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- Jan 28, 2009
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I think that implementing a reverse-engineering the client's perfect world would have to have access to the Element game engine tools. From what I see and learn a little study is that the. Data are static data files. Generally these files on an emulator would become XML files or tables in the database containing the static information. I see that the staff would only work to change the data of the *.data client. I even was thinking about a tool that can import data from a *.data from client to server *. data and then transformed into XML to recognize the emu, but realized that it can handle tables very well linked by constraints (PK, FK).
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