See I was initially thinking APS was a problem too, can't say I've put much thought (honestly) into casting (since I don't really do magic classes =\), I have recently been realizing / thinking about the fact that it's not really APS itself that seems to be the problem.
My current thoughts, on APS at least. The actual problem at hand is being able to "perma-spark" since chi is built so fast AT 5.0 APS. So I figure the absolute best fix would be to rebuild the whole chi building system. Well pretty highly un-likely, I used to think the next best thing would be changing the APS cap (from 5.0 to something like 3.0), but figured "wait a minute" the main actual problem at hand isn't the fact that this game's initial design implemented a 5.0 APS cap, and how widely abused it is now -- to "PERMA-SPARK" and that's the main problem at hand. I am surely thinking --
there's NO way the developers intended for people to do unlimited (500)/700% dmg, 25% dmg reduction, and every 15 seconds receive 20% hp regain and 3 seconds invulnerability.
Well you'll also notice the spark skills are (probably) the ONLY skills that don't have, what, a COOL-DOWN TIMER !
Personally I (now) think this would actually be the BEST resolution to the "APS problem", add/increase the cool-down timer for triple spark to be 60 seconds... with the timer at precisely 60 seconds ALL players regardless of APS will be able to spark at the same time, whether you're an ax hammer barb/bm, crossbow archer, or a 5.0 aps bm/whatever... I've tested over and over and 60 seconds seems to be a PERFECT flat figure.
Now my only question is (not being a magic based player myself) how would or wouldn't this 'fix' any problems with 'casters' ?
I was also thinking about the official game, and why they (probably) NEVER will do something like change the APS 'cap' -- because way too many cat 5.0 abusers would QQ and quit (and ofc they don't want that, but not like I would give two shits). In addition it's not really the problem at hand; and I think one of the best two fixes would be to A) rebuild the whole chi building system (which will also never happen, probably just because it's "too much to do/too much work"), or the easiest option -- ADD A Ducking COOL DOWN TIMER TO SPARK =\
I also realize, 'fixing' it by changing / adding a cool-down timer to triple spark will still give any 3.0 - 5.0 APS players the advantage of building chi at a much faster rate than other characters. So they will, therefore, be capable of using other skills that require chi, and/or sparks earlier than those characters. I however think that this is still the best idea because at least then the player actually has to THINK about their playing ('strategy') opposed to just spamming APS and permasparking for unlimited 500/700% damage, with 25% damage reduction, and every 3 seconds getting a 20% regain to HP and 3 seconds of invincibility !
So, please let me know what you think of this idea
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---------- Post added at 12:56 PM ---------- Previous post was at 12:43 PM ----------
Also... this is a very important issue to me personally, and I believe the community as a whole, and the games longevity. So, at least for now, this discussion is getting STICKY !
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