2013/01/19 19:03:46 INFO [Gunz2] Gunz II Client Release Build @ Jan 9 2013 / 20:58:01 (.\main.cpp:128)
2013/01/19 19:03:46 INFO [Gunz2] Game Data version info (time=96 ms) (.\ZProtocol.cpp:82)
2013/01/19 19:03:46 DEBUG [Gunz2] Protocol md5 value : a6 53 c4 c3 06 dc fb 17 4c 2e 4c 17 96 8f 73 b3 (.\ZProtocol.cpp:91)
2013/01/19 19:03:53 INFO [Gunz2.client.MainClient1] Local logger is initialized successfully! (.\GNetClient.cpp:506)
2013/01/19 19:03:55 INFO [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:03:55 ERROR [Gunz2.Resource] Effect preloading failed. name - (.\ZVisualEffectManager.cpp:170)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_DashF_tp , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_FB_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_Foot , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_LR_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_footstep_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_steel , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_lumber_valley_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_normal , 1 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Bloodsword_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgranade_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_07 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_08 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_01 , 1 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_blood01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Explosion_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Steam_high02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_AAgunhit , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Caterpillar , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Footfrag , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Missiletrail , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryblow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Shockwave , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clusterblow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clustertrail , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_generating , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_gunfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_silofire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_siloopen , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_stormping , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subblow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_B , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_F , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_Jump , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_L , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_R , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Upper , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Minigunfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_PistolBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_RifleBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_normal02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Riflefire_04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rocketfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_ShotgunBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_normal1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Smgfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Snipefire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_slugconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_throwerfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test. , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache meteor_explosion , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Dam_Hit_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Wpn_Slugsfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_blue , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_red , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_white , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO [Gunz2] ZPreloader::PreloadEffects 42 ms (.\ZPreloader.cpp:41)
2013/01/19 19:03:55 INFO [Gunz2] ----- Start Async Loading Task : Preloading (.\GAsyncLoader.cpp:41)
2013/01/19 19:03:55 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:55 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:55 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:55 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Cha_landing_steel (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Dam_Damsword_03 (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_Rocketfire_01 (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_ShotgunBullet_01 (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_slugconf_steel1 (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_test. (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 INFO [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO [Gunz2] Waiting for effect preloading - 0 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO [Gunz2] ----- Finish Async Loading Task : Preloading, elapsed 5328 ms (.\GAsyncLoader.cpp:46)
2013/01/19 19:04:00 INFO [Gunz2] ----- Start Foreground works for Task : Preloading (.\GAsyncLoader.cpp:168)
2013/01/19 19:04:00 INFO [Gunz2] ----- Finish Foreground works for Task : Preloading, elapsed 0 ms (.\GAsyncLoader.cpp:170)
2013/01/19 19:04:03 INFO [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
2013/01/19 19:04:03 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:04:03 INFO [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 0]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
2013/01/19 19:04:06 WARN [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
2013/01/19 19:04:06 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:04:06 INFO [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:04:06 INFO [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:04:06 INFO [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:04:06 INFO [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:04:24 INFO [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
2013/01/19 19:04:24 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:04:24 INFO [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 0]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
2013/01/19 19:04:27 WARN [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
2013/01/19 19:04:27 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:04:27 INFO [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:04:27 INFO [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:04:27 INFO [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:04:27 INFO [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:04:28 INFO [Gunz2] ----- Start Async Loading Task : saving screen shot (.\GAsyncLoader.cpp:41)
2013/01/19 19:04:28 INFO [Gunz2] ----- Finish Async Loading Task : saving screen shot, elapsed 482 ms (.\GAsyncLoader.cpp:46)
2013/01/19 19:04:29 INFO [Gunz2] ----- Start Foreground works for Task : saving screen shot (.\GAsyncLoader.cpp:168)
2013/01/19 19:04:29 INFO [Gunz2] ----- Finish Foreground works for Task : saving screen shot, elapsed 0 ms (.\GAsyncLoader.cpp:170)
2013/01/19 19:05:20 INFO [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
2013/01/19 19:05:20 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:20 INFO [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 0]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
2013/01/19 19:05:26 WARN [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
2013/01/19 19:05:26 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:26 INFO [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:05:26 INFO [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:05:26 INFO [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:05:26 INFO [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:05:32 INFO [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
2013/01/19 19:05:32 INFO [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
2013/01/19 19:05:32 INFO [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
2013/01/19 19:05:32 INFO [Gunz2.client.MainClient1] Game Farm Server IP = 192.168.100.7, Port = 7501 (.\GClientState_Login.cpp:380)
2013/01/19 19:05:32 DEBUG [Gunz2] MTCPSocket::Connect() IP(192.168.100.7), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:32 INFO [Gunz2.client.MainClient1] TempEnterBattle_Local() | Game Farm Server ء¢¼س ؟نأ». Game Farm Server[TCP SessionID = 0] (.\GClientState_Login.cpp:390)
2013/01/19 19:05:32 DEBUG [Gunz2] MUDP::InitUDP() | UseIPv4Address (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:32 INFO [Gunz2] MUDP::InitUDP() | Success. IsUseIPv6Address(0), nPort(7198) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:05:32 INFO [Gunz2] MUDPMgr::Create() | Create IPv4 UDP. Port(7198) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:05:32 INFO [Gunz2.client.MainClient1] OnTempGameFarmConnectComplete() | Game Farm Server UDP إë½إ ب®ہخ ؟نأ». Game Farm Server[UDP SessionID = 20001] (.\GClientState_Login.cpp:477)
2013/01/19 19:05:32 INFO [Gunz2] [clog2-2-1] GGameFarmServerHolePunching::Send() | ??? ??. bRet(1), GFSUDPID(20001), UDPIP(192.168.100.7), UDPPort(8501), Name(MainClient1) (.\GGameFarmServerHolePunching.cpp:61)
2013/01/19 19:05:32 INFO [Gunz2.client.MainClient1] OnResponseCheckUDPGameFarmServer(). ClientName(MainClient1) (.\GClientState_Stage.cpp:597)
2013/01/19 19:05:32 INFO [Gunz2] [clog2-2-3] UDPHolePunching() | ??? ?? ?? - bUsingUDP(1). ClientName(MainClient1) (.\GGameFarmServerHolePunching.cpp:77)
2013/01/19 19:05:33 INFO [Gunz2.client.MainClient1] OnTempUDPCheckComplete() | TEMP_CMD_REQUEST_ENTER_BATTLE. GameFarmServerTCPID(0) (.\GClientState_Login.cpp:615)
2013/01/19 19:05:33 WARN [Gunz2] Error dialog: ???? ??? ????. (?? ??)[2004] (.\ZClient.cpp:688)
2013/01/19 19:05:36 INFO [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
2013/01/19 19:05:36 INFO [Gunz2] MUDP::Close() Called !!! (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:05:36 INFO [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
2013/01/19 19:05:36 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:36 INFO [Gunz2] DisconnectServerTCP() | GameFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:05:36 INFO [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
2013/01/19 19:05:36 INFO [Gunz2.Scaleform] Missing?"$TitleFont"?glyph ??' (0xbe) in "_level0.messageBoxTextArea.textField".
Font has 11791 glyphs, ranges 0x20-0x7e, 0x2c6, 0x2dc, 0x1100-0x11f9, 0x2013-0x2014 (truncated).
Search log:
Searching for font: "$TitleFont"
Movie resource: "$TitleFont" not found.
Imports : "$TitleFont" import delegates to font library.
Applying FontMap: "$TitleFont" mapped to "Gunplay"
Searching FontLib: "Gunplay" found. (.\ZScaleFormUI.cpp:76)
2013/01/19 19:05:36 INFO [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:05:36 INFO [Gunz2] OnDisconnectServer() | GameFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:05:37 INFO [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
2013/01/19 19:05:37 INFO [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
2013/01/19 19:05:37 INFO [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
2013/01/19 19:05:37 INFO [Gunz2.client.MainClient1] Game Farm Server IP = 192.168.100.7, Port = 7501 (.\GClientState_Login.cpp:380)
2013/01/19 19:05:37 DEBUG [Gunz2] MTCPSocket::Connect() IP(192.168.100.7), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:37 INFO [Gunz2.client.MainClient1] TempEnterBattle_Local() | Game Farm Server ء¢¼س ؟نأ». Game Farm Server[TCP SessionID = 0] (.\GClientState_Login.cpp:390)
2013/01/19 19:05:37 DEBUG [Gunz2] MUDP::InitUDP() | UseIPv4Address (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:37 INFO [Gunz2] MUDP::InitUDP() | Success. IsUseIPv6Address(0), nPort(7877) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:05:37 INFO [Gunz2] MUDPMgr::Create() | Create IPv4 UDP. Port(7877) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:05:37 INFO [Gunz2.client.MainClient1] OnTempGameFarmConnectComplete() | Game Farm Server UDP إë½إ ب®ہخ ؟نأ». Game Farm Server[UDP SessionID = 20001] (.\GClientState_Login.cpp:477)
2013/01/19 19:05:37 INFO [Gunz2] [clog2-2-1] GGameFarmServerHolePunching::Send() | ??? ??. bRet(1), GFSUDPID(20001), UDPIP(192.168.100.7), UDPPort(8501), Name(MainClient1) (.\GGameFarmServerHolePunching.cpp:61)
2013/01/19 19:05:37 INFO [Gunz2.client.MainClient1] OnResponseCheckUDPGameFarmServer(). ClientName(MainClient1) (.\GClientState_Stage.cpp:597)
2013/01/19 19:05:37 INFO [Gunz2] [clog2-2-3] UDPHolePunching() | ??? ?? ?? - bUsingUDP(1). ClientName(MainClient1) (.\GGameFarmServerHolePunching.cpp:77)
2013/01/19 19:05:38 INFO [Gunz2.client.MainClient1] OnTempUDPCheckComplete() | TEMP_CMD_REQUEST_ENTER_BATTLE. GameFarmServerTCPID(0) (.\GClientState_Login.cpp:615)
2013/01/19 19:05:38 WARN [Gunz2] Error dialog: ???? ??? ????. (?? ??)[2004] (.\ZClient.cpp:688)
2013/01/19 19:05:40 INFO [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
2013/01/19 19:05:40 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:40 INFO [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 1]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
2013/01/19 19:05:41 WARN [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
2013/01/19 19:05:41 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(1) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:41 INFO [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(1), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:05:41 INFO [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(1). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:05:41 INFO [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:05:41 INFO [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:06:07 INFO [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
2013/01/19 19:06:07 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:06:07 INFO [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 1]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
2013/01/19 19:06:10 WARN [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
2013/01/19 19:06:11 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(1) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:06:11 INFO [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(1), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:06:11 INFO [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(1). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:06:11 INFO [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:06:11 INFO [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:07:51 INFO [Gunz2] ----- Attempt to Destroy AsyncLoader.. (.\GAsyncLoader.cpp:109)
2013/01/19 19:07:51 INFO [Gunz2] ----- Destroyed! (.\GAsyncLoader.cpp:140)
2013/01/19 19:07:51 INFO [Gunz2] ----- Attempt to Destroy AsyncLoader.. (.\GAsyncLoader.cpp:109)
2013/01/19 19:07:51 INFO [Gunz2] ----- Destroyed! (.\GAsyncLoader.cpp:140)
2013/01/19 19:07:51 INFO [Gunz2] ----- Attempt to Destroy ZAsyncTaskManager.. (.\ZAsyncTaskManager.cpp:101)
2013/01/19 19:07:51 INFO [Gunz2] ----- Destroyed! (.\ZAsyncTaskManager.cpp:121)
2013/01/19 19:07:51 INFO [Gunz2.client.MainClient1] GClient::Destroy() | Start. (.\GClient.cpp:136)
2013/01/19 19:07:51 TRACE [Gunz2] MClient::Destroy() | Start. (.\GNetClient.cpp:86)
2013/01/19 19:07:51 INFO [Gunz2.client.MainClient1] GNetClient::Stop() | Start - End. (.\GNetClient.cpp:321)
2013/01/19 19:07:51 INFO [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
2013/01/19 19:07:51 INFO [Gunz2] MUDP::Close() Called !!! (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:07:51 INFO [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
2013/01/19 19:07:51 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:07:51 INFO [Gunz2] DisconnectServerTCP() | GameFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:07:51 INFO [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
2013/01/19 19:07:51 TRACE [Gunz2] MClient::Destroy() | End. (.\GNetClient.cpp:92)
2013/01/19 19:07:51 INFO [Gunz2.client.MainClient1] MClient::Destroy() | End. (.\GClient.cpp:138)
2013/01/19 19:07:51 INFO [Gunz2.client.MainClient1] Logging shutdown... (.\GNetClient.cpp:62)