Junior Spellweaver
- Joined
- Feb 8, 2011
- Messages
- 117
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The method is quite simple and doesnt require alot of work and is just as secure as a normal login method with username and password.
The method got 2 steps.
First you make a registration page that uses md5 + salt for name
on the page you have name and password field for the user to put in what name and pass he wants.
Make the name use md5 and as salt use the password fields input.
so if the user used the name test and password 12345 the generated name will be test12345 and ran through md5 generating this hash
c06db68e819be6ec3d26c6038d8e8d1f
that will be put into the name table on the account database
ok that was step 1 now for step 2.
Make a launcher that got name and pass input fields and use same method as you did on the registration page then make the launcher parse the generated hash to the client with parameter login should be like this.
login c06db68e819be6ec3d26c6038d8e8d1f
This method makes it just as secure as a normal login method to any game since the generated md5 hash contains both the username and the password.
The method got 2 steps.
First you make a registration page that uses md5 + salt for name
on the page you have name and password field for the user to put in what name and pass he wants.
Make the name use md5 and as salt use the password fields input.
so if the user used the name test and password 12345 the generated name will be test12345 and ran through md5 generating this hash
c06db68e819be6ec3d26c6038d8e8d1f
that will be put into the name table on the account database
ok that was step 1 now for step 2.
Make a launcher that got name and pass input fields and use same method as you did on the registration page then make the launcher parse the generated hash to the client with parameter login should be like this.
login c06db68e819be6ec3d26c6038d8e8d1f
This method makes it just as secure as a normal login method to any game since the generated md5 hash contains both the username and the password.