kerning City (103000000) New Leaf City (600000000)
            case 2012000: npc_2012000(npc); break; // Agatha - Orbis Ticketing Booth (200000100)
            case 2082000: npc_2082000(npc); break; // Mue - Leafre Ticketing Booth (240000100)
            case 2040000: npc_2040000(npc); break; // Mel - Ludibrium Ticketing Place (220000100)
            case 1032007: npc_1032007(npc); break; // Joel - Ellinia Station (101000300)
            case 2090005: npc_2090005(npc); break; // Hak - Mu Lung (250000100) Herb Town (251000000)
            case 22000: npc_22000(npc); break; // Shanks - Southperry (60000)
            case 2030000: npc_2030000(npc); break; // Jeff - Ice Valley II (211040200)
			// Gachapon
			case 9100100: gachapon(npc); break;  
			case 9100101: gachapon(npc); break;
			case 9100102: gachapon(npc); break;
			case 9100103: gachapon(npc); break;
			case 9100104: gachapon(npc); break;
			case 9100106: gachapon(npc); break;
			case 9100109: gachapon(npc); break;
			case 9100110: gachapon(npc); break;
			case 2012014: npc_2012014(npc); break; // Orbis Top Rock
            case 2012015: npc_2012015(npc); break; // Orbis Bottom Rock
			case 9000017: npc_9000017(npc); break; //Lottery
			case 1012103: npc_1012103(npc); break;
			case 1012104: npc_1012104(npc); break;
			case 1052100: npc_1052100(npc); break;
			case 1052101: npc_1052101(npc); break;
			case 2041007: npc_2041007(npc); break;
			case 2041009: npc_2041009(npc); break;
			case 1012105: npc_1012105(npc); break;
			//case 9201022: npc_9201022(npc); break;
			case 1052004: npc_1052004(npc); break;
			case 1052005: npc_1052005(npc); break;
			case 2041013: npc_2041013(npc); break;
			case 2041010: npc_2041010(npc); break;
			//case 2040019: npc_2040019(npc); break;
			case 2010002: npc_2010002(npc); break;
			case 2012008: npc_2012008(npc); break;
			case 2010001: npc_2010001(npc); break;
			case 2012007: npc_2012007(npc); break;
			case 2003: npc_2003(npc); break; // Robin Beginner Items
			case 2040024: npc_2040024(npc); break; // Eos 1st rock
			case 2040025: npc_2040025(npc); break; // Eos 2nd rock
			case 2040026: npc_2040026(npc); break; // Eos 3rd rock
			case 2040027: npc_2040027(npc); break; // Eos 4th rock
			case 9200000: npc_9200000(npc); break;
			case 9201001: npc_9201001(npc); break;
            case 2060005: npc_2060005(npc); break; // Kenta Mount
			case 9201022: npc_9201022(npc); break; // Amoria/henesys Tomas Swift 9201022
			case 2041024: npc_2041024(npc); break; // Deep Inside the Clocktower - Tombstone
            case 2041025: npc_2041025(npc); break; // Origin of Clocktower - Machine Apparatus
			case 1061100: npc_1061100(npc); break; // Hotel Receptionist (1061100)
				// Happyville
			case 1022101: npc_1022101(npc); break;
			case 2002000: npc_2002000(npc); break;
				 //Credits - You areSpoon from RaGEZONE
			case 9201008: npc_9201008(npc); break; // Assistant Bonnie
			case 9201010: npc_9201010(npc); break;// Assistant Travis
			case 9201021: npc_9201021(npc); break;// Robin The Huntress
			case 2030008: npc_2030008(npc); break; // Adobis - The Door To Zakum (801040000)
            case 2030010: npc_2030010(npc); break; // Amon - Zakum's Altar (280030000)
			case 2083002: npc_2083002(npc); break; //crystal of roots 
			case 2081005: npc_2081005(npc); break; //keroben
			case 9000011: npc_9000011(npc); break;
			case 9000000: npc_9000000(npc); break;
			case 9000013: npc_9000013(npc); break;
            case 9000001: npc_9000001(npc); break;
			case 1052002: npc_1052002(npc); break;
			case 2080005: npc_2080005(npc); break; //Skills seller
			case 1052003: npc_1052003(npc); break;
			default: npc->end(); break;
		}
	}
private:
	static void npc_9010009(NPC* npc); //Duey Star recharger
	static void npc_1072002(NPC* npc); //GACH EXIT
	static void npc_1061012(NPC* npc); // PVP ENTER
	static void npc_1072007(NPC* npc); // PVP EXIT
	static void npc_9200100(NPC* npc);
	static void npc_2100(NPC* npc);
	static void npc_2101(NPC* npc);
	static void npc_9101001(NPC* npc);
	static void npc_9900000(NPC* npc);
	static void npc_1052008(NPC* npc); // NX Slime NPC
static void npc_9110000(NPC* npc); // Mushroom Shrine Perry
static void npc_9110008(NPC* npc); // Showa Town Perry
static void npc_9120018(NPC* npc);// showa spa Grako
static void npc_9120015(NPC* npc); //Konpei: Showa
static void npc_9120200(NPC* npc); //Konpei: Near the hideout
	static void npc_9900001(NPC* npc);
	// Shop NPC's
	static void shop(NPC* npc);
	// Teleporters
    static void npc_1002000(NPC* npc);
    static void npc_1012000(NPC* npc);
    static void npc_1022001(NPC* npc);
    static void npc_1032000(NPC* npc);
    static void npc_1052016(NPC* npc);
    static void npc_1002004(NPC* npc);
    static void npc_1032005(NPC* npc);
    static void npc_1081001(NPC* npc);
    static void npc_1002002(NPC* npc);
    static void npc_9201056(NPC* npc);
    static void npc_9000020(NPC* npc);
    static void npc_2093004(NPC* npc);
    static void npc_2060009(NPC* npc);
    static void npc_9201057(NPC* npc);
    static void npc_2012000(NPC* npc);
    static void npc_2082000(NPC* npc);
    static void npc_2040000(NPC* npc);
    static void npc_1032007(NPC* npc);
    static void npc_2090005(NPC* npc);
    static void npc_22000(NPC* npc);
    static void npc_2030000(NPC* npc);
	static void npc_2020008(NPC* npc); //Tylus
	static void npc_2020010(NPC* npc); //Rene
	static void npc_2020011(NPC* npc); //Arec 
	static void npc_2020009(NPC* npc); //Robeira
	static void npc_2030006(NPC* npc); //Holy Stone
	static void npc_1061010(NPC* npc); //Sparkling Crystal
	static void npc_1061009(NPC* npc); //Door of Dimension
	    //1st Job Npcs
    static void npc_1052001(NPC* npc);
    static void npc_1012100(NPC* npc);
    static void npc_1032001(NPC* npc);
    static void npc_1022000(NPC* npc);
	static void gachapon(NPC* npc); //Gachapon
	static void npc_2012015(NPC* npc); //Orbis Bottom Rock
	static void npc_2012014(NPC* npc); //Orbis Top Rock
	static void npc_9000017(NPC* npc); // Lottery
	static void npc_1012103(NPC* npc);
	static void npc_1012104(NPC* npc);
	static void npc_1052100(NPC* npc);
	static void npc_1052101(NPC* npc);
	static void npc_2041007(NPC* npc);
	static void npc_2041009(NPC* npc);
	//static void npc_9201022(NPC* npc);
	static void npc_1012105(NPC* npc);
	static void npc_1052004(NPC* npc);
	static void npc_1052005(NPC* npc);
	static void npc_2041013(NPC* npc);
	static void npc_2041010(NPC* npc);
	//static void npc_2040019(NPC* npc);
	static void npc_2010002(NPC* npc);
	static void npc_2012008(NPC* npc);
	static void npc_2010001(NPC* npc);
	static void npc_2012007(NPC* npc);
	static void npc_2003(NPC* npc); // Robin Beginner Items
	static void npc_2040024(NPC* npc); // Eos Teleport Rocks 
	static void npc_2040025(NPC* npc);
	static void npc_2040026(NPC* npc);
	static void npc_2040027(NPC* npc);
	static void npc_9200000(NPC* npc);
	static void npc_9201001(NPC* npc);
	static void npc_2060005(NPC* npc); // Kenta Mount
	static void npc_9201022(NPC* npc);// Amoria/henesys Tomas Swift 
	static void npc_2041024(NPC * npc); //Tombstone Deep Clock
	static void npc_2041025(NPC * npc); // Machine Spawn Pap
	static void npc_1061100(NPC* npc); // Hotel Receptionist Sauna
		// Happyville Stuff
	static void npc_1022101(NPC* npc);
	static void npc_2002000(NPC* npc);
	//Credits - You areSpoon from RaGEZONE
	static void npc_9201008(NPC* npc);//Assistant Bonnie
    static void npc_9201010(NPC* npc); // Assistant Travis
    static void npc_9201021(NPC* npc); // Robin The Huntress
    static void npc_9201049(NPC* npc);// Ames the Wise
    static void npc_2030008(NPC * npc);
    static void npc_2030010(NPC * npc);
	static void npc_2081005(NPC * npc); //keroben 
	static void npc_2083002(NPC * npc); //crystal of roots
	static void npc_9000011(NPC* npc);
	static void npc_9000000(NPC* npc);
	static void npc_9000013(NPC* npc);
	static void npc_9000001(NPC* npc);
	static void npc_1052002(NPC* npc);
	static void npc_2080005(NPC* npc); //Skills seller
	static void npc_1052003(NPC* npc);
	static void npc_2081100(NPC* npc); //4th job - 4 lines
static void npc_2081200(NPC* npc); //4th job - 4 lines
static void npc_2081300(NPC* npc); //4th job - 4 lines
static void npc_2081400(NPC* npc); //4th job - 4 lines
};

#endif

Credits - RealityMS(for the most of the stuff)
Credits - Myself For The Fix

Now exits FM Go To Henesys rather then MapleIsland
To Raid Those Noobs
 

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