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i've been working on RaiderZ source code atm..and i'm done with ANI ver 0x1010 right now..but got problem for ver 0x1011..
the previous version of ANI code use vector3 type for position/translation and quaternion type for rotation..but in 0x1011 the position use something like vector2 type and the rotation use something like vector3 type..
can someone tell me what exactly type they use for ANI ver 0x1011 for position and rotation??
thanks in advance and sorry for my bad english..
the previous version of ANI code use vector3 type for position/translation and quaternion type for rotation..but in 0x1011 the position use something like vector2 type and the rotation use something like vector3 type..
can someone tell me what exactly type they use for ANI ver 0x1011 for position and rotation??
thanks in advance and sorry for my bad english..