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RaiderZ Filesystem Extractor

This is a discussion on RaiderZ Filesystem Extractor within the RaiderZ Releases forums, part of the RaiderZ category; Looking to extract the RaiderZ filesystem? Download z3ResEx : https://github.com/x1nixmzeng/z3ResEx#download October 16th 2012 The previous extraction method was heavily outdated. ...

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  1. #1
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    information RaiderZ Filesystem Extractor

    Click
    Looking to extract the RaiderZ filesystem?



    October 16th 2012
    The previous extraction method was heavily outdated. I've removed the original thread information + attachments.

    You can see the source to the original Z3Ex.dll project on GitHub too (here)

    Last edited by x1nixmzeng; 24-10-12 at 03:22 PM. Reason: Removed old attachments

  2. #2
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    Re: RaiderZ Filesystem Extractor

    Thanks for your awesome work!

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    Re: RaiderZ Filesystem Extractor

    One question, the some maps are fully unpacked by the extractor, is it possible to let the extractor not unpack whole maps?

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    Re: RaiderZ Filesystem Extractor

    Quote Originally Posted by Jesemos View Post
    One question, the some maps are fully unpacked by the extractor, is it possible to let the extractor not unpack whole maps?
    Every file listed in the fileindex is extracted as-is; the only changes made are to some of the filenames.

    But I'm not sure what you mean about some maps being "fully unpacked" ?

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    Re: RaiderZ Filesystem Extractor

    Quote Originally Posted by x1nixmzeng View Post
    Every file listed in the fileindex is extracted as-is; the only changes made are to some of the filenames.

    But I'm not sure what you mean about some maps being "fully unpacked" ?
    If you look in the map ''system'' you will see many .xml files, I think the extractor also unpacked the map system.
    Last edited by Jesemos; 24-06-12 at 11:30 AM.

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    Re: RaiderZ Filesystem Extractor

    Quote Originally Posted by Jesemos View Post
    I you look in the map ''system'' you will see many .xml files, I think the extractor also unpacked the map system.
    The maps aren't packed in the first place.. and again, the extractor just extracts the list of files from the fileindex. I don't see the problem!

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    Re: RaiderZ Filesystem Extractor

    Quote Originally Posted by x1nixmzeng View Post
    The maps aren't packed in the first place.. and again, the extractor just extracts the list of files from the fileindex. I don't see the problem!
    Wait, using the quickbms script on the E3 raiderz mrf files gave you the files in a kind of structure. This extractor doesn't use this structure. Or am I seeing it wrong? :)

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    Re: RaiderZ Filesystem Extractor

    Quote Originally Posted by Jesemos View Post
    Wait, using the quickbms script on the E3 raiderz mrf files gave you the files in a kind of structure. This extractor doesn't use this structure. Or am I seeing it wrong? :)
    It uses the same structure:



    This shows the file entry structure with the decrypted GunZ2 fileindex

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    Re: RaiderZ Filesystem Extractor

    Ok sorry, then I'm wrong.
    Btw x1nixmzeng, are you interested in making a Raiderz Private server?
    I am currently having my own localhost Raiderz server.
    I'm looking for a way to add the new content to the server files.
    I think we have to have to look at five things.

    1. Search for a method to connect to the server with the PWE Client. Possible using the -world skip and -localhost parameters.
    2. Add the new content to the GameServer.exe.index list. This is possibly the list of files the GameServer access.
    3. I can't find the new .lua quest and npc files, also I can't find the new colt.xml files. These script files are used by the GameServer.
    4. Riding, cooking and instruments exist in the new files, we have to find a method to enable them.
    5. Update the SQL Databases?
    Last edited by Jesemos; 24-06-12 at 01:20 PM.

  10. #10
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    Re: RaiderZ Filesystem Extractor

    There are big problem to make our own private server
    Most of all, we have to make a packing tool for RaiderZ using original source
    Or we must modify the client source not to use packed file system

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    Re: RaiderZ Filesystem Extractor

    Quote Originally Posted by loveomg View Post
    There are big problem to make our own private server
    Most of all, we have to make a packing tool for RaiderZ using original source
    Or we must modify the client source not to use packed file system
    I don't see a problem here, why can't we just add the new files to the server? We could change the ip to connect with in the new client.

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    Re: RaiderZ Filesystem Extractor

    Quote Originally Posted by Jesemos View Post
    Ok sorry, then I'm wrong.
    Btw x1nixmzeng, are you interested in making a Raiderz Private server?
    I am currently having my own localhost Raiderz server.
    I'm looking for a way to add the new content to the server files.
    I think we have to have to look at five things.

    1. Search for a method to connect to the server with the PWE Client. Possible using the -world skip and -localhost parameters.
    2. Add the new content to the GameServer.exe.index list. This is possibly the list of files the GameServer access.
    3. I can't find the new .lua quest and npc files, also I can't find the new colt.xml files. These script files are used by the GameServer.
    4. Riding, cooking and instruments exist in the new files, we have to find a method to enable them.
    5. Update the SQL Databases?
    1. -> login server use different packet from pwe client (or need server source)...
    2. -> adding content to the game server isn't enought... u need to add content on client too (using alpha client cause point 1)
    3. -> ... script your self...
    4. -> ...need server source to add this feature...
    5. -> ...as point 3.

    Atm Raiderz need:
    1. -> server / client source to be released by sellers... (i doubt)
    OR
    2. -> client binary mod to read unpacked content or packer to repack modified content.

    If u find some of this point... i'm glad to help u...

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    Re: RaiderZ Filesystem Extractor

    Quote Originally Posted by andreagighi View Post
    1. -> login server use different packet from pwe client (or need server source)...
    2. -> adding content to the game server isn't enought... u need to add content on client too (using alpha client cause point 1)
    3. -> ... script your self...
    4. -> ...need server source to add this feature...
    5. -> ...as point 3.

    Atm Raiderz need:
    1. -> server / client source to be released by sellers... (i doubt)
    OR
    2. -> client binary mod to read unpacked content or packer to repack modified content.

    If u find some of this point... i'm glad to help u...
    Interesting!

    Something more interesting, copy the data folder of your PWE client to your E3 client folder. You can still connect to the server.
    Last edited by Jesemos; 25-06-12 at 07:01 PM.

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    Re: RaiderZ Filesystem Extractor

    There isn't a public re-packing tool for the old client? I thought there was a ZIP converter one floating around..

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    Re: RaiderZ Filesystem Extractor

    Quote Originally Posted by x1nixmzeng View Post
    There isn't a public re-packing tool for the old client? I thought there was a ZIP converter one floating around..
    No, I've seen a Mrs packer, but no mrf packer.

 

 
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