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Converted Maps for PW © Eistiger

Just Eistiger.
Joined
Jul 9, 2008
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Hi all,
like i promised in "du10"s Thread i will share these maps. I wont share all at the same time but here is a start :)

What did i added:

I added just the fixed files. All other files you need to get from

ZhuXian Client





Files hosted @ Risingmoon Gamingnetwork Server

"Client"

/maps folder
/litmodels
/loddata

"Server"

working rmap
working hmap
working dhmap
Region.sev
Precinct.sev

Eistiger - Converted Maps for PW © Eistiger - RaGEZONE Forums


Preview:


Download



Gs.conf



[Instance_is60]
index = 301
tag = 301
base_path = z9/
limit = allow-root;nofly;no-bind;

grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}


instance_capacity = 200


;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 15
player_capacity = 5000
npc_count = 131072
matter_count = 262144


pool_threshold_low = 10
pool_threshold_high = 20

;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13


[Terrain_is60]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 100.0f

[MsgReceiverTCP_is60]
type = tcp
listen_addr = INSTANCE60:12000
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10

[MsgReceiverUNIX_is60]
type = unix
listen_addr = /tmp/gssock_is60
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10

Eistiger - Converted Maps for PW © Eistiger - RaGEZONE Forums





Password: Risingmoonpw

Download:


What do you need?

All from the coolgirlpwns's post. After you got all you need to copy my q20 files over the 1 from coolgirlpwns.

Have fun :) A thanks doesnt hurt. :eek:tt1:

 
Last edited:
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Re: Z9 converted to PW

Thank you for sharing this (and thanks in advance for sharing any others). I am going to toss this under the releases section with a permanent redirect ;)

Hopefully I get a chance to check it out myself sooner or later...

---------- Post added at 06:57 PM ---------- Previous post was at 06:46 PM ----------

I added just the fixed files. All other files you need to get from

I only browsed through this (quite busy) -- but, by the looks of it, the only thing "missing" is (client side) surfaces... Am I correct ??

Aside that, you may want to post the 'config' for gs.conf (before someone has a heart attack because they cannot get it working :lol:)
 
Just Eistiger.
Joined
Jul 9, 2008
Messages
442
Reaction score
238
Re: Z9 converted to PW

Thank you for sharing this (and thanks in advance for sharing any others). I am going to toss this under the releases section with a permanent redirect ;)

Hopefully I get a chance to check it out myself sooner or later...

---------- Post added at 06:57 PM ---------- Previous post was at 06:46 PM ----------



I only browsed through this (quite busy) -- but, by the looks of it, the only thing "missing" is (client side) surfaces... Am I correct ??

Aside that, you may want to post the 'config' for gs.conf (before someone has a heart attack because they cannot get it working :lol:)

Ah cool thanks :)

Well i will release them 1 by 1 when i have time :) I will change the thread name to Converted Maps for PW =) so i can add all other maps here too.

Well surfaces is missing right. Textures too. Gfx. Models. Building. I just added the whole ZX Client to my PW Client thats why i dont know 100% what is needed for this Map! But the fixed way to make it working = /maps/z9. So everything is just copy and paste. And i dont want to release all here so noobs like "Put your name here if you think i mean you" just download and play. I want them to work too.

Gs.conf

[Instance_is60]
index = 301
tag = 301
base_path = z9/
limit = allow-root;nofly;no-bind;

grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}


instance_capacity = 200


;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 15
player_capacity = 5000
npc_count = 131072
matter_count = 262144


pool_threshold_low = 10
pool_threshold_high = 20

;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13


[Terrain_is60]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 100.0f

[MsgReceiverTCP_is60]
type = tcp
listen_addr = INSTANCE60:12000
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10

[MsgReceiverUNIX_is60]
type = unix
listen_addr = /tmp/gssock_is60
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
 
Joined
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Messages
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Re: Z9 converted to PW

Ah cool thanks :)

Well i will release them 1 by 1 when i have time :) I will change the thread name to Converted Maps for PW =) so i can add all other maps here too.

Well surfaces is missing right. Textures too. Gfx. Models. Building. I just added the whole ZX Client to my PW Client thats why i dont know 100% what is needed for this Map! But the fixed way to make it working = /maps/z9. So everything is just copy and paste. And i dont want to release all here so noobs like "Put your name here if you think i mean you" just download and play. I want them to work too.

Gs.conf

[Instance_is60]
index = 301
tag = 301
base_path = z9/
limit = allow-root;nofly;no-bind;

grid = {80,80,25,-1000.0,-1000.0}
base_region = {-512.0,-512.0} , {512,512.0}
local_region = {-512.0,-512.0} , {512,512.0}


instance_capacity = 200


;下面是副本的参数设定 玩家数目等都是公用的
player_per_instance = 15
player_capacity = 5000
npc_count = 131072
matter_count = 262144


pool_threshold_low = 10
pool_threshold_high = 20

;副本里特殊player逻辑,通过制定player逻辑的三个部分的cid来完成
;这几个值得设定非常敏感,不能随意设定,与程序代码耦合性非常强
cid = 0,2,13


[Terrain_is60]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 100.0f

[MsgReceiverTCP_is60]
type = tcp
listen_addr = INSTANCE60:12000
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 1
listen_backlog = 10

[MsgReceiverUNIX_is60]
type = unix
listen_addr = /tmp/gssock_is60
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10

This is true, like I've been quoted saying prior "We don't wipe each others asses here" :thumbup1:
 
Just Eistiger.
Joined
Jul 9, 2008
Messages
442
Reaction score
238
Well,
because i know Wanmei downloads can take months i upload the ZX 2 client right now. But i dont give support in fixing gfx or models or what files to add.

1. You can use search.
2. You can try to think by yourself.
3. And please :( dont create any threads like: Question about Eistigers Map - with the following things inside:


1. I cant start it :(
2. Which files to copy? :(
3. Where is the teleport point? :(
4. Anyone can tell me how to install on server?
5. Can i buy cookies there?​
 
Joined
Oct 14, 2009
Messages
5,493
Reaction score
2,299
Well,
because i know Wanmei downloads can take months i upload the ZX 2 client right now. But i dont give support in fixing gfx or models or what files to add.

1. You can use search.
2. You can try to think by yourself.
3. And please :( dont create any threads like: Question about Eistigers Map - with the following things inside:


1. I cant start it :(
2. Which files to copy? :(
3. Where is the teleport point? :(
4. Anyone can tell me how to install on server?
5. Can i buy cookies there?​

I'm going to append to your list:

6. What's your MSN? (or any other email/IM service contact info)
7. Can you help me on teamviewer?
8. Can someone give me a (full) tutorial?
9. Can someone make a video?
10. Can someone do it for me?
 
Last edited:
Just Eistiger.
Joined
Jul 9, 2008
Messages
442
Reaction score
238
I'm going to append to your list:

6. What's your MSN? (or any other email/IM service contact info)
7. Can you help me on teamviewer?
8. Can someone give me a (full) tutorial?
9. Can someone make a video?
10. Can someone do it for me?

yeah :thumbup1: i hope we dont see this. I would prefer a close to this threads and a warning :D hahaha :w00t:
 
Joined
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Messages
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yeah :thumbup1: i hope we dont see this. I would prefer a close to this threads and a warning :D hahaha :w00t:

That can be arranged, consider this the ¤ warning ¤ then ;) :)

---------- Post added at 09:01 PM ---------- Previous post was at 08:59 PM ----------

...and I appreciate you uploading the client :) :thumbup1:
 
Just Eistiger.
Joined
Jul 9, 2008
Messages
442
Reaction score
238
Im sure its not worth to release it xD

z20.

Client = No surfaces | No loddata

Here are some pictures about it xD

If someone still want it tell me :)

Eistiger - Converted Maps for PW © Eistiger - RaGEZONE Forums


Eistiger - Converted Maps for PW © Eistiger - RaGEZONE Forums


Eistiger - Converted Maps for PW © Eistiger - RaGEZONE Forums


---------- Post added at 02:02 AM ---------- Previous post was at 02:02 AM ----------

That can be arranged, consider this the ¤ warning ¤ then ;) :)

---------- Post added at 09:01 PM ---------- Previous post was at 08:59 PM ----------

...and I appreciate you uploading the client :) :thumbup1:

7 hours left xD :eek:tt1:
 
Skilled Illusionist
Joined
Oct 21, 2004
Messages
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i'm gonna try to locate the items needed for the map but i got a feeling this will be pain
 
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