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[Guide] LoginMap editing

Initiate Mage
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[Guide] How to edit login scene

Well, lets start our lesson ;[
1st step - Preparing:
Delete content of folder (element/maps/[login])
Copy files of any map, you want to use as loginmap, to that folder
Rename *CLD, *T2HC, *TRN2, *ECBSD, *ECWLD from the original name to login. Example:
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums

Unpack litmodels.pck
Delete content of folder (litmodels.pck.files/litmodels/login])
Copy in (litmodels.pck.files/litmodels/[SOMEMAP]) the folder content of map you want to use as login, to the folder (litmodels.pck.files/litmodels/login]). If folder with litmodels is too big (as worldmap for example), you can change path to the "login" folder in elemenclient.exe by HEX editor (/added by Morze)
Compress your changed litmodels.pck.files to litmodels.pck

2nd step - config editing:
Open scenectrl.ini. (You can use LoginMap Editor by Garald, but i prefer Notepad++). What is inside:
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums

Now about blocks & strings (You must use console coords here):
Pos = position of camera
Dir = direction of camera (you can get it by the button "get coords" in sNPCedit or NPCgen editor by alexdnepro)
Up = tilt of the camera (Its better to set X & Z parameters to 0 and Y to 1)
Note, that 1 in Dir string equals to 90 degrees.

Well, its time to write about editing itself ;[
Launch game, launch sNPCedit.
Lets make the main login scene first.
Place your character at the point, where the camera will be. Get coords & direction by sNPCedit. Then set this data to the block 0 in scenectrl.ini (it is the main window`s block). Then check:
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums

Further we must do chars` positions setting.
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums

Character Location - position char stands.
Creating & selesting - main positions of the camera, showing our char. Its better to place the camera on a distance of 3 meters in front of the Character Location.
Aproximation - Position of the camera during editing of details of the char's face. Its not difficult - just calculate necessary coordinates by addin 0.6 to Y coordinate of main camera position . Result:
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums

That is all. Just remember, Tsuki ni kawatte oshioki yo! ;[
PS: sorry for errors in translation (I`m from Russia) & for the Russian screenshots
Originally posted by Adskoy (Ацкой) for PwDev. LoginMap Editor originally created by Garald for mmorpg-devs
Thanks ivanaivana for help in translation
 
Last edited:
RaGEaholic
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OK under Camera there are 25 different positions. The only one that has seemed to do anything has been Position 0, which affects the actual login screen. There are 8 positions under select character and 7 under new character. I have found that changing the position under new character moves the character on the character select screen, however I can't figure out which position in which section changes the camera position for character select screen. Any help on this would be appreciated.
 
Initiate Mage
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Blocks new & sel char contains coords of characters, blocks 1-9 contains coords of aproximation, and blocks 10+ contains main coords of camera. Use loginmap editor to find what u need, for mee its too boring to describe it all exactly
 
RaGEaholic
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Thank you that is what I was looking for. Thanks again for the tutorial & releases.
 
Robb
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shame worldmap takes forever to work =(
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums
 
RaGEaholic
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OK so after Adskoy gave me a clue about what blocks do what I was able to figure it out, so I figured I would share.

[Camera Position]
Pos0 = Login screen Camera Position
Pos1 = Transition screen between login and character select
Pos2-3 = BM/Wizzy(Human) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos4 = Psychic (Tideborn) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos5-6 = Veno/Barb(Untamed) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos7 = Assassin(Tideborn) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.
Pos8-9 = Archer/Cleric(Elf) Character screen Approximation Camera Position (For when creating/modifying character appearance and zoomed in. Should be set just slightly up from actual camera position of that class/race.

Pos10 = BM actual camera position when selecting or creating a character of this class.
Pos11 = Wizzy actual camera position when slecting or creating a character of this class.
Pos12 = Psychic actual camera position when selecting or creating a character of this class.
Pos13 = Veno actual camera position when selecting or creating a character of this class.
Pos14 = Barb actual camera position when selecting or creating a character of this class.
Pos15 = Assassin actual camera position when selecting or creating a character of this class.
Pos16 = Archer actual camera position when selecting or creating a character of this class.
Pos17 = Cleric actual camera position when selecting or creating a character of this class.


[SelChar]
I have no fathomable clue what this does as it never changed anything on any class for me.

[NewChar]
Pos0 = BM Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos1 = Wizzy Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos2 = Psychic Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos3 = Veno Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos4 = Barb Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos5 = Assassin Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos6 = Archer Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
Pos7 = Cleric Position of the character when selecting or creating this class. Needs to be approximately 3 meters away from the Camera Position.
 
Last edited:
Initiate Mage
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shame worldmap takes forever to work =(
I dont recommend to use worldmap - its too long to load... But if you still want to use it - here coords of the main world login windows (captured only the citys of pw):
Etherblade
[Camera]
PosX0 = 483,369000
PosY0 = 345,560000
PosZ0 = 3128,656000
DirX0 = -0.609000
DirY0 = -0.500
DirZ0 = 1.034000
UpX0 = -0.000
UpY0 = 1.2
UpZ0 = 0.0
City of the lost
PosX0 = -1438,474000
PosY0 = 316,684000
PosZ0 = 876,750000
DirX0 = -0.84300
DirY0 = -0.500
DirZ0 = 0.854000
UpX0 = -0.000
UpY0 = 1.2
UpZ0 = 0.0
City of the plume
PosX0 = -688,550000
PosY0 = 302,741000
PosZ0 = -1438,071000
DirX0 = -0.30100
DirY0 = -0.519
DirZ0 = 1.039000
UpX0 = -0.000
UpY0 = 1.2
UpZ0 = 0.0
Archosaur (1 variant)
PosX0 = 1983,80000
PosY0 = 249,989000
PosZ0 = 1033,942000
DirX0 = -1.20000
DirY0 = -0.519
DirZ0 = 0.018000
UpX0 = -0.000
UpY0 = 1.1
UpZ0 = 0.0
Archosaur (Variant 2)
PosX0 = 1682,50300
PosY0 = 287,558000
PosZ0 = 1031,892000
DirX0 = -1.20000
DirY0 = -0.000
DirZ0 = 0.018000
UpX0 = -0.000
UpY0 = 1.0
UpZ0 = 0.0
Thousand streams
PosX0 = -2597,67800
PosY0 = 470,732000
PosZ0 = 3092,508000
DirX0 = -1.20000
DirY0 = -0.000
DirZ0 = 0.013000
UpX0 = -0.000
UpY0 = 1.0
UpZ0 = 0.0
City of raging tides
PosX0 = 2705,30600
PosY0 = 306,883000
PosZ0 = -4305,268000
DirX0 = -0.60000
DirY0 = -0.000
DirZ0 = 1.039000
UpX0 = -0.000
UpY0 = 1.2
UpZ0 = 0.0
Tellus city
PosX0 = -215,16400
PosY0 = 265,827000
PosZ0 = -3202,860000
DirX0 = -1.19900
DirY0 = -0.000
DirZ0 = 0.058000
UpX0 = -0.000
UpY0 = 1.0
UpZ0 = 0.0
If i will be able, i will make chars too.
By the way, we have q10 login (loma` handmade), so if ivanaivana would not be against, i can share it too
 
Mythic Archon
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I dont recommend to use worldmap - its too long to load... But if you still want to use it - here coords of the main world login windows (captured only the citys of pw):
Etherblade
[Camera]
PosX0 = 483,369000
PosY0 = 345,560000
PosZ0 = 3128,656000
DirX0 = -0.609000
DirY0 = -0.500
DirZ0 = 1.034000
UpX0 = -0.000
UpY0 = 1.2
UpZ0 = 0.0
City of the lost
PosX0 = -1438,474000
PosY0 = 316,684000
PosZ0 = 876,750000
DirX0 = -0.84300
DirY0 = -0.500
DirZ0 = 0.854000
UpX0 = -0.000
UpY0 = 1.2
UpZ0 = 0.0
City of the plume
PosX0 = -688,550000
PosY0 = 302,741000
PosZ0 = -1438,071000
DirX0 = -0.30100
DirY0 = -0.519
DirZ0 = 1.039000
UpX0 = -0.000
UpY0 = 1.2
UpZ0 = 0.0
Archosaur (1 variant)
PosX0 = 1983,80000
PosY0 = 249,989000
PosZ0 = 1033,942000
DirX0 = -1.20000
DirY0 = -0.519
DirZ0 = 0.018000
UpX0 = -0.000
UpY0 = 1.1
UpZ0 = 0.0
Archosaur (Variant 2)
PosX0 = 1682,50300
PosY0 = 287,558000
PosZ0 = 1031,892000
DirX0 = -1.20000
DirY0 = -0.000
DirZ0 = 0.018000
UpX0 = -0.000
UpY0 = 1.0
UpZ0 = 0.0
Thousand streams
PosX0 = -2597,67800
PosY0 = 470,732000
PosZ0 = 3092,508000
DirX0 = -1.20000
DirY0 = -0.000
DirZ0 = 0.013000
UpX0 = -0.000
UpY0 = 1.0
UpZ0 = 0.0
City of raging tides
PosX0 = 2705,30600
PosY0 = 306,883000
PosZ0 = -4305,268000
DirX0 = -0.60000
DirY0 = -0.000
DirZ0 = 1.039000
UpX0 = -0.000
UpY0 = 1.2
UpZ0 = 0.0
Tellus city
PosX0 = -215,16400
PosY0 = 265,827000
PosZ0 = -3202,860000
DirX0 = -1.19900
DirY0 = -0.000
DirZ0 = 0.058000
UpX0 = -0.000
UpY0 = 1.0
UpZ0 = 0.0
If i will be able, i will make chars too.
By the way, we have q10 login (loma` handmade), so if ivanaivana would not be against, i can share it too

why would ianirvana against it?:O:thumbdown:
 
Junior Spellweaver
Joined
Aug 5, 2011
Messages
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6
Re: [Guide] How to edit login scene

Well, lets start our lesson ;[
1st step - Preparing:
Delete content of folder (element/maps/[login])
Copy files of any map, you want to use as loginmap, to that folder
Rename *CLD, *T2HC, *TRN2, *ECBSD, *ECWLD from the original name to login. Example:
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums

Unpack litmodels.pck
Delete content of folder (litmodels.pck.files/litmodels/login])
Copy in (litmodels.pck.files/litmodels/[SOMEMAP]) the folder content of map you want to use as login, to the folder (litmodels.pck.files/litmodels/login]). If folder with litmodels is too big (as worldmap for example), you can change path to the "login" folder in elemenclient.exe by HEX editor (/added by Morze)
Compress your changed litmodels.pck.files to litmodels.pck

2nd step - config editing:
Open scenectrl.ini. (You can use LoginMap Editor by Garald, but i prefer Notepad++). What is inside:
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums

Now about blocks & strings (You must use console coords here):
Pos = position of camera
Dir = direction of camera (you can get it by the button "get coords" in sNPCedit or NPCgen editor by alexdnepro)
Up = tilt of the camera (Its better to set X & Z parameters to 0 and Y to 1)
Note, that 1 in Dir string equals to 90 degrees.

Well, its time to write about editing itself ;[
Launch game, launch sNPCedit.
Lets make the main login scene first.
Place your character at the point, where the camera will be. Get coords & direction by sNPCedit. Then set this data to the block 0 in scenectrl.ini (it is the main window`s block). Then check:
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums

Further we must do chars` positions setting.
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums

Character Location - position char stands.
Creating & selesting - main positions of the camera, showing our char. Its better to place the camera on a distance of 3 meters in front of the Character Location.
Aproximation - Position of the camera during editing of details of the char's face. Its not difficult - just calculate necessary coordinates by addin 0.6 to Y coordinate of main camera position . Result:
Adskoy - [Guide] LoginMap editing - RaGEZONE Forums

That is all. Just remember, Tsuki ni kawatte oshioki yo! ;[
PS: sorry for errors in translation (I`m from Russia) & for the Russian screenshots
Originally posted by Adskoy (Ацкой) for PwDev. LoginMap Editor originally created by Garald for mmorpg-devs
Thanks ivanaivana for help in translation

nice tool :thumbup: .. share pls..!! :lol:
 
Initiate Mage
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is to share is loguin screen and this weapon the wr are using if possible? Please please



is to share is loguin screen and this weapon the wr are using if possible? Please please



is to share is loguin screen if possible? Please
 
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