It doesn't really matter; I'll be releasing tools to aid with all servers' development. Whether or not they have more content available today is irrelevant. Though I am irked that they didn't at least share the XML files (specifically, spawns) from the server with the community at large, that doesn't stop me from having respect for them for going through the hoops and hurdles of 'obtaining' those files.
I'd love to have it for my server, too -- but chances are they won't read these forums, and if they do, they'll probably want to sell the updated XMLs (hint: I have no money, just ambitions) which is unfortunate, considering I spent my time reversing the new ELU & ANI formats and am considering posting the format + the binaries here to load the format. Nothing is going to stop me from doing that, mind you.
I hope they do actually go ahead and contribute to the community at large; that would make me and I am sure a lot of other people extremely happy.
I do not intend to profit off of RaiderZ, personally, this is all for personal experience. Others may have different motives, but for my team it's to make the best game possible with what we have.
On a side note, I intend to release a binary version of a compiled CoreToolRS3 partially translated, a version of Velixian (the string/item editor tool) almost completely translated, and the 3DS Max Plugins compiled for 2008(x86), 2009(x86), and 2011 (x86/x64) editions of 3DS Max within the next few days as a gesture of goodwill to the community at large.
If anyone is interested in obtaining a base client, you may again download DarkRaiderZ from this link and use one of the various unpackers on this forum:
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