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[Release] SoulHunterZ Development Kit & Source Code

Eda

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np :D What issues are you having with your SQL?

Well, 1. My Avast apparently hates SQL 2008 with passion and blocks anything that's coming from it 2. My Windows Firewall doesn't like it that much either 3. I had to re-install it because of certain issues and now that i'm trying to re-install it I get a lot of errors like database engine installation failed which i've never before had even though Avast is disabled while I'm trying to install it. Only about 50% of the installation goes through.
 
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Thanks Cmb, how you can add npcs with quests and others npcs on the server?
Dev tools for the devkit do not work in my windows 8, when open the program crashes.
Only works Verixian, although I don't know that it serves XDD.

They appreciate a tutorial on how to prepare the server for proper use.

Regards,
Elssair.
 
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Thanks Cmb, how you can add npcs with quests and others npcs on the server?
Dev tools for the devkit do not work in my windows 8, when open the program crashes.
Only works Verixian, although I don't know that it serves XDD.

They appreciate a tutorial on how to prepare the server for proper use.

Regards,
Elssair.

I am going to create a set of video how-to's on the different tools. Some are also untranslated, while others have more of the translation complete. I am also going to be releasing a set of completely clean field/system xmls (most easily built content, i.e. npcs, quests, spawns, dialogs; Items will be kept) that we can build upon. There are some core features I am interested in implementing into the code, like random-generated loot, aswell as an item levelup system, and an enchantment system that is on top of that. (The enchantment system is already in place, but higher level items can go to higher ranks, probably no beycium but some other way perhaps?). There is already partial support for both the sorcerer and assassin classes in the source code, and we can easily build on top of that and add any ideas for classes that we may want.

Also Windows 8 seems to be a problem, I havn't had the chance to get it on a VM to test yet. I would suggest attempting to compile the source code and replacing the exe in the release with the one you create.

Here is the guide to compile-http://forum.ragezone.com/f699/guide-compile-source-983150/
 
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Re: [Release] SoulHunterZ Development Kit & Source Code

( ͡° ͜ʖ ͡°)

yeah i know, some mod will delete this

Why do you say that?



( ͡° ͜ʖ ͡°)

yeah i know, some mod will delete this

There is nothing wrong with naked guard's woman ;D I'm getting into fixing that lol
 

Eda

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Anyone know if we could use something other than SQL Server 2008 R2 Express for the server database files? because it's really not working for me atm...
 
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Anyone know if we could use something other than SQL Server 2008 R2 Express for the server database files? because it's really not working for me atm...

You can use any MSSQL server that can restore the DBs. You just have to set up the server's config driver appropriately.
Code:
[SERVER_INFO]
NAME = "AppServer"
SERVER_ID = 102
WORLD_ID = 100
PMANG_SSN = 339
PMS_ENABLE = 0
PMANG_DBENCRYPT = 0
ODBC = "SQL Server Native Client 10.0" <-This would need to be possibly changed.
SOCKET_POOL_SIZE = 2000
 
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I format my computer , configured server and i got this error error - [Release] SoulHunterZ Development Kit & Source Code - RaGEZONE Forums error2 - [Release] SoulHunterZ Development Kit & Source Code - RaGEZONE Forums

can u help me? and in the server files have this error
Code:
[06/21 18:46:45]     DB ERROR : DBTASK ID : 96, DB STATE : NUM(0), NativeErr:50000, SQLSTATE[42000], StateInfo:[Microsoft][SQL Server Native Client 10.0][SQL Server]Error 242, Level 16, State 3, Procedure USP_RZ_SERVER_START, Line 32

i need this file?
 

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I format my computer , configured server and i got this error View attachment 146082View attachment 146083

can u help me? and in the server files have this error
Code:
[06/21 18:46:45]     DB ERROR : DBTASK ID : 96, DB STATE : NUM(0), NativeErr:50000, SQLSTATE[42000], StateInfo:[Microsoft][SQL Server Native Client 10.0][SQL Server]Error 242, Level 16, State 3, Procedure USP_RZ_SERVER_START, Line 32

i need this file?

Is your RZ_SERVER table empty or improperly configured?
 
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Re: [Release] SoulHunterZ Development Kit &amp; Source Code

Is your RZ_SERVER table empty or improperly configured?

I think its correct configured

rz - [Release] SoulHunterZ Development Kit & Source Code - RaGEZONE Forums

App Server
Code:
[SERVER_INFO]NAME = "AppServer"
SERVER_ID = 102
WORLD_ID = 1
PMANG_SSN = 339
PMS_ENABLE = 0
PMANG_DBENCRYPT = 0
ODBC = "SQL Server Native Client 10.0"
SOCKET_POOL_SIZE = 2000


[NETWORK_CARD]
COUNT        = 0
;CARD_IP_1    = "192.168.0.4"
;CARD_IP_2    = "192.168.0.4"


[CONFIG]
NETWORK_CARD = 0
PORT = 7502
WINDOW_VISIBLE = 1


[MASTER_SERVER]
NETWORK_CARD = 0
IP = "192.168.1.4"
PORT = 7500


[DB]
SERVER = "(local)"
DATABASE = "RZ_GAMEDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[LOGDB]
SERVER = "(local)"
DATABASE = "RZ_LOGDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[PATH]
SYSTEM = "system"


[LOG]
LOG_PATH = "log"
LOG_FILTER = ""
; 0 - debug, 1 - info, 2 - warning, 3 - error
LOG_LEVEL = 1


[COMMAND_PROFILER]
LOG_FOLDER = "log"
LOG_FILE = "profile_command"
AUTO_START = 0
AUTO_SAVE = false
AUTO_SAVE_TICK_HOUR = 0

Game Server
Code:
[SERVER_INFO]NAME = "GameServer"
SERVER_ID = 1
WORLD_ID = 1
PMANG_SSN = 339
PMS_ENABLE = 0
PMANG_DBENCRYPT = 0
ODBC = "SQL Server Native Client 10.0"
GAMEGUARD_ENABLE = 0;
SOCKET_POOL_SIZE = 2000
SEND_PENDING_LIMIT_COUNT = 10000
SERVER_MODE = 0; 0 - Normal, 1 - GStar


[NETWORK_CARD]
COUNT = 0
;CARD_IP_1 = "192.168.0.4"
;CARD_IP_2 = "192.168.0.4"


[CONFIG]
PUBLIC_IP = "192.168.1.4"
NETWORK_CARD = 0
PORT = 7201
WINDOW_VISIBLE = 1
STAND_ALONE = 0
LOG_TIME_ELAPSED=1
ENABLE_HEART_BEAT = 1
HEART_BEAT_TICK = 30000
HEART_BEAT_TIMEOUT = 600000


[NET]
NETWORK_CARD = 0
MASTER_SERVER_IP = "192.168.1.4"
MASTER_SERVER_PORT = 7500


[DB]
SERVER = "(local)"
DATABASE = "RZ_GAMEDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[LOGDB]
SERVER = "(local)"
DATABASE = "RZ_LOGDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"




[EXPORT]
UPDATE_DB=0
WRITE_FILE=0
EXPORT_LOCALE = "ko_KR"


[LOG]
LOG_PATH = "log"
LOG_FILTER = ""
; 0 - debug, 1 - info, 2 - warning, 3 - error
LOG_LEVEL = 1


[COMMAND_PROFILER]
LOG_FOLDER = "log"
LOG_FILE = "profile_command_game"
LOG_FILE_MASTER_SERVER = "profile_command_game_master"
LOG_FILE_APP_SERVER = "profile_command_game_app"
AUTO_START = 0
AUTO_SAVE = 0
AUTO_SAVE_TICK_HOUR = 0


[DEBUG]
PACKET_DELAY = 0
DUMP_ENABLE = 1
FULL_DUMP = 0
DUMP_DEST_SERVERIP = "icecream"
DUMP_DEST_SERVERPORT = 21
DBTASK_COUNT = 0


[GAMEGUARD]
ENABLE = 0
DEBUG_LOG = 1
INIT_NUM_ACTIVE = 50
TIME_LIMIT = 30
CONDITION = 50
AUTH_INTERVAL = 300 ; (´ÜÀ§: ÃÊ), 5ºÐ ±ÇÀå


[DEVELOP]
MOVESECTOR_WITHOUT_COPY_SECTORVECTOR = 0

LoginServer

Code:
[SERVER_INFO]NAME = "LoginServer"
SERVER_ID    = 101
WORLD_ID    = 1
PMANG_SSN = 339
PMS_ENABLE = 0
PMANG_DBENCRYPT = 0
ODBC = "SQL Server Native Client 10.0"
SOCKET_POOL_SIZE = 2000
SERVER_MODE = 0; 0 - Normal, 1 - GStar


[NETWORK_CARD]
COUNT = 0
;CARD_IP_1 = "192.168.0.4"
;CARD_IP_2 = "192.168.0.4"


[CONFIG]
NETWORK_CARD = 0
PORT = 7501
STAND_ALONE = 0


[MASTER_SERVER]
NETWORK_CARD = 0
IP = "192.168.1.4"
PORT = 7500


[DB]
SERVER = "(local)"
DATABASE = "RZ_GAMEDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[ACCOUNTDB]
SERVER = "(local)"
DATABASE = "RZ_ACCOUNTDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[LOGDB]
SERVER = "(local)"
DATABASE = "RZ_LOGDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"




[CONST]
MOVE_SERVER_TIMEOUT    = 300000
COMMAND_TIMEOUT = 300000
WINDOW_VISIBLE = 1
ALLOW_INSERT_NEW_ACCOUNT = 1


[LOG]
LOG_PATH = "log"
LOG_FILTER = ""
; 0 - debug, 1 - info, 2 - warning, 3 - error
LOG_LEVEL = 0


[COMMAND_PROFILER]
LOG_FOLDER = "log"
LOG_FILE = "profile_command"
AUTO_START = 0
AUTO_SAVE = 0
AUTO_SAVE_TICK_HOUR = 0


[PMANG]
SERVER_KEY = "43e7025cd15497b1571ca255024a7803"
TOLERANCE_SECONDS = 3600

Master Server
Code:
; MasterServer server.ini

[SERVER_INFO]
NAME = "MasterServer"
SERVER_ID = 100
WORLD_ID = 1
PMANG_SSN = 339
PMS_ENABLE = 0
PMANG_DBENCRYPT = 0
ODBC = "SQL Server Native Client 10.0"
SOCKET_POOL_SIZE = 2000
SERVER_MODE = 0; 0 - Normal, 1 - GStar


[CONFIG]
PORT = 7500
WINDOW_VISIBLE = 1


[ACCOUNTDB]
SERVER = "(local)"
DATABASE = "RZ_ACCOUNTDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[DB]
SERVER ="(local)"
DATABASE = "RZ_GAMEDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[LOGDB]
SERVER = "(local)"
DATABASE = "RZ_LOGDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[PATH]
SYSTEM = "system"
FIELD = "field"


[LOG]
LOG_PATH = "log"
LOG_FILTER = ""
; 0 - debug, 1 - info, 2 - warning, 3 - error
LOG_LEVEL = 1


[COMMAND_PROFILER]
LOG_FOLDER = "log"
LOG_FILE = "profile_command"
AUTO_START = 0
AUTO_SAVE = false
AUTO_SAVE_TICK_HOUR = 0


[DEBUG]
PACKET_DELAY = 0;
FULL_DUMP = 0;

What is Wrong? .-.



Update* now i log in, and Why the char move so fast??
 

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Experienced Elementalist
Joined
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Re: [Release] SoulHunterZ Development Kit &amp; Source Code

I think its correct configured

View attachment 146086

App Server
Code:
[SERVER_INFO]NAME = "AppServer"
SERVER_ID = 102
WORLD_ID = 1
PMANG_SSN = 339
PMS_ENABLE = 0
PMANG_DBENCRYPT = 0
ODBC = "SQL Server Native Client 10.0"
SOCKET_POOL_SIZE = 2000


[NETWORK_CARD]
COUNT        = 0
;CARD_IP_1    = "192.168.0.4"
;CARD_IP_2    = "192.168.0.4"


[CONFIG]
NETWORK_CARD = 0
PORT = 7502
WINDOW_VISIBLE = 1


[MASTER_SERVER]
NETWORK_CARD = 0
IP = "192.168.1.4"
PORT = 7500


[DB]
SERVER = "(local)"
DATABASE = "RZ_GAMEDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[LOGDB]
SERVER = "(local)"
DATABASE = "RZ_LOGDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[PATH]
SYSTEM = "system"


[LOG]
LOG_PATH = "log"
LOG_FILTER = ""
; 0 - debug, 1 - info, 2 - warning, 3 - error
LOG_LEVEL = 1


[COMMAND_PROFILER]
LOG_FOLDER = "log"
LOG_FILE = "profile_command"
AUTO_START = 0
AUTO_SAVE = false
AUTO_SAVE_TICK_HOUR = 0

Game Server
Code:
[SERVER_INFO]NAME = "GameServer"
SERVER_ID = 1
WORLD_ID = 1
PMANG_SSN = 339
PMS_ENABLE = 0
PMANG_DBENCRYPT = 0
ODBC = "SQL Server Native Client 10.0"
GAMEGUARD_ENABLE = 0;
SOCKET_POOL_SIZE = 2000
SEND_PENDING_LIMIT_COUNT = 10000
SERVER_MODE = 0; 0 - Normal, 1 - GStar


[NETWORK_CARD]
COUNT = 0
;CARD_IP_1 = "192.168.0.4"
;CARD_IP_2 = "192.168.0.4"


[CONFIG]
PUBLIC_IP = "192.168.1.4"
NETWORK_CARD = 0
PORT = 7201
WINDOW_VISIBLE = 1
STAND_ALONE = 0
LOG_TIME_ELAPSED=1
ENABLE_HEART_BEAT = 1
HEART_BEAT_TICK = 30000
HEART_BEAT_TIMEOUT = 600000


[NET]
NETWORK_CARD = 0
MASTER_SERVER_IP = "192.168.1.4"
MASTER_SERVER_PORT = 7500


[DB]
SERVER = "(local)"
DATABASE = "RZ_GAMEDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[LOGDB]
SERVER = "(local)"
DATABASE = "RZ_LOGDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"




[EXPORT]
UPDATE_DB=0
WRITE_FILE=0
EXPORT_LOCALE = "ko_KR"


[LOG]
LOG_PATH = "log"
LOG_FILTER = ""
; 0 - debug, 1 - info, 2 - warning, 3 - error
LOG_LEVEL = 1


[COMMAND_PROFILER]
LOG_FOLDER = "log"
LOG_FILE = "profile_command_game"
LOG_FILE_MASTER_SERVER = "profile_command_game_master"
LOG_FILE_APP_SERVER = "profile_command_game_app"
AUTO_START = 0
AUTO_SAVE = 0
AUTO_SAVE_TICK_HOUR = 0


[DEBUG]
PACKET_DELAY = 0
DUMP_ENABLE = 1
FULL_DUMP = 0
DUMP_DEST_SERVERIP = "icecream"
DUMP_DEST_SERVERPORT = 21
DBTASK_COUNT = 0


[GAMEGUARD]
ENABLE = 0
DEBUG_LOG = 1
INIT_NUM_ACTIVE = 50
TIME_LIMIT = 30
CONDITION = 50
AUTH_INTERVAL = 300 ; (´ÜÀ§: ÃÊ), 5ºÐ ±ÇÀå


[DEVELOP]
MOVESECTOR_WITHOUT_COPY_SECTORVECTOR = 0

LoginServer

Code:
[SERVER_INFO]NAME = "LoginServer"
SERVER_ID    = 101
WORLD_ID    = 1
PMANG_SSN = 339
PMS_ENABLE = 0
PMANG_DBENCRYPT = 0
ODBC = "SQL Server Native Client 10.0"
SOCKET_POOL_SIZE = 2000
SERVER_MODE = 0; 0 - Normal, 1 - GStar


[NETWORK_CARD]
COUNT = 0
;CARD_IP_1 = "192.168.0.4"
;CARD_IP_2 = "192.168.0.4"


[CONFIG]
NETWORK_CARD = 0
PORT = 7501
STAND_ALONE = 0


[MASTER_SERVER]
NETWORK_CARD = 0
IP = "192.168.1.4"
PORT = 7500


[DB]
SERVER = "(local)"
DATABASE = "RZ_GAMEDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[ACCOUNTDB]
SERVER = "(local)"
DATABASE = "RZ_ACCOUNTDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[LOGDB]
SERVER = "(local)"
DATABASE = "RZ_LOGDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"




[CONST]
MOVE_SERVER_TIMEOUT    = 300000
COMMAND_TIMEOUT = 300000
WINDOW_VISIBLE = 1
ALLOW_INSERT_NEW_ACCOUNT = 1


[LOG]
LOG_PATH = "log"
LOG_FILTER = ""
; 0 - debug, 1 - info, 2 - warning, 3 - error
LOG_LEVEL = 0


[COMMAND_PROFILER]
LOG_FOLDER = "log"
LOG_FILE = "profile_command"
AUTO_START = 0
AUTO_SAVE = 0
AUTO_SAVE_TICK_HOUR = 0


[PMANG]
SERVER_KEY = "43e7025cd15497b1571ca255024a7803"
TOLERANCE_SECONDS = 3600

Master Server
Code:
; MasterServer server.ini

[SERVER_INFO]
NAME = "MasterServer"
SERVER_ID = 100
WORLD_ID = 1
PMANG_SSN = 339
PMS_ENABLE = 0
PMANG_DBENCRYPT = 0
ODBC = "SQL Server Native Client 10.0"
SOCKET_POOL_SIZE = 2000
SERVER_MODE = 0; 0 - Normal, 1 - GStar


[CONFIG]
PORT = 7500
WINDOW_VISIBLE = 1


[ACCOUNTDB]
SERVER = "(local)"
DATABASE = "RZ_ACCOUNTDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[DB]
SERVER ="(local)"
DATABASE = "RZ_GAMEDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[LOGDB]
SERVER = "(local)"
DATABASE = "RZ_LOGDB"
USERNAME = "sa"
PASSWORD = "j21l08f96"


[PATH]
SYSTEM = "system"
FIELD = "field"


[LOG]
LOG_PATH = "log"
LOG_FILTER = ""
; 0 - debug, 1 - info, 2 - warning, 3 - error
LOG_LEVEL = 1


[COMMAND_PROFILER]
LOG_FOLDER = "log"
LOG_FILE = "profile_command"
AUTO_START = 0
AUTO_SAVE = false
AUTO_SAVE_TICK_HOUR = 0


[DEBUG]
PACKET_DELAY = 0;
FULL_DUMP = 0;

What is Wrong? .-.



Update* now i log in, and Why the char move so fast??
The char speed is set to 350.00, the gameserver also shows a cheat warning about this lol.
 
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The char speed is set to 350.00, the gameserver also shows a cheat warning about this lol.

You managed to change the character speed?

The char speed was raised so I could run around easily and test things. If you wish to change the speed find the value
Code:
CONST_MOVE_SPEED_NONE		= 1210;
Inside the file
Code:
../Data/Script/rel_const.lua

ooh thanks, and I can compile the files to. mrf without any problems?

These can yes, but you would need to set up the environment yourself. I think I have a .bat file on my computer that I can release but I need to look for it first.
 
Skilled Illusionist
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Re: [Release] SoulHunterZ Development Kit &amp; Source Code

and how change Server name? here server name is "Local" , share the bat to compile, compiled i think run better



Its amazing the Armor Models ^^ SoulHunterZ004 - [Release] SoulHunterZ Development Kit & Source Code - RaGEZONE Forums
 

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Last edited:
Experienced Elementalist
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I've searched here and didn't managed to find the Item Enchanter NPC, do you know it? Or there's no enchantment method in this release?
 
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