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How to permanently change armor stats (affects all crafting) and fixes tomes

Newbie Spellweaver
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The guide below is for fixing tomes, armor, weapons, etc.
You need to get sElement Editor by ronny here:
http://forum.ragezone.com/f452/usefull-editing-tools-664635/

Thanks to nofxpunkerbrian, ronny1982, [D@nte], vixio_dv, ddnut,... well.. everyone in this thread:
http://forum.ragezone.com/f452/heaven-book-work-658101/

If you want to make an armor always crafted with 4 sockets
Use sElement Editor to edit your Elements.data, and change the probability of crafting sockets on 4 sockets to 100%.

Open your elements.data. Find the armor/weapon you want. For armor:
Field 41-45 is droprate
Field 46-50 is craftrate

Row 41 = probability of 0 socket, set this to 0 (drop)
Row 42 = probability of 1 socket, set this to 0 (drop)
Row 43 = probability of 2 socket, set this to 0 (drop)
Row 44 = probability of 3 socket, set this to 0 (drop)
Row 45 = probability of 4 socket, set this to 1 (drop)
Row 46 = probability of 0 socket, set this to 0 (craft)
Row 47 = probability of 1 socket, set this to 0 (craft)
Row 48 = probability of 2 socket, set this to 0 (craft)
Row 49 = probability of 3 socket, set this to 0 (craft)
Row 50 = probability of 4 socket, set this to 1 (craft)

Save your elements.data on client, and export the server version to server.

If you want to change the stats
I will take an armor as an example. You can change the stats on row 55. It alternates between Stats ID and probability.
For example, let's take ★Boots of Soul Reaper (ID 9360).

Row 51 = probability of getting 0 stats
Row 52 = probability of getting 1 stats
Row 53 = probability of getting 2 stats
Row 54 = probability of getting 3 stats
Row 55 = First stat ID (638)
Row 56 = Probability of getting stat on row 55 (0.3333 or 33.333%)
Row 57 = 2nd stat ID (328)
Row 58 = Probability of getting stat on row 57 (0.3333 or 33.333%)
......


Below is some of the stats that I use to fix tomes, armors, etc. that has ID beyond 1909. Keep in mind, some of the stats down here are only for Weapon, and cannot be used in accessories, and vice versa, and I don't remember which is which. If you put the stats on the item, and you get your server/client crash, it means the stat is wrong.

The reason we need to fix is because stats beyond 1909 is not recognized by client/server 1.3x. Stats like Defense Level, or Attack level is also unrecognized. All tomes (heaven books) are using stats ID above 1909, so you need to replace those stats with number below 1909.

220 Physical Defense +500
300 Maximum Endurance +200%
301 Requirements -10%
302 Requirements -20%
303 Requirements -30%
304 Requirements -40%
305 Requirements -50%
306 Magic Resistance: +250
307 Magic Resistance: +500
308 Magic Resistance: +750
309 Magic Resistance: +1000
310 Magic Resistance: +1500
311 Reduce Phys Damage + 1%
312 Reduce Phys Damage + 2%
313 Reduce Phys Damage + 3%
314 Reduce Phys Damage + 4%
315 Reduce Phys Damage + 5%
316 Phys res +8
317 Phys res +36
318 Phys res +36
319 Phys res +58
320 Phys res +86
321 HP Recovery + 3
322 HP Recovery + 5
323 HP Recovery + 7
324 HP Recovery + 10
325 HP Recovery + 20
326 MP Recovery + 2
327 MP Recovery +3
328 MP Recovery +4
329 MP Recovery +6
330 MP Recovery +10
331 Interval Between Attack - 0.05 Speed
332 Casting Time - 3 %
333 Casting Time - 6 %
334 Casting Time - 10 %
335 Casting Time - 15 %
336 Unidentified
337 Interval Between Attack - 0.1 Speed
338 Interval Between Attack - 0.2 Speed
356 Probability of Critical + 1%
357 Probability of Critical + 2%
358 Probability of Critical + 3%(armor)
359 Phys resistance +60 (accessory don't use on armor)
360 Phys resistance +150 (accessory don't use on armor)
361 Phys resistance +250 (accessory don't use on armor)
362 Reduce Physical damage taken +1%
363 Reduce Physical damage taken +2%
364 Reduce Physical damage taken +3%
365 Metal Resistance +200
378 Earth resistance +300
379 Earth resistance +500
380 Magic Resistance: +200 (accessory - don't use on armor)
381 Magic Resistance: +300 (accessory)
382 Magic Resistance: +500 (accessory)
383 HP recovery +12
384 MP recovery +7
385 wrong element
386 wrong element
387 Maximum HP +5%
388 Maximum MP +5%
389 Accuracy +10%
390 Accuracy +30%
391 Accuracy + 50%
392 Evasion +10%
393 Evasion +30%
404 EXP +1%
405 EXP +2%
406 EXP +5%
407 Maximum Endurance +25%
408 Maximum Endurance +50%
409 Maximum Endurance +75%
410 Unidentified
420 Interval Between Attack -0.05 seconds
421 Interval Between Attack -0.10 seconds
423 Maximum Magic Attack +250
441 Channelling -3%
442 Channelling -6%
443 Channelling -10%
445 Rip: Has a chance to cause 5000 bleeding damage over 15 seconds
446 Soul Corrode: A Certain Chance to reduce the opponent`s HP Upper Limit
449 Soul Shatter: Has a chance to dispel opponent's positive buffs
462 Accuracy + 10%
464 Accuracy +30%
471 Range +1
473 Critical Hit Rate +1% (this works on tome)
474 Critical Hit Rate +2%
475 Critical Hit Rate +3%
636 Movement Speed + 0.10 meter/second
637 Movement Speed + 0.20 meter/second
638 Movement Speed + 0.30 meter/second
639 Movement Speed + 1 meter/second
640 Movement Speed + 1.5 meter/second
641 Evasion +150
642 Evasion +250
643 Evasion +350
644 Evasion +450
645 Evasion +600
656 Physical Defence + 94
661 Physical Defence + 216 (armor only)
662 Evasion +600
762 Physical Attack +56
763 Physical Attack +63
805 Maximum Physical Attack +139
821 Magic Attack +63
831 Maximum Magic Attack +94
860 Physical Attack +24
893 Magic Attack +24
918 Phys. Res.: +81
919 Phys. Res.: +91
927 Evasion +72
928 Evasion +83
929 Evasion +93
987 Maximum Magic Attack +142
988 Maximum Magic Attack +130
989
990 Magic Attack +70
998 Maximum Physical Attack +201
999 Maximum Physical Attack +185
1000
1001 Maximum Physical Attack +154
1002
1003 Maximum Physical Attack +118
1004 Maximum Physical Attack +130
1005 Maximum Physical Attack +142
1009 Physical Attack +70
1011 Physical Attack +31
1018 Magic Attack +31
1019 Magic Attack +35
1056 Physical Defense + 289
1085 Strength +2~3
1086 Strength +3~4
1087 Strength +4~5
1088
1089
1090 Dexterity +2~3
1091 Dexterity +3~4
1092
1093
1094
1095 Magic +2~3
1096 Magic +3~4
1097
1098
1099
1100
1101 Vitality +2~3
1102 Vitality +3~4
1103 Vitality +4~5
1104
1105
1106
1107
1108 Strength +8~9
1109
1110
1111
1112
1113 Dexterity +8~9
1114
1115
1116
1117
1118 Vitality +8~9
1119
1120
1121
1122
1123 Magic +8~9
1124
1125
1126 Strength + 2
1127
1128
1129
1130
1131
1132 Dexterity +2~3
1133
1134
1135
1136 Magic +2~3

1246 Phys. Res.: +45
1247 Phys. Res.: +69
1248 Phys. Res.: +94
1249 Phys. Res.: +118
1250 Phys. Res.: +142
1251 Phys. Res.: +167
1252 Phys. Res.: +191
1253 Phys. Res.: +216
1254 Phys. Res.: +240
1255 Phys. Res.: +264
1256 Phys. Res.: +289
1257 Phys. Res.: +313
1258 Evasion +10
1259 Evasion +26
1260 Evasion +46
1261 Evasion +70
1262 Evasion +94
1263 Evasion +118
1264 Evasion +142
1265 Evasion +…
1266 Evasion +
1267 Evasion +
1268 Evasion +
1269 Evasion +262
1270 Evasion +286
1271 Evasion +310
1272 Reduce Physical damage taken +1%
1273 Reduce Physical damage taken +2%
1274 Reduce Physical damage taken +3%
1275 Pierce: Has a chance to decrease opponent's physical defence
1276 Distract: Has a chance to decrease opponent's magic defence
1277 Fright: has a chance to decrease target's physical attack
1278 Muddle: has a chance to decrease target's magic attack
1279 Atrophy: has a chance to decrease target's attack rate
1280 Stupefy: Has a chance to slow target's channeling
1281 Blind: Has a chance to decrease opponent's accuracy
1282 Daze: Has a chance to decrease enemy's evasion
1283 Toughen: Has a chance to increase physical defence
1284 Wisen: Has a chance to increase character's magic defence
1285 Slow: Has a chance to slow the opponent
1286 Sharpen: Has a chance to increase physical attack
1287 Quicken: Has a chance to increase attack rate
1288 Nimble: Has a chance to increase accuracy
1289 Regeneration: Has a chance to recover 5% HP
1290 Enlighten: Has a chance to recover MP by 5%
1291 Gloom: Has a chance to greatly increase physical attack at the cost of losing 5% MP
1292 Unrelenting: Has a chance to greatly increase physical attack at the cost of reducing physical defence
1293 Provoke: Increase your threat level
1294 Has a chance to stun target for 3 seconds
1295 Freeze: Has a chance to freeze the opponent for 3 seconds
1296 Seal: Has a chance to make the target unable to attack for 5 seconds
1297 Sacrificial Strike: Has a chance to inflict double damage at the cost of losing 5% HP
1298 Berserk: Has a chance to make the wielder go berserk, increasing physical attack and attack rate along with damage taken
1299 Meditation: Has a chance to recover HP and MP both by 5%
1300 Blood Defect: Has a chance to recover 10% HP
1301 Spirit Defect: Has a chance to recover 10% MP
1302 Revenge: Has a chance to recover 5% HP, and increase physical attack
1303 Comprehend: Has a chance to increase MP by 5% and increase physical attack
1304 Spikes: Has a chance to increase physical defence as well as return 25% melee damage to attacker
1305 Shield of Chi: Has a chance to cast a shield of Chi around you which reduces all damage taken by 20%
1306 Bless: Has a chance to increase Physical Attack and Physical Defense
1307 Faith: Has a chance to recover 5% HP and increase both physical defence and magic defence
1308 Determination: Has a chance to stun opponent for 5 seconds but also freeze yourself for 10 seconds
1309 Holy: Has a chance to recover HP by 5%, and remove all debuffs
1310 Darken: Has a chance to freeze and seal the enemy
1311 Accuracy +8
1312 Accuracy +22
1313 Accuracy +38
1314 Accuracy +58
1315 Accuracy +78
1316 Accuracy +98
1317 Accuracy +118
1318 Accuracy +138
1319 Accuracy +158
1320 Accuracy +178
1321 Accuracy +198
1322 Accuracy +218
1323 Accuracy +238
1324 Accuracy +258
1331
1332 Mana Value + 310

1340 HP Value +205
1341 HP Value + 225
1342 HP Value + 245

1347 HP Value + 150
1348 HP Value + 165
1349 HP Value + 180

1360 MP +110
1361 MP +130

1367 MP +250

1375 HP: +60
1376 HP: +70
1377 HP: +80
1378 HP: +90
1379 HP: +105

1382 HP: +150

1391 Accuracy +53
1392 Accuracy +62
1393 Accuracy +71

1402
1403 Physical Attack +100
1404 Physical Attack +150
1405 error in armor
1406 Accuracy +100
1407 Accuracy +200
1408 Accuracy +300
1409 Evasion +250
1410 Evasion +500
1411 HP Value + 100
1412 HP Value + 200
1413 HP Value + 350
1414 HP Value + 500
1415 HP Value + 750
1416 HP Value + 1000
1417 Channeling -20%
1418 Dexterity +25
1419 Magic +25
1420 Physical defense +400
1421 Critical Hit Rate +4%
1422 Range +2
1423 Magic Attack +25
1424 Magic Attack +50
1425 Magic Attack +100
1426 Magic Attack +150
1427 Magic Attack +200
1428 Channeling -10%
1429 Strength +5~6
1430 Strength +7~8
1431 Strength +8~9
1432 Strength +9-10
1433 Strength +10~11
1434 Dexterity +5~6
1435 Dexterity +6~7
1436 Dexterity +7-8
1437 Dexterity +8-9
1438 Dexterity +9-10
1439 Magic +4~5
1440 Magic +5~6
1441 Magic +7~8
1442 Magic +8~9
1443 Magic +9~10
1444 Vitality +5~6
1445 Vitality +6~7
1446 Vitality +7~8
1447 Vitality +8~9
1448 Vitality +9~10
1449 Channeling -15%
1450 Strenght + 6
1451 Strenght + 6
1452 Strenght + 8
1453 Strenght + 9
1454 Strenght +10
1455 Dexterity +5
1456 Dexterity + 7
1457 Dexterity + 8
1458 Dexterity + 9
1459 Dexterity + 10
1460 Magic + 5
1461 Magic + 7
1462 Magic + 8
1463 Magic + 9
1464 Magic + 10
1465 vitality +6
1466 vitality +7
1467 Vitality + 8
1468 Vitality + 9
1469 Vitality + 10
1470 Strength +10~11
1471 Strength +12~13
1472 Strength +14~15
1473 Strength +16~17
1474 Strength +18~19
1475 Dexterity +10~11
1476 Dexterity +12~13
1477 Dexterity +14~15
1478 Dexterity +16~17
1479 Dexterity +18~19
1480 Magic +10~11
1481 Magic +12~13
1482 Magic +14~15
1483 Magic +16~17
1484 Magic +18~19
1485 Vitality +10~11
1486 Vitality +12~13
1487 Vitality +14~15
1488 Vitality +16~17
1489 Vitality +18~19
1490 Strength +25
1491 Vitality +25
1492 Strength +40
1493 vit +40
1494 dex +40
1495 mag +40
1496 Strength +5-6
1497 Strength +6-7
1498 Strength +7-8
1499 nothing
1500 nothing
1501 nothing
1502 nothing
1503 nothing
1504 nothing
1505 nothing
1506 nothing
1507 nothing
1508 nothing
1509 nothing
1510 Critical Hit Rate +1%
1511 channeling -5%
1512 accuracy +10%
1513 Strength +15
1514 Dexterity +15
1515 Vitality +20
1516 Magic +15

1538 Metal Resistance +109
1539
1540 Metal Resistance +125

1588 Wood Resistance +109
1589
1590 Wood Resistance +125

1633 Water Resistance +109
1634 Water Resistance +125
 
Last edited:
Newbie Spellweaver
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I have noticed certain letters attribute to certain functions like G for hP and Def for phys def, but this isnt consistant. AGI for evasion in some cases. here are some of my findings most match yours or add to them and some are different.
i believe 1467 is vit +7-8 if my findings are correct
1457 i get as dex +7-8
1455 dex +5-6
1370 HP: +10
1371 HP: +20
1372 HP: +30
1373 HP: +40
1374 HP: +50
1335 HP Value +15
1336 HP Value +30
1337 HP Value +45
1338 HP Value +65
1339 HP Value +85
1340 HP Value +205
1341 HP Value +225
1342 HP Value +245
1343 HP Value +265
1344 HP Value +285
1345 HP Value +120
1346 HP Value +135
1347 HP Value +150
1348 HP Value +165
1349 HP Value +180
1243 HP: +185
920 Evasion +4
921 Evasion +12
922 Evasion +20
923 Evasion +30
924 Evasion +41
925 Evasion +51
926 Evasion +62
927 Evasion +72
928 Evasion +83
929 Evasion +93
930 Evasion +104
i corrected your 662 evation +600
662 Evasion +6
663 Evasion +18
664 Evasion +30
665 Evasion +46
666 Evasion +62
667 Evasion +78
668 Evasion +94
669 Evasion +110
670 Evasion +126
671 Evasion +142
627 HP +70
628 HP +80
629 HP +90
630 HP +105
631 MP +110
632 MP +130
633 MP +150
634 MP +170
635 MP +190
 
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Really good attribute overview...

are you sure that row 46-50 is for crafting and not for dropping from mobs?

Row 46 = probability of 0 socket
Row 47 = probability of 1 socket
Row 48 = probability of 2 socket
Row 49 = probability of 3 socket
Row 50 = probability of 4 socket
 
Newbie Spellweaver
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i think it is for crafting only, ronnie because if you look at the Ashura wristers. it shows on line
42 0 for no 1 socket pieces
43 0.6 for 60% chance at 2 sockets
44 0.35 for 35% chance at 3 sockets
45 0.005 for 5% chance at 4 sockets
47 0 for no 1 socket pieces
48 0.6 for 60% chance at 2 sockets
49 0.35 for 35% chance at 3 sockets
50 0.005 for 5% chance at 4 sockets

and also another way to be sure is no monsters drop gold TT/HH armors
Hope this helps :thumbup1:
 
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allright i found the answer...

Field 41-45 is droprate
Field 46-50 is craftrate



Craft Rate with 0 socket(s): 28%
Craft Rate with 1 socket(s): 28%
Craft Rate with 2 socket(s): 28%
Craft Rate with 3 socket(s): 13.6%
Craft Rate with 4 socket(s): 2.4%
Drop rate with 0 socket(s): 35%
Drop rate with 1 socket(s): 40%
Drop rate with 2 socket(s): 15%
Drop rate with 3 socket(s): 10%

valhaiko - How to permanently change armor stats (affects all crafting) and fixes tomes - RaGEZONE Forums
 
Last edited:
Newbie Spellweaver
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Hmmm looks like yer right ronnie :wink:
but your elements you labeled it backwards :blushing:

The only part that seriously confuses me is for instance Ashrua armor doesn't drop :blink: so why would it have a socket drop rate in the elements. Don't get me wrong i'm not disputing what you say cause the numbers don't lie its pretty clear. I just wonder if there is a way we can test this? maybe change the drop rates to guarantee an item drops 4 sockets every time? Also on this note has anyone discovered where it sets it as 3 star 2 star and 1 or no stars? Also more importantly some sets have set bonuses where is that labeled in the elements. Im lost as to that or how to edit that.



Ashura armor

Craft Rate with 0 socket(s): 0%
Craft Rate with 1 socket(s): 0%
Craft Rate with 2 socket(s): 60%
Craft Rate with 3 socket(s): 35%
Craft Rate with 4 socket(s): 5%
Drop rate with 0 socket(s): 0%
Drop rate with 1 socket(s): 0%
Drop rate with 2 socket(s): 60%
Drop rate with 3 socket(s): 35%
Drop rate with 4 socket(s): 5%

again its strange cause this gear doesnt drop at all anywhere i guess its so if you wish to place it in a mob you can. Thats a nice feature to know about :thumbup1:
Again good find ronnie :laugh:
 

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ExtDataID.dat

on that file you will find answers what skill is for armure and what is for jewels
Chinese:
MOXTIDType = ExtType
ID = 216, Path = BaseData\装备\护具\附加属性\A_A11.ext
English
MOXTIDType = ExtType
ID = 216, Path = BaseData \ equipment \ brace \ additional attributes \ A_A11.ext

That means is equipment
216 name=A_A11 list 1
 
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here are some additions and some corrections to the original list.

220 Physical Defense +500

300 Maximum Endurance +200%
301 Requirements -10%
302 Requirements -20%
303 Requirements -30%
304 Requirements -40%
305 Requirements -50%
306 Magic Resistance: +250
307 Magic Resistance: +500
308 Magic Resistance: +750
309 Magic Resistance: +1000
310 Magic Resistance: +1500
311 Reduce Phys Damage + 1%
312 Reduce Phys Damage + 2%
313 Reduce Phys Damage + 3%
314 Reduce Phys Damage + 4%
315 Reduce Phys Damage + 5%
316 Phys res +8
317 Phys res +36
318 Phys res +36
319 Phys res +58
320 Phys res +86
321 HP Recovery + 3
322 HP Recovery + 5
323 HP Recovery + 7
324 HP Recovery + 10
325 HP Recovery + 20
326 MP Recovery + 2
327 MP Recovery +3
328 MP Recovery +4
329 MP Recovery +6
330 MP Recovery +10
331 Interval Between Attack - 0.05 Speed (armor)
332 Casting Time - 3 %
333 Casting Time - 6 %
334 Casting Time - 10 %
335 Casting Time - 15 %
336 Unidentified
337 Interval Between Attack - 0.1 Speed
338 Interval Between Attack - 0.2 Speed
356 Probability of Critical + 1%
357 Probability of Critical + 2%
358 Probability of Critical + 3%(armor)
359 Phys resistance +60 (accessory don't use on armor)
360 Phys resistance +150 (accessory don't use on armor)
361 Phys resistance +250 (accessory don't use on armor)
362 Reduce Physical damage taken +1%
363 Reduce Physical damage taken +2%
364 Reduce Physical damage taken +3%
365 Metal Resistance +200
378 Earth resistance +300
379 Earth resistance +500
380 Magic Resistance: +200 (accessory - don't use on armor)
381 Magic Resistance: +300 (accessory)
382 Magic Resistance: +500 (accessory)
383 HP recovery +12
384 MP recovery +7
385 wrong element
386 wrong element
387 Maximum HP +5%
388 Maximum MP +5%
389 Accuracy +10%
390 Accuracy +30%
391 Accuracy + 50%
392 Evasion +10%
393 Evasion +30%
404 EXP +1%
405 EXP +2%
406 EXP +5%
407 Maximum Endurance +25%
408 Maximum Endurance +50%
409 Maximum Endurance +75%
410 Unidentified
420 Interval Between Attack -0.05 seconds
421 Interval Between Attack -0.10 seconds
423 Maximum Magic Attack +250
441 Channelling -3%
442 Channelling -6%
443 Channelling -10%
445 Rip: Has a chance to cause 5000 bleeding damage over 15 seconds
446 Soul Corrode/Infect: A Certain Chance to reduce the opponent`s HP Upper Limit
449 Soul Shatter: Has a chance to dispel opponent's positive buffs
462 Accuracy + 10%
464 Accuracy +30%
471 Range +1
473 Critical Hit Rate +1% (this works on tome)
474 Critical Hit Rate +2%
475 Critical Hit Rate +3%
626 HP +60
627 HP +70
628 HP +80
629 HP +90
630 HP +105
631 MP +110
632 MP +130
633 MP +150
634 MP +170
635 MP +190
636 Movement Speed + 0.10 meter/second
637 Movement Speed + 0.20 meter/second
638 Movement Speed + 0.30 meter/second
639 Movement Speed + 1 meter/second
640 Movement Speed + 1.5 meter/second
641 Evasion +150
642 Evasion +250
643 Evasion +350
644 Evasion +450
645 Evasion +600
656 Physical Defence + 94
661 Physical Defence + 216 (armor only)
662 Evasion +6
663 Evasion +18
664 Evasion +30
665 Evasion +46
666 Evasion +62
667 Evasion +78
668 Evasion +94
669 Evasion +110
670 Evasion +126
671 Evasion +142
762 Physical Attack +56
763 Physical Attack +63
805 Maximum Physical Attack +139
821 Magic Attack +63
831 Maximum Magic Attack +94
860 Physical Attack +24
893 Magic Attack +24
918 Phys. Res.: +81
919 Phys. Res.: +91
920 Evasion +4
921 Evasion +12
922 Evasion +20
923 Evasion +30
924 Evasion +41
925 Evasion +51
926 Evasion +62
927 Evasion +72
928 Evasion +83
929 Evasion +93
930 Evasion +104
987 Maximum Magic Attack +142
988 Maximum Magic Attack +130
989
990 Magic Attack +70
998 Maximum Physical Attack +201
999 Maximum Physical Attack +185
1000
1001 Maximum Physical Attack +154
1002
1003 Maximum Physical Attack +118
1004 Maximum Physical Attack +130
1005 Maximum Physical Attack +142
1009 Physical Attack +70
1011 Physical Attack +31
1018 Magic Attack +31
1019 Magic Attack +35
1056 Physical Defense + 289

1084 Strength +1~2
1085 Strength +2~3
1086 Strength +3~4
1087 Strength +4~5
1088 Dexterity +1
1089 Dexterity +1~2
1090 Dexterity +2~3
1091 Dexterity +3~4
1092 Dexterity +4~5
1093 Magic +1
1094 Magic +1~2
1095 Magic +2~3
1096 Magic +3~4
1097 Magic +4~5
1098 Strength +1
1099 Vitality +1
1100 Vitality +1~2
1101 Vitality +2~3
1102 Vitality +3~4
1103 Vitality +4~5
1104 Strength +1
1105 Strength +2~3
1106 Strength +4~5
1107 Strength +6~7
1108 Strength +8~9
1109 Dexterity +1
1110 Dexterity +2~3
1111 Dexterity +4~5
1112 Dexterity +6~7
1113 Dexterity +8~9
1114 Magic +1
1115 Magic +2~3
1116 Magic +4~5
1117 Magic +6~7
1118 Magic +8~9
1119 Vitality +1
1120 Vitality +2~3
1121 Vitality +4~5
1122 Vitality +6~7
1123 Vitality +8~9
1124 Strength +1
1125 Strength +1-2
1126 Strength +2-3
1127 Strength +3-4
1128 Strength +4-5
1129 Dexterity +1
1130 Dexterity +1~2
1131 Dexterity +2~3
1132 Dexterity +3~4
1133 Dexterity +4~5
1134 Magic +1
1135 Magic +1~2
1136 Magic +2~3
1137 Magic +3~4
1138 Magic +4~5
1139 Vitality +1
1140 Vitality +1~2
1141 Vitality ++2~3
1142 Vitality +3~4
1143 Vitality +4~5
1144
1243 HP: +185
1246 Phys. Res.: +45
1247 Phys. Res.: +69
1248 Phys. Res.: +94
1249 Phys. Res.: +118
1250 Phys. Res.: +142
1251 Phys. Res.: +167
1252 Phys. Res.: +191
1253 Phys. Res.: +216
1254 Phys. Res.: +240
1255 Phys. Res.: +264
1256 Phys. Res.: +289
1257 Phys. Res.: +313
1258 Evasion +10
1259 Evasion +26
1260 Evasion +46
1261 Evasion +70
1262 Evasion +94
1263 Evasion +118
1264 Evasion +142
1265 Evasion +…
1266 Evasion +
1267 Evasion +
1268 Evasion +
1269 Evasion +262
1270 Evasion +286
1271 Evasion +310
1272 Reduce Physical damage taken +1%
1273 Reduce Physical damage taken +2%
1274 Reduce Physical damage taken +3%
1275 Pierce: Has a chance to decrease opponent's physical defence
1276 Distract: Has a chance to decrease opponent's magic defence
1277 Fright: has a chance to decrease target's physical attack
1278 Muddle: has a chance to decrease target's magic attack
1279 Atrophy: has a chance to decrease target's attack rate
1280 Stupefy: Has a chance to slow target's channeling
1281 Blind: Has a chance to decrease opponent's accuracy
1282 Daze: Has a chance to decrease enemy's evasion
1283 Toughen: Has a chance to increase physical defence
1284 Wisen: Has a chance to increase character's magic defence
1285 Slow: Has a chance to slow the opponent
1286 Sharpen: Has a chance to increase physical attack
1287 Quicken: Has a chance to increase attack rate
1288 Nimble: Has a chance to increase accuracy
1289 Regeneration: Has a chance to recover 5% HP
1290 Enlighten: Has a chance to recover MP by 5%
1291 Gloom: Has a chance to greatly increase physical attack at the cost of losing 5%

MP
1292 Unrelenting: Has a chance to greatly increase physical attack at the cost of

reducing physical defence
1293 Provoke: Increase your threat level
1294 Has a chance to stun target for 3 seconds
1295 Freeze: Has a chance to freeze the opponent for 3 seconds
1296 Seal: Has a chance to make the target unable to attack for 5 seconds
1297 Sacrificial Strike: Has a chance to inflict double damage at the cost of losing

5% HP
1298 Berserk: Has a chance to make the wielder go berserk, increasing physical attack

and attack rate along with damage taken
1299 Meditation: Has a chance to recover HP and MP both by 5%
1300 Blood Defect: Has a chance to recover 10% HP
1301 Spirit Defect: Has a chance to recover 10% MP
1302 Revenge: Has a chance to recover 5% HP, and increase physical attack
1303 Comprehend: Has a chance to increase MP by 5% and increase physical attack
1304 Spikes: Has a chance to increase physical defence as well as return 25% melee

damage to attacker
1305 Shield of Chi: Has a chance to cast a shield of Chi around you which reduces all

damage taken by 20%
1306 Bless: Has a chance to increase Physical Attack and Physical Defense
1307 Faith: Has a chance to recover 5% HP and increase both physical defence and

magic defence
1308 Determination: Has a chance to stun opponent for 5 seconds but also freeze

yourself for 10 seconds
1309 Holy: Has a chance to recover HP by 5%, and remove all debuffs
1310 Darken: Has a chance to freeze and seal the enemy
1311 Accuracy +8
1312 Accuracy +22
1313 Accuracy +38
1314 Accuracy +58
1315 Accuracy +78
1316 Accuracy +98
1317 Accuracy +118
1318 Accuracy +138
1319 Accuracy +158
1320 Accuracy +178
1321 Accuracy +198
1322 Accuracy +218
1323 Accuracy +238
1324 Accuracy +258
1331
1332 Mana Value + 310
1335 HP Value +15
1336 HP Value +30
1337 HP Value +45
1338 HP Value +65
1339 HP Value +85
1340 HP Value +205
1341 HP Value +225
1342 HP Value +245
1343 HP Value +265
1344 HP Value +285
1345 HP Value +120
1346 HP Value +135
1347 HP Value +150
1348 HP Value +165
1349 HP Value +180

1360 MP +110
1361 MP +130

1367 MP +250
1370 HP: +10
1371 HP: +20
1372 HP: +30
1373 HP: +40
1374 HP: +50
1375 HP: +60
1376 HP: +70
1377 HP: +80
1378 HP: +90
1379 HP: +105

1382 HP: +150

1391 Accuracy +53
1392 Accuracy +62
1393 Accuracy +71

1402
1403 Physical Attack +100
1404 Physical Attack +150
1405 error in armor
1406 Accuracy +100
1407 Accuracy +200
1408 Accuracy +300
1409 Evasion +250
1410 Evasion +500
1411 HP Value + 100
1412 HP Value + 200
1413 HP Value + 350
1414 HP Value + 500
1415 HP Value + 750
1416 HP Value + 1000
1417 Channeling -20%
1418 Dexterity +25
1419 Magic +25
1420 Physical defense +400
1421 Critical Hit Rate +4%
1422 Range +2
1423 Magic Attack +25
1424 Magic Attack +50
1425 Magic Attack +100
1426 Magic Attack +150
1427 Magic Attack +200
1428 Channeling -10%
1429 Strength +5~6
1430 Strength +7~8
1431 Strength +8~9
1432 Strength +9
1433 Strength +10
1434 Dexterity +5~6
1435 Dexterity +6~7
1436 Dexterity +7-8
1437 Dexterity +9
1438 Dexterity +10
1439 Magic +4~5
1440 Magic +5~6
1441 Magic +7~8
1442 Magic +9
1443 Magic +10
1444 Vitality +5~6
1445 Vitality +6~7
1446 Vitality +7~8
1447 Vitality +8~9
1448 Vitality +9~10
1449 Channeling -15%
1450 Strenght +5~6
1451 Strenght +6~7
1452 Strenght +7~8
1453 Strenght +9
1454 Strenght +10
1455 Dexterity +5~6
1456 Dexterity +6~7
1457 Dexterity +7~8
1458 Dexterity +9
1459 Dexterity +10
1460 Magic +5~6
1461 Magic +6~7
1462 Magic +7~8
1463 Magic +9
1464 Magic +10
1465 vitality +5~6
1466 vitality +6~7
1467 Vitality +7~8
1468 Vitality +9
1469 Vitality +10
1470 Strength +10~11
1471 Strength +12~13
1472 Strength +14~15
1473 Strength +16~17
1474 Strength +18~19
1475 Dexterity +10~11
1476 Dexterity +12~13
1477 Dexterity +14~15
1478 Dexterity +16~17
1479 Dexterity +18~19
1480 Magic +10~11
1481 Magic +12~13
1482 Magic +14~15
1483 Magic +16~17
1484 Magic +18~19
1485 Vitality +10~11
1486 Vitality +12~13
1487 Vitality +14~15
1488 Vitality +16~17
1489 Vitality +18~19
1490 Strength +25
1491 Vitality +25
1492 Strength +40
1493 vit +40
1494 dex +40
1495 mag +40
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510 Critical Hit Rate +1%
1511 channeling -5%
1512 accuracy +10%
1513 Strength +15
1514 Dexterity +15
1515 Vitality +20
1516 Magic +15

1538 Metal Resistance +109
1539
1540 Metal Resistance +125

1588 Wood Resistance +109
1589
1590 Wood Resistance +125

1633 Water Resistance +109
1634 Water Resistance +125
1895 Strength +10
 
Newbie Spellweaver
Joined
May 3, 2010
Messages
23
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0
anyone know how to edit the additional stats
e.g.
i have two holyhall equip, and get a -0.1 interval
and with a third set i get another additional stats too
in which line can i edit this additional stats? anyone knows that?
thank you
 
Newbie Spellweaver
Joined
Aug 14, 2006
Messages
87
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0
im need help for stat im need 6 stat in armor and block 3 --' why ?
 
Junior Spellweaver
Joined
Nov 22, 2008
Messages
128
Reaction score
4
Question

Why is it when ever i edit an additional stat even with a correct id for armor, it crashs the server.
i can stick say Str on it in-place of wood resistance and when ever it trys to make said attribute it crash's the server though its the correct id.
 
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