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[Help] Elu Viewer for Gunz2

Newbie Spellweaver
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I'm looking for the Elu Viewer Prototype made by grandao published in 2011.
http://forum.ragezone.com/f700/elu-viewer-prototype-source-798649/

I have tested Gunz1 elu viewer with a program called 3d ripper dx.
It extracted the models as .3dr and i was able to import them in
3ds max with textures fully applied. No need to struggle exporting from blender.

If this can be done in the Gunz 2 elu viewer, It will definitely save out some time.
However, animation and physics remain as problems.
 
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I'm looking for the Elu Viewer Prototype made by grandao published in 2011.
http://forum.ragezone.com/f700/elu-viewer-prototype-source-798649/

I have tested Gunz1 elu viewer with a program called 3d ripper dx.
It extracted the models as .3dr and i was able to import them in
3ds max with textures fully applied. No need to struggle exporting from blender.

If this can be done in the Gunz 2 elu viewer, It will definitely save out some time.
However, animation and physics remain as problems.

Have you tried contacting grandao himself? I'd imagine he would reup if he still has it.
 
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I believe you're looking for this;


If you have the Gz2 Alpha source, it's located in;
\mdk\RealSpace3\Runtime\Tools\McvRS3

Hope this helps!
 
Newbie Spellweaver
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I believe you're looking for this;

If you have the Gz2 Alpha source, it's located in;
\mdk\RealSpace3\Runtime\Tools\McvRS3
Hope this helps!

Wow, thanks !!
It contains "McvRS3 for gunz2" which i was looking for.
However, did you tested out in your computer?
It just crashes every time when i open it.
(I just extracted on D:/ )

I have looked into mlong.txt which was made when it crashed.
Code:
------------------------------------------------------------------------------
-- Logging Start (09/21/14 11:35:30)
------------------------------------------------------------------------------
[i] 11:35:30 - WFog Enabled Device.
[i] 11:35:30 - RDeviceD3D created.
[i] 11:35:30 - Texture file load failed -> noisemono.jpg
[i] 11:35:30 - RDeviceD3D::ResetDevice
[i] 11:35:30 - PostEffectFinal.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - DeferredMerge.fx shader file open error.
[i] 11:35:30 - Particle.fx shader file open error.
[i] 11:35:30 - Terrain.fx shader file open error.
[i] 11:35:30 - TerrainMask.fx shader file open error.
[i] 11:35:30 - Water.fx shader file open error.

It seems it need some other files to be worked.
http://forum.ragezone.com/f700/gunz-2-alpha-source-code-899912/
I have downloaded only SDK.

If i'm not misunderstood mdk and its according folders
are located in the Code.rar posted by Dawson am i right?
I have to try downloading the .rar to see whether it works or not.


Edit:
Inside Code.rar "\mdk\RealSpace3\Runtime\Tools\McvRS3" there are "McvRS3.exe" and "McvRS3 for gunz2.exe".
"McvRS3" is working however, "McvRS3 for gunz2" doesn't work.
"McvRS3" can load models but not the textures
sadness - [Help] Elu Viewer for Gunz2 - RaGEZONE Forums


Ripped from the viewer.
If there were textures, the program that i've mentioned have ripped them too.

When i open "McvRS3 for gunz2" it just crashes.
Any ideas on how to prevent it from crashing?
 
Last edited:
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Wow, thanks !!
It contains "McvRS3 for gunz2" which i was looking for.
However, did you tested out in your computer?
It just crashes every time when i open it.
(I just extracted on D:/ )

I have looked into mlong.txt which was made when it crashed.
Code:
------------------------------------------------------------------------------
-- Logging Start (09/21/14 11:35:30)
------------------------------------------------------------------------------
[i] 11:35:30 - WFog Enabled Device.
[i] 11:35:30 - RDeviceD3D created.
[i] 11:35:30 - Texture file load failed -> noisemono.jpg
[i] 11:35:30 - RDeviceD3D::ResetDevice
[i] 11:35:30 - PostEffectFinal.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - Lighting.fx shader file open error.
[i] 11:35:30 - DeferredMerge.fx shader file open error.
[i] 11:35:30 - Particle.fx shader file open error.
[i] 11:35:30 - Terrain.fx shader file open error.
[i] 11:35:30 - TerrainMask.fx shader file open error.
[i] 11:35:30 - Water.fx shader file open error.

It seems it need some other files to be worked.
http://forum.ragezone.com/f700/gunz-2-alpha-source-code-899912/
I have downloaded only SDK.

If i'm not misunderstood mdk and its according folders
are located in the Code.rar posted by Dawson am i right?
I have to try downloading the .rar to see whether it works or not.


Edit:
Inside Code.rar "\mdk\RealSpace3\Runtime\Tools\McvRS3" there are "McvRS3.exe" and "McvRS3 for gunz2.exe".
"McvRS3" is working however, "McvRS3 for gunz2" doesn't work.
"McvRS3" can load models but not the textures
sadness - [Help] Elu Viewer for Gunz2 - RaGEZONE Forums


Ripped from the viewer.
If there were textures, the program that i've mentioned have ripped them too.

When i open "McvRS3 for gunz2" it just crashes.
Any ideas on how to prevent it from crashing?

To solve the .fx errors you will need the SDK. I recommend downloading the entire source for Gz2 though.
As for McvRS3 for gunz2.exe, its just a shortcut that loads a config. It loads 'config_gunz2.xml' which is located in the same folder.
 
Newbie Spellweaver
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To solve the .fx errors you will need the SDK. I recommend downloading the entire source for Gz2 though.
As for McvRS3 for gunz2.exe, its just a shortcut that loads a config. It loads 'config_gunz2.xml' which is located in the same folder.

Eventhough, i have chnaged the directory path of the config.xml, it doesn't work.
I have placed the data folder taken from "GunZ_2_Standalone_Edition", but doesn't work.
I mean "McvRS3 for gunz2" doesn't load.

The only thing that i can do inside "McvRS3.exe".
Is just loading models without textures.

What files are needed ?( in SDK folder)
 
Initiate Mage
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Are you still working on this? Because i want to know if its possible to model replace weapons.
 
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