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[Release] GunZ 2 Standalone Edition - Play Local!

Initiate Mage
Joined
Dec 29, 2006
Messages
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Reaction score
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The game keeps going to a black screen and then crashing with a small window that pops up for a second and then disappears.
Here is my Gunz2_Log
Code:
2013/01/04 12:14:26 INFO  [Gunz2] Gunz II Client Release Build @ Jun  2 2011 / 18:46:25 (.\main.cpp:128)2013/01/04 12:14:26 INFO  [Gunz2] Game Data version info (time=13 ms) (.\ZProtocol.cpp:82)
2013/01/04 12:14:26 DEBUG [Gunz2] Protocol md5 value : e3 65 7d 22 be 1e b3 5f 4d e6 63 88 ab 07 b4 a3  (.\ZProtocol.cpp:91)
2013/01/04 12:14:30 INFO  [Gunz2.client.MainClient1] Local logger is initialized successfully! (.\GNetClient.cpp:506)
2013/01/04 12:14:30 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/04 12:14:30 ERROR [Gunz2.Resource] Effect preloading failed. name -  (.\ZVisualEffectManager.cpp:170)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_DashF_tp , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_FB_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_Foot , 1 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_LR_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_footstep_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_steel , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_lumber_valley_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Bloodsword_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgranade_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_07 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_08 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_blood01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Explosion_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Steam_high02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_AAgunhit , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Caterpillar , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Footfrag , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Missiletrail , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryblow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Shockwave , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clusterblow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clustertrail , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_generating , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_gunfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_silofire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_siloopen , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_stormping , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subblow , 1 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_B , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_F , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_Jump , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_L , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_R , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Upper , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Minigunfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_PistolBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_RifleBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_normal02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Riflefire_04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rocketfire_01 , 1 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_ShotgunBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_normal1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Smgfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Snipefire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_slugconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_throwerfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test. , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache meteor_explosion , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Dam_Hit_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Wpn_Slugsfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_blue , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_red , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_white , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/04 12:14:30 INFO  [Gunz2] ZPreloader::PreloadEffects 22 ms (.\ZPreloader.cpp:41)
2013/01/04 12:14:31 INFO  [Gunz2] ----- Start Async Loading Task : Preloading (.\GAsyncLoader.cpp:41)
2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Cha_landing_steel (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:31 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Dam_Damsword_03 (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:33 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_Rocketfire_01 (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_ShotgunBullet_01 (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_slugconf_steel1 (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_test. (.\ZVisualEffectManager.cpp:299)
2013/01/04 12:14:33 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:33 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/04 12:14:33 INFO  [Gunz2] DestroyForHalt (.\ZApplication.cpp:115)
and here is the the GFS log

Code:
2013/01/04 12:14:06 INFO  Start Server | Windows Mode (.\ServerCommonApp.cpp:82)2013/01/04 12:14:06 INFO  ServerCommonApp::Service Uninstall - Failed (.\ServerCommonApp.cpp:118)
2013/01/04 12:14:06 INFO  CreateServer() Success! (.\GameFarmServer_Server.cpp:122)
2013/01/04 12:14:06 INFO  InitServer Game Farm Server Config File Path = C:\Gunz2\GameFarmServer\GameFarm.xml (.\GameFarmServerApp.cpp:49)
2013/01/04 12:14:06 INFO  ! Server Config Log (.\ServerCommonConfig.cpp:195)
2013/01/04 12:14:06 INFO  Use IPv6 Address (.\ServerCommonConfig.cpp:196)
2013/01/04 12:14:06 INFO  SERVER GSID : 505 (.\ServerCommonConfig.cpp:197)
2013/01/04 12:14:06 INFO  SERVER TCP PORT : 7501 (.\ServerCommonConfig.cpp:198)
2013/01/04 12:14:06 INFO  ! Network Config Log (.\ServerCommonConfig.cpp:199)
2013/01/04 12:14:06 INFO  MAX ACCEPT SESSION POOL SIZE : 110 (.\ServerCommonConfig.cpp:200)
2013/01/04 12:14:06 INFO  MAX CONNECT SESSION POOL SIZE : 10 (.\ServerCommonConfig.cpp:201)
2013/01/04 12:14:06 INFO  MAX COMMAND QUEUE SIZE : 0 (.\ServerCommonConfig.cpp:202)
2013/01/04 12:14:06 INFO  MAX COMMAND COUNT OF SESSION : 128 (.\ServerCommonConfig.cpp:203)
2013/01/04 12:14:06 INFO  CLIENT RECEIVE BUFFER SIZE : 8012 (.\ServerCommonConfig.cpp:205)
2013/01/04 12:14:06 INFO  SERVER RECEIVE BUFFER SIZE : 2024000 (.\ServerCommonConfig.cpp:206)
2013/01/04 12:14:06 INFO  CLIENT WRITE BUFFER SIZE : 64000 (.\ServerCommonConfig.cpp:207)
2013/01/04 12:14:06 INFO  SERVER WRITE BUFFER SIZE : 2024000 (.\ServerCommonConfig.cpp:208)
2013/01/04 12:14:06 INFO  Packet Process Count : 1 (.\ServerCommonConfig.cpp:210)
2013/01/04 12:14:06 INFO  ! Keeper Config Log (.\ServerCommonConfig.cpp:212)
2013/01/04 12:14:06 INFO  KEEPER PORT : 9552 (.\ServerCommonConfig.cpp:213)
2013/01/04 12:14:06 INFO  ! Game Farm Server Config Log (.\GameFarmServer_Config.cpp:97)
2013/01/04 12:14:06 INFO  Game Farm Server UDP PORT : 8501 (.\GameFarmServer_Config.cpp:98)
2013/01/04 12:14:06 INFO  Game Farm Server PLAYER POOL SIZE : 110 (.\GameFarmServer_Config.cpp:99)
2013/01/04 12:14:06 INFO  Game Farm Server BATTLE POOL SIZE : 110 (.\GameFarmServer_Config.cpp:100)
2013/01/04 12:14:06 INFO  Game Farm Server IsAbnormalLeaveBattleNextContinue : 0 (.\GameFarmServer_Config.cpp:101)
2013/01/04 12:14:06 INFO  Game Farm Server IsEnableP2PRelay : 1 (.\GameFarmServer_Config.cpp:102)
2013/01/04 12:14:06 INFO  ServerInfo List: Start (.\ServerInfoMgr.cpp:401)
2013/01/04 12:14:06 INFO  Server Type(6), GSID(10), IPv4(127.0.0.1), Port(7020) (.\ServerInfoMgr.cpp:409)
2013/01/04 12:14:06 INFO  Server Type(4), GSID(105), IPv4(127.0.0.1), Port(7000) (.\ServerInfoMgr.cpp:409)
2013/01/04 12:14:06 INFO  ServerInfo List: End (.\ServerInfoMgr.cpp:413)
2013/01/04 12:14:06 DEBUG MServer::InitAcceptor() | isIPv6(0) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | MaxAcceptSessionCount(1), SpareAcceptSessionCount(1), MaxConnectSessionCount(1) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | ClinetReceiveBufferSize(8024), ClinetWriteBufferLength(8024) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | ServerReceiveBufferSize(8024), ServerWriteBufferLength(8024) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO  InitServer() | Success Keeper Init_KeeperNetwork (.\GameFarmServer_Server.cpp:253)
2013/01/04 12:14:06 DEBUG MServer::InitAcceptor() | isIPv6(0) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | MaxAcceptSessionCount(110), SpareAcceptSessionCount(17), MaxConnectSessionCount(10) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | ClinetReceiveBufferSize(8012), ClinetWriteBufferLength(64000) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | ServerReceiveBufferSize(2024000), ServerWriteBufferLength(2024000) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 DEBUG MUDP::InitUDP() | UseIPv4Address (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
2013/01/04 12:14:06 INFO  MUDP::InitUDP() | Success. IsUseIPv6Address(0), nPort(8501) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 INFO  MUDPMgr::Create() | Create IPv4 UDP. Port(8501) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_mansion2.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_cargo_ship.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_high_town.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_asylum.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_train_station.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_bridge.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_oilrig.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_refinery.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_lumber_valley.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_dam.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_new_canaltown.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_tower.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_lost_cathedral.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_chemistry.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_jungle_duel.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_map_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_map_02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_sector_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_sector_02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_material_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / sfx_test_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_ani_map_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_training_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / nbos003_test_level_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m00.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m03.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_s01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
2013/01/04 12:14:06 INFO  Server::InitServer() Success! (.\GameFarmServer_Server.cpp:222)
2013/01/04 12:14:07 ERROR MTCPSocket::Connect() IP(127.0.0.1), 10000001 [No connection could be made because the target machine actively refused it.]. (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:16)
2013/01/04 12:14:07 DEBUG MTCPSocket::Close() | Case(2), SessionID(10000001) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
2013/01/04 12:14:07 ERROR ServerMgr::ServerConnect() | GSID : 10, IP :127.0.0.1, PORT : 7020 (.\GameFarmServer_ServerMgr.cpp:59)
2013/01/04 12:14:08 ERROR MTCPSocket::Connect() IP(127.0.0.1), 10000002 [No connection could be made because the target machine actively refused it.]. (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:16)
2013/01/04 12:14:08 DEBUG MTCPSocket::Close() | Case(2), SessionID(10000002) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
2013/01/04 12:14:08 ERROR ServerMgr::ServerConnect() | GSID : 105, IP :127.0.0.1, PORT : 7000 (.\GameFarmServer_ServerMgr.cpp:59)
 
Last edited:
(。◕‿‿◕。)
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unless hes changed it, this is the readme.txt

Code:
++
GUNZ DEVELOPER
++
++
							@Newgens;
If you do not know what you're doing, then stop here, because you're just going to duck it up more than it already is.
++
++

How to play in Standalone:
1. Create a folder called, "Gunz2" in your C:\ directory.
2. Inside "Gunz2", extract "GameFarmServer" inside the directory.
2a. Your GameFarmServer path should look like this;
"C:\Gunz2\GameFarmServer\"
3. Extract "Gunz2_Standalone_Edition" to your "Gunz2" directory.
3a. Your Gunz2_Standalone_Edition path should look like this;
"C:\Gunz2\Gunz2_Standalone_Edition\"
4. Inside your GameFarmServer folder, you will see a .bat file named, "!RunGameFarmServer.bat".
5. Run the .bat file and wait 3 seconds.
6. After GameFarmServer.exe has launched, run your "Gunz2.exe" runnable in your Standalone_Edition folder.
7. Click "Local Enter".
8. Enjoy.

@Developers;
If you want to change your map, you must edit both GameFarm.xml AND GameFarm_StandAlone.xml
Map ID's are located in the StandAlone xml.
As far as I am concerned, Team Deathmatch does NOT work, yet, I have not tried it, feel free to correct me.
 
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unless hes changed it, this is the readme.txt

Code:
++
GUNZ DEVELOPER
++
++
                            @Newgens;
If you do not know what you're doing, then stop here, because you're just going to duck it up more than it already is.
++
++

How to play in Standalone:
1. Create a folder called, "Gunz2" in your C:\ directory.
2. Inside "Gunz2", extract "GameFarmServer" inside the directory.
2a. Your GameFarmServer path should look like this;
"C:\Gunz2\GameFarmServer\"
3. Extract "Gunz2_Standalone_Edition" to your "Gunz2" directory.
3a. Your Gunz2_Standalone_Edition path should look like this;
"C:\Gunz2\Gunz2_Standalone_Edition\"
4. Inside your GameFarmServer folder, you will see a .bat file named, "!RunGameFarmServer.bat".
5. Run the .bat file and wait 3 seconds.
6. After GameFarmServer.exe has launched, run your "Gunz2.exe" runnable in your Standalone_Edition folder.
7. Click "Local Enter".
8. Enjoy.

@Developers;
If you want to change your map, you must edit both GameFarm.xml AND GameFarm_StandAlone.xml
Map ID's are located in the StandAlone xml.
As far as I am concerned, Team Deathmatch does NOT work, yet, I have not tried it, feel free to correct me.

Thanks for posting for me!
But where's this GameFarmServer.exe? I think it's not included on the separately files! hahahaha

you're going to hate me, but I didn't include the readme.txt in those downloads. I'll upload it in a few hours when I get home.


I don't hate you, you're a magical god for releasing those files!
 
Last edited:
Initiate Mage
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Open ports 7020, and 7000, then try.
Tried this, and I'm still having the same issue.

Edit: Apparently the fact that I was using two monitors messed it up. I unplugged my second monitor and it seems to be working fine now.
 
Initiate Mage
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i try to join the server you post in a nohter thread but i cant start it up getting a error Effect preloading failed. name - G2EF_test - (1) how i can fix this to play on yourserver realy want to check it out:p and tnx for this awesome release gunz developer

maffiarobby
 
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i try to join the server you post in a nohter thread but i cant start it up getting a error Effect preloading failed. name - G2EF_test - (1) how i can fix this to play on yourserver realy want to check it out:p and tnx for this awesome release gunz developer

maffiarobby

Don't worry about that, you can still play.

Are you connecting to the Development Server or playing locally?
 
Initiate Mage
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Don't worry about that, you can still play.

Are you connecting to the Development Server or playing locally?

i realy dont know i used this for the connectserver.it

[USERFARMSERVER_STABLE]
NAME = "GZD Development Server"
IP = "69.64.50.186"
PORT = 7300

so idk if its good :p
 
Initiate Mage
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Don't worry about that, you can still play.

Are you connecting to the Development Server or playing locally?

How come the GameFarmServer that's inside the client works but not this one:




P.S I had fun battling you inside the game, it was awesome lol
 
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i realy dont know i used this for the connectserver.it

[USERFARMSERVER_STABLE]
NAME = "GZD Development Server"
IP = "69.64.50.186"
PORT = 7300

so idk if its good :p

All you need to do is start Gunz2.exe, click Connect, type any Username and Password you desire, a message will appear, then click Connect again.

@Wilber;
How does it not work? Does it automatically close? Does it not establish a connection to the client?
 
Initiate Mage
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i have find it out i havnt run the gameserver thing xd but now can plain online with other people that in your server ?:p or that whas not the problem:p
sorry for my bad english :p
 
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All you need is GunZ 2 client, GameFarmServer is not needed to play on the Development Server.

Just open ConnectServer.ini and replace all of it with this;

[USERFARMSERVER_STABLE]
NAME = "GZD Development Server"
IP = "69.64.50.186"
PORT = 7300

Save it, start Gunz2.exe, type a ID and PW, hit Connect once, hit Connect again after the message, enjoy.

Also, if you already have this Client(which I assume you do), you should be following this thread;
http://forum.ragezone.com/f700/release-gzds-development-server-902551/
 
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