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- Jan 5, 2009
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Hi,
I'm here to tell you about what I have been working on for the last week and a half now.
Pretty soon, I will be launching a website dedicated to RaiderZ development.
As most of you probably know, the RaiderZ Source has been floating around the reaches of the internet for quite a while. Instead of releasing it all-out and completely immediately, I want to release it gradually.
The problem with the GunZ source when it was released, in my opinion, was that no one knew how to use a compiler. No one knew what the ELU format contained, no one knew how to set up a server for the most part or how to add new content.
GunZ made that incredibly complex. I have seen countless threads on "how i compile source", and I am hoping a gradual release to the same crowd and building a community can inspire innovation and instead of making money or how to be concerned, we can, over time, build a framework for making the ultimate MMORPG, not just the ultimate GunZ or RaiderZ server.
If you haven't been able to tell already, the GStar release had security issues with GM commands and was riddled with bugs. This is unacceptable for anyone wanting to develop RaiderZ content or host an actual server.
I have, on my own time, converted the RaiderZ source code to visual studio 2010, have translated the GStar/Leaked Alpha files, and built the missing links for you to run your own RaiderZ server: executables.
Within the next few days or so, I will be buying a domain, releasing RaiderZ compiled binaries of both the client, server files, CoreTool3, a proper launcher based on the MAIET one that does a SHA1 of your password and has proper password authentication, and other misc. development tools that MAIET had made for RaiderZ, including an MRF packer and the 3DS Max tools w/ source to both.
(I do not have the GunZ2 source, so I am sorry if anyone was hoping for those compiled tools.)
I will also be providing tutorials on how to use CoreTool3, and other development tools.
When the domain is launched, I will be putting a test server online for people to 'try out' RaiderZ and all of the content that was available in GStar will be available on the test server. The game will also feature community content, not just the original RaiderZ GStar content, so if you are wanting to try and develop content with the tools I will provide, go for it! I encourage a community effort to build something on such a great engine like RealSpace3.
I am hoping that this will be a better way to release RaiderZ to the public as opposed to letting everything loose at once and having it be a cluster of 'what do I do now?'. It seems like the mature way of handling a release. If my experiment fails, I will simply release the source code of RaiderZ to the public.
That, and I am absolutely excited at the idea of a community-built MMORPG. It's always been my dream ever since I started programming as a hobby.
Note; I will not be taking donations for any releases or hosting, nor will the test server feature any kind of cash shop. It is immorale to me to profit off of something someone else (MAIET) has made. I will also not be supporting anyone in their efforts to do so, at least not directly.
Any comments or questions are appreciated.
I'm here to tell you about what I have been working on for the last week and a half now.
Pretty soon, I will be launching a website dedicated to RaiderZ development.
As most of you probably know, the RaiderZ Source has been floating around the reaches of the internet for quite a while. Instead of releasing it all-out and completely immediately, I want to release it gradually.
The problem with the GunZ source when it was released, in my opinion, was that no one knew how to use a compiler. No one knew what the ELU format contained, no one knew how to set up a server for the most part or how to add new content.
GunZ made that incredibly complex. I have seen countless threads on "how i compile source", and I am hoping a gradual release to the same crowd and building a community can inspire innovation and instead of making money or how to be concerned, we can, over time, build a framework for making the ultimate MMORPG, not just the ultimate GunZ or RaiderZ server.
If you haven't been able to tell already, the GStar release had security issues with GM commands and was riddled with bugs. This is unacceptable for anyone wanting to develop RaiderZ content or host an actual server.
I have, on my own time, converted the RaiderZ source code to visual studio 2010, have translated the GStar/Leaked Alpha files, and built the missing links for you to run your own RaiderZ server: executables.
Within the next few days or so, I will be buying a domain, releasing RaiderZ compiled binaries of both the client, server files, CoreTool3, a proper launcher based on the MAIET one that does a SHA1 of your password and has proper password authentication, and other misc. development tools that MAIET had made for RaiderZ, including an MRF packer and the 3DS Max tools w/ source to both.
(I do not have the GunZ2 source, so I am sorry if anyone was hoping for those compiled tools.)
I will also be providing tutorials on how to use CoreTool3, and other development tools.
When the domain is launched, I will be putting a test server online for people to 'try out' RaiderZ and all of the content that was available in GStar will be available on the test server. The game will also feature community content, not just the original RaiderZ GStar content, so if you are wanting to try and develop content with the tools I will provide, go for it! I encourage a community effort to build something on such a great engine like RealSpace3.
I am hoping that this will be a better way to release RaiderZ to the public as opposed to letting everything loose at once and having it be a cluster of 'what do I do now?'. It seems like the mature way of handling a release. If my experiment fails, I will simply release the source code of RaiderZ to the public.
That, and I am absolutely excited at the idea of a community-built MMORPG. It's always been my dream ever since I started programming as a hobby.
Note; I will not be taking donations for any releases or hosting, nor will the test server feature any kind of cash shop. It is immorale to me to profit off of something someone else (MAIET) has made. I will also not be supporting anyone in their efforts to do so, at least not directly.
Any comments or questions are appreciated.