8. Properly restore dead DB connection.10. Delete dbghelp.h workaround after MS fixes the bug.
22. Implement MC_NPC_MARK_POS and MC_NPC_UNMARK_POS. (Probably used in PvP area wartime to indicate where tower/chief are spawned?)
25. Anti-Cheat improvement: Disallow using talent skill with different weapons.
29. Implement new GM commands.
32. Refactor Debug command table/function.
40. Refactor/Organize enum DISPEL_TYPE and enum BUFF_DISPEL_TYPE
48. Implement new NPC_ICON_TYPE.
49. Implement MC_ITEM_USE_REQ ChangeName parameter.
51. Implement MC_ITEM_CHANGE_LOOK enchant grade parameter.
52. Implement MC_ITEM_ADD nRewardCause parameter.
53. Implement MC_ITEM_REMOVE_WITH_CAUSE.
54. Save "Item Delete Reason" into DB.
62. Implement all Physic/Magic modifier amps.
66. Implement MC_CHAR_REWARD_EXP and MC_CHAR_UPDATE_MONEY reward cause parameter.
67. Implement 2nd skill set system.
70. Fix buff icon bug on screen when hitting multiple enemies at a time.
72. Implement/Adjust MC_FIELD_SECTOR_PLAYER_INFO simple info and player info parameter.
73. Refactor Quest SQL function.
75. Erase old commented code from GDBManager.
76. Fix field login bug: sometimes redirects into Rietz from another field.
83. Pre-collect all mastery talents and use them when players train a talent. (for improve performance.)
84. Item DB access: return process result and sync with GameServer to prevent trouble or corrupt of data.
85. Implement MC_NPCSHOP_SHOW fRepairPriceMod parameter.
95. LServerStatusUpdater::OnUpdate() - RZ_SERVER_UPDATE() : pass correct performance info.
99. Fix incorrect critical rate calculation.
100. Fix too low Mace/Warhammer magic damage.
103. MasterServer - ZPartyLogic::ShowMatchingPublicPartyListReq() : Implement level filtering.
104. Implement new INTERACTION_TYPEs.
105. Implement DB info sync/verify system. (If something went wrong, disconnect the player.)
106. struct TD_ITEM_INSERT: Investigate unknown values.
108. Make mounts cannot be ride in dynamic field.
121. GID (Guild SN), QID (Quest SN) should be 64bit int for data type and Command Table.
122. Rename 'int64 nIUID' to 'IUID nIUID'.
123. AID, CID, IUID etc, are preferred to rename to ACCN_SN or ASN, CHAR_SN or CSN, ITEM_SN or ISN.
124. Refactor GPlayerTDCacheInfoBuilder::BuildEquipment().
125. Investigate FEATURE_ITEMSLOT_UNKNOWN1.
128. Sector NPC info sometimes doesn't send active NPC mode?
131. Refactor SQL function: enum to/from integer conversion. (e.g. Prepare pre-defined value mapper table and load from it.)
132. Delete item_sn parameter from item SQL functions, and return new item_sn from SQL function for validate item info.
133. Add CoolTime checker for inventory sorting.
134. Refactor Attribute Damage AP Modifier. (Merge each value into one array.)