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Here is a small discovery I made about deleting characters, in their XML:
<variable name="status" type="byte">0</variable> = DELETE CHARACTER FROM LIST (IN GAME - BUT NOT FROM DB)
<variable name="status" type="byte">1</variable> = NORMAL OPERATION
<variable name="status" type="byte">2</variable> = DELETE CHARACTER INSTANTLY
<variable name="status" type="byte">3</variable> = DELETE CHARACTER BASED ON DELETE_TIME
WARNING:
Setting this variable to "2" (or "3" with "0" in the delete_time field) will INSTANTLY delete a character fully, in its entirety from the DB, upon the accounts next log in...
Setting this variable to "0" is pretty safe, because it does not actually delete the character from the DB. You can always go back in and change the "0" back to a "1" and the player will "re-appear" in the list of players upon next log in.
NOTE:
DELETE_TIME is set using
<variable name="status" type="byte">0</variable> = DELETE CHARACTER FROM LIST (IN GAME - BUT NOT FROM DB)
<variable name="status" type="byte">1</variable> = NORMAL OPERATION
<variable name="status" type="byte">2</variable> = DELETE CHARACTER INSTANTLY
<variable name="status" type="byte">3</variable> = DELETE CHARACTER BASED ON DELETE_TIME
WARNING:
Setting this variable to "2" (or "3" with "0" in the delete_time field) will INSTANTLY delete a character fully, in its entirety from the DB, upon the accounts next log in...
Setting this variable to "0" is pretty safe, because it does not actually delete the character from the DB. You can always go back in and change the "0" back to a "1" and the player will "re-appear" in the list of players upon next log in.
NOTE:
DELETE_TIME is set using
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and is the time in which the user "clicks" delete (the character will then "meditate" for 7 days). Example: setting delete_time to "1327104000" will cause the character to actually be deleted upon any login of that account on or after 01/28/2012 00:00:00 (1327708800). Any time in-between and the user will have the option to 'cancel' the deletion.