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[Release] GunZ 2 Standalone Edition - Play Local!

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PizzaTheHut, you're receiving an "ACCESS VIOLATION" error. Its the operating system telling you that the program has malfunctioned and tried to reference no mans land.

It has nothing specific to do with Gunz2, this is straight from the CPU and kernel of the operating system.

It just needs more permission, at-least that's what it's telling me.
 
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PizzaTheHut, you're receiving an "ACCESS VIOLATION" error. Its the operating system telling you that the program has malfunctioned and tried to reference no mans land.

It has nothing specific to do with Gunz2, this is straight from the CPU and kernel of the operating system.

It just needs more permission, at-least that's what it's telling me.

So what should I do about that? I have already allowed it to pass through my firewall and antivirus. However, I have a dual boot PC which enables me to test this on vista so I'll do that and come back with results.
EDIT: Nope, same result as windows 7 with the "BAReport MFC has stopped working" so what should I do now?
EDIT2: I disabled DEP (Data Execution Prevention) off for GunZ2 and BAReport and this was the result
NhUC9 - [Release] GunZ 2 Standalone Edition - Play Local! - RaGEZONE Forums
 

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So what should I do about that? I have already allowed it to pass through my firewall and antivirus. However, I have a dual boot PC which enables me to test this on vista so I'll do that and come back with results.
EDIT: Nope, same result as windows 7 with the "BAReport MFC has stopped working" so what should I do now?

Definitely update your OS to the latest components, there's no question about that.

This is my latest and updated client that I've been working on, and this includes the same BAReport that I currently have, see if this works.


P.S. - This runnable has some modifications!
Hashed - [Release] GunZ 2 Standalone Edition - Play Local! - RaGEZONE Forums
 
Initiate Mage
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Hey can you upload to free speed host like Rapid of Mediafire ?
to slow download you link :(
 
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GUNZ DEVELOPER, I just updated PC to latest components. No luck, get the same result, can it have anything to do with graphics card?
 
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GUNZ DEVELOPER, I just updated PC to latest components. No luck, get the same result, can it have anything to do with graphics card?

Yes, but what troubles me is BAReport appearing, which seems like it's more of a permission issue than anything.

@EliteSoulKeeper
The GZD Development Server won't be back for a VERY VERY long time, if you really want to play with others, DaemonsRebirth has a Gunz 2 Private Server for Premium Members, you could always try that.
 
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Yes, but what troubles me is BAReport appearing, which seems like it's more of a permission issue than anything.
The BAReport error didn't appear until I turned Data Execution Prevention off for Gunz 2, since I have a pretty old gfx card, that's probably the reason.
 
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@PizzaTheHut
Yeah, I'd try a more higher end computer, not really a high end, but a budget computer.

Yep, it was a graphics issue. Tried it on a different computer and now it works but when I hit connect it gives me an error and when I click connect again after that the error still comes up, same thing with "Local Enter" and when I go on "Local Test" it shows "My loading state: LOADING" then crashes
 
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DRGunZ 2 Creator
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Yep, it was a graphics issue. Tried it on a different computer and now it works but when I hit connect it gives me an error and when I click connect again after that the error still comes up, same thing with "Local Enter" and when I go on "Local Test" it shows "My loading state: LOADING" then crashes

What's the error number?
When it crashes when it's loading, you should try installing PhysX
 
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At connect it says "error_unable_to_connect_to_ufs" and at local enter error number "2004". I already got PhysX.
 
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At connect it says "error_unable_to_connect_to_ufs" and at local enter error number "2004". I already got PhysX.

You need GameFarmServer running(if you don't already).

Do not connect using "Connect", use "Local Test".

When you crash, try describing the error, does it tell you? Can you find it in your logs?
 
DRGunZ 2 Creator
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At connect it says "error_unable_to_connect_to_ufs" and at local enter error number "2004". I already got PhysX.

Error 2004 in strings.xml translated from Korean is this:
Failed to set the encryption key. (Terminate connection)

I'm not sure if that's exactly what's happening, or if it's something else.
 
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You need GameFarmServer running(if you don't already).

Do not connect using "Connect", use "Local Test".

When you crash, try describing the error, does it tell you? Can you find it in your logs?

I do have GFs running, this is my error log:

Code:
2013/01/19 19:03:46 INFO  [Gunz2] Gunz II Client Release Build @ Jan  9 2013 / 20:58:01 (.\main.cpp:128)
2013/01/19 19:03:46 INFO  [Gunz2] Game Data version info (time=96 ms) (.\ZProtocol.cpp:82)
2013/01/19 19:03:46 DEBUG [Gunz2] Protocol md5 value : a6 53 c4 c3 06 dc fb 17 4c 2e 4c 17 96 8f 73 b3  (.\ZProtocol.cpp:91)
2013/01/19 19:03:53 INFO  [Gunz2.client.MainClient1] Local logger is initialized successfully! (.\GNetClient.cpp:506)
2013/01/19 19:03:55 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:03:55 ERROR [Gunz2.Resource] Effect preloading failed. name -  (.\ZVisualEffectManager.cpp:170)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_DashF_tp , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_FB_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_Foot , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_LR_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_footstep_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_steel , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_lumber_valley_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_normal , 1 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Bloodsword_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgranade_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_07 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_08 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_01 , 1 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_blood01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Explosion_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Steam_high02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_AAgunhit , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Caterpillar , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Footfrag , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Missiletrail , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryblow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Shockwave , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clusterblow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clustertrail , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_generating , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_gunfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_silofire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_siloopen , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_stormping , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subblow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subfire , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_B , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_F , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_Jump , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_L , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_R , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Upper , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Minigunfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_PistolBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_RifleBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_normal02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Riflefire_04 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rocketfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_ShotgunBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_normal1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Smgfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Snipefire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_slugconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_throwerfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test. , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache meteor_explosion , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Dam_Hit_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Wpn_Slugsfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_blue , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_red , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_white , 0 ms (.\ZVisualEffectManager.cpp:167)
2013/01/19 19:03:55 INFO  [Gunz2] ZPreloader::PreloadEffects 42 ms (.\ZPreloader.cpp:41)
2013/01/19 19:03:55 INFO  [Gunz2] ----- Start Async Loading Task : Preloading (.\GAsyncLoader.cpp:41)
2013/01/19 19:03:55 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:55 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:55 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:55 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Cha_landing_steel (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Dam_Damsword_03 (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_Rocketfire_01 (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_ShotgunBullet_01 (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_slugconf_steel1 (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_test. (.\ZVisualEffectManager.cpp:299)
2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 0 (.\ZAsyncTaskPreloading.cpp:15)
2013/01/19 19:04:00 INFO  [Gunz2] ----- Finish Async Loading Task : Preloading, elapsed 5328 ms (.\GAsyncLoader.cpp:46)
2013/01/19 19:04:00 INFO  [Gunz2] ----- Start Foreground works for Task : Preloading (.\GAsyncLoader.cpp:168)
2013/01/19 19:04:00 INFO  [Gunz2] ----- Finish Foreground works for Task : Preloading, elapsed 0 ms (.\GAsyncLoader.cpp:170)
2013/01/19 19:04:03 INFO  [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
2013/01/19 19:04:03 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:04:03 INFO  [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 0]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
2013/01/19 19:04:06 WARN  [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
2013/01/19 19:04:06 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:04:06 INFO  [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:04:06 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:04:06 INFO  [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:04:06 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:04:24 INFO  [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
2013/01/19 19:04:24 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:04:24 INFO  [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 0]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
2013/01/19 19:04:27 WARN  [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
2013/01/19 19:04:27 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:04:27 INFO  [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:04:27 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:04:27 INFO  [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:04:27 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:04:28 INFO  [Gunz2] ----- Start Async Loading Task : saving screen shot (.\GAsyncLoader.cpp:41)
2013/01/19 19:04:28 INFO  [Gunz2] ----- Finish Async Loading Task : saving screen shot, elapsed 482 ms (.\GAsyncLoader.cpp:46)
2013/01/19 19:04:29 INFO  [Gunz2] ----- Start Foreground works for Task : saving screen shot (.\GAsyncLoader.cpp:168)
2013/01/19 19:04:29 INFO  [Gunz2] ----- Finish Foreground works for Task : saving screen shot, elapsed 0 ms (.\GAsyncLoader.cpp:170)
2013/01/19 19:05:20 INFO  [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
2013/01/19 19:05:20 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:20 INFO  [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 0]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
2013/01/19 19:05:26 WARN  [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
2013/01/19 19:05:26 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:26 INFO  [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:05:26 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:05:26 INFO  [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:05:26 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:05:32 INFO  [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
2013/01/19 19:05:32 INFO  [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
2013/01/19 19:05:32 INFO  [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
2013/01/19 19:05:32 INFO  [Gunz2.client.MainClient1] Game Farm Server IP = 192.168.100.7, Port = 7501 (.\GClientState_Login.cpp:380)
2013/01/19 19:05:32 DEBUG [Gunz2] MTCPSocket::Connect() IP(192.168.100.7), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:32 INFO  [Gunz2.client.MainClient1] TempEnterBattle_Local() | Game Farm Server ء¢¼س ؟نأ». Game Farm Server[TCP SessionID = 0] (.\GClientState_Login.cpp:390)
2013/01/19 19:05:32 DEBUG [Gunz2] MUDP::InitUDP() | UseIPv4Address (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:32 INFO  [Gunz2] MUDP::InitUDP() | Success. IsUseIPv6Address(0), nPort(7198) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:05:32 INFO  [Gunz2] MUDPMgr::Create() | Create IPv4 UDP. Port(7198) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:05:32 INFO  [Gunz2.client.MainClient1] OnTempGameFarmConnectComplete() | Game Farm Server UDP إë½إ ب®ہخ ؟نأ». Game Farm Server[UDP SessionID = 20001] (.\GClientState_Login.cpp:477)
2013/01/19 19:05:32 INFO  [Gunz2] [clog2-2-1] GGameFarmServerHolePunching::Send() | ??? ??. bRet(1), GFSUDPID(20001), UDPIP(192.168.100.7), UDPPort(8501), Name(MainClient1) (.\GGameFarmServerHolePunching.cpp:61)
2013/01/19 19:05:32 INFO  [Gunz2.client.MainClient1] OnResponseCheckUDPGameFarmServer(). ClientName(MainClient1) (.\GClientState_Stage.cpp:597)
2013/01/19 19:05:32 INFO  [Gunz2] [clog2-2-3] UDPHolePunching() | ??? ?? ?? - bUsingUDP(1). ClientName(MainClient1) (.\GGameFarmServerHolePunching.cpp:77)
2013/01/19 19:05:33 INFO  [Gunz2.client.MainClient1] OnTempUDPCheckComplete() | TEMP_CMD_REQUEST_ENTER_BATTLE. GameFarmServerTCPID(0) (.\GClientState_Login.cpp:615)
2013/01/19 19:05:33 WARN  [Gunz2] Error dialog: ???? ??? ????. (?? ??)[2004] (.\ZClient.cpp:688)
2013/01/19 19:05:36 INFO  [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
2013/01/19 19:05:36 INFO  [Gunz2] MUDP::Close() Called !!! (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:05:36 INFO  [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
2013/01/19 19:05:36 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:36 INFO  [Gunz2] DisconnectServerTCP() | GameFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:05:36 INFO  [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
2013/01/19 19:05:36 INFO  [Gunz2.Scaleform] Missing?"$TitleFont"?glyph ??' (0xbe) in "_level0.messageBoxTextArea.textField".
Font has 11791 glyphs, ranges 0x20-0x7e, 0x2c6, 0x2dc, 0x1100-0x11f9, 0x2013-0x2014 (truncated).
Search log: 
   Searching for font: "$TitleFont" 
      Movie resource: "$TitleFont"  not found.
      Imports       : "$TitleFont"  import delegates to font library.
      Applying FontMap: "$TitleFont"  mapped to "Gunplay"
      Searching FontLib: "Gunplay"  found. (.\ZScaleFormUI.cpp:76)
2013/01/19 19:05:36 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:05:36 INFO  [Gunz2] OnDisconnectServer() | GameFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:05:37 INFO  [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
2013/01/19 19:05:37 INFO  [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
2013/01/19 19:05:37 INFO  [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
2013/01/19 19:05:37 INFO  [Gunz2.client.MainClient1] Game Farm Server IP = 192.168.100.7, Port = 7501 (.\GClientState_Login.cpp:380)
2013/01/19 19:05:37 DEBUG [Gunz2] MTCPSocket::Connect() IP(192.168.100.7), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:37 INFO  [Gunz2.client.MainClient1] TempEnterBattle_Local() | Game Farm Server ء¢¼س ؟نأ». Game Farm Server[TCP SessionID = 0] (.\GClientState_Login.cpp:390)
2013/01/19 19:05:37 DEBUG [Gunz2] MUDP::InitUDP() | UseIPv4Address (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:37 INFO  [Gunz2] MUDP::InitUDP() | Success. IsUseIPv6Address(0), nPort(7877) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:05:37 INFO  [Gunz2] MUDPMgr::Create() | Create IPv4 UDP. Port(7877) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:05:37 INFO  [Gunz2.client.MainClient1] OnTempGameFarmConnectComplete() | Game Farm Server UDP إë½إ ب®ہخ ؟نأ». Game Farm Server[UDP SessionID = 20001] (.\GClientState_Login.cpp:477)
2013/01/19 19:05:37 INFO  [Gunz2] [clog2-2-1] GGameFarmServerHolePunching::Send() | ??? ??. bRet(1), GFSUDPID(20001), UDPIP(192.168.100.7), UDPPort(8501), Name(MainClient1) (.\GGameFarmServerHolePunching.cpp:61)
2013/01/19 19:05:37 INFO  [Gunz2.client.MainClient1] OnResponseCheckUDPGameFarmServer(). ClientName(MainClient1) (.\GClientState_Stage.cpp:597)
2013/01/19 19:05:37 INFO  [Gunz2] [clog2-2-3] UDPHolePunching() | ??? ?? ?? - bUsingUDP(1). ClientName(MainClient1) (.\GGameFarmServerHolePunching.cpp:77)
2013/01/19 19:05:38 INFO  [Gunz2.client.MainClient1] OnTempUDPCheckComplete() | TEMP_CMD_REQUEST_ENTER_BATTLE. GameFarmServerTCPID(0) (.\GClientState_Login.cpp:615)
2013/01/19 19:05:38 WARN  [Gunz2] Error dialog: ???? ??? ????. (?? ??)[2004] (.\ZClient.cpp:688)
2013/01/19 19:05:40 INFO  [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
2013/01/19 19:05:40 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:40 INFO  [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 1]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
2013/01/19 19:05:41 WARN  [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
2013/01/19 19:05:41 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(1) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:05:41 INFO  [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(1), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:05:41 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(1). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:05:41 INFO  [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:05:41 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:06:07 INFO  [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
2013/01/19 19:06:07 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:06:07 INFO  [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 1]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
2013/01/19 19:06:10 WARN  [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
2013/01/19 19:06:11 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(1) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:06:11 INFO  [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(1), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:06:11 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(1). ClientName(MainClient1) (.\GClient.cpp:144)
2013/01/19 19:06:11 INFO  [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
2013/01/19 19:06:11 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
2013/01/19 19:07:51 INFO  [Gunz2] ----- Attempt to Destroy AsyncLoader.. (.\GAsyncLoader.cpp:109)
2013/01/19 19:07:51 INFO  [Gunz2] ----- Destroyed! (.\GAsyncLoader.cpp:140)
2013/01/19 19:07:51 INFO  [Gunz2] ----- Attempt to Destroy AsyncLoader.. (.\GAsyncLoader.cpp:109)
2013/01/19 19:07:51 INFO  [Gunz2] ----- Destroyed! (.\GAsyncLoader.cpp:140)
2013/01/19 19:07:51 INFO  [Gunz2] ----- Attempt to Destroy ZAsyncTaskManager.. (.\ZAsyncTaskManager.cpp:101)
2013/01/19 19:07:51 INFO  [Gunz2] ----- Destroyed! (.\ZAsyncTaskManager.cpp:121)
2013/01/19 19:07:51 INFO  [Gunz2.client.MainClient1] GClient::Destroy() | Start. (.\GClient.cpp:136)
2013/01/19 19:07:51 TRACE [Gunz2] MClient::Destroy() | Start. (.\GNetClient.cpp:86)
2013/01/19 19:07:51 INFO  [Gunz2.client.MainClient1] GNetClient::Stop() | Start - End. (.\GNetClient.cpp:321)
2013/01/19 19:07:51 INFO  [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
2013/01/19 19:07:51 INFO  [Gunz2] MUDP::Close() Called !!! (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
2013/01/19 19:07:51 INFO  [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
2013/01/19 19:07:51 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
2013/01/19 19:07:51 INFO  [Gunz2] DisconnectServerTCP() | GameFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
2013/01/19 19:07:51 INFO  [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
2013/01/19 19:07:51 TRACE [Gunz2] MClient::Destroy() | End. (.\GNetClient.cpp:92)
2013/01/19 19:07:51 INFO  [Gunz2.client.MainClient1] MClient::Destroy() | End. (.\GClient.cpp:138)
2013/01/19 19:07:51 INFO  [Gunz2.client.MainClient1] Logging shutdown... (.\GNetClient.cpp:62)
 
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