[Release][Universal] HaRepacker - New version

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  1. #1
    Registered haha01haha is offline
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    [Release][Universal] HaRepacker - New version


    RaGEZONE Recommends

    RaGEZONE Recommends

    Hello Ragezone. I am haha01haha01, the original creator of HaRepacker. I have recently made a small update to HaRepacker after not touching it for years, however, it seems like most if not all of the MapleStory forums from the old times are dead. The lack of official threads and links to my repacker led to a large confusion and it seems a lot of people are using very old versions of the software or not understanding how certain features work. Additionally, there are multiple forks of HaRepacker along with trojans pretending to be HaRepacker around the internet.

    Therefore, I decided to remake the "official HaRepacker thread" here on ragezone, as this board seems pretty formidable and survived for many years.

    --

    This is the latest HaRepacker version - 4.2.3, which I have just finished today after fixing a couple of bugs.
    Download link: HaRepacker423.7z
    Virus scan: VirusTotal
    The archive contains both 32-bit (x86) and 64-bit (x64) versions. In order to run it you need .NET 3.5 and some Microsoft Visual C++ libraries (there's a good chance you already have them) - see Help.htm inside the archive for download links if HaRepacker does not start.
    The source codes for this release are available, as always, on my Google Code projects:
    HaSuite: hasuite - HaRepacker and HaCreator, along with their required libraries - Google Project Hosting
    MapleLib: maplelib2 - A library for maplestory coding made in C# - Google Project Hosting

    You are free to share, redistribute, mirror and reupload this release on other forums and sites as long as you give me credit. For any questions and bug reports, post here or send me a private message.
    Last edited by retep998; 19-11-12 at 04:24 PM. Reason: Added Virus Scan


  2. #2
    Ultimate Member souravipc53 is offline
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    Re: HaRepacker - New version

    Any chance of updating the hacreator? it has erroneous saving feature
    Conquest @tuts4you @exetools @unpack.cn

    “The greatest trick the devil ever played was convincing the world that he did not exist.”
    ― Charles Baudelaire

  3. #3
    Registered haha01haha is offline
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    Re: HaRepacker - New version

    Quote Originally Posted by souravipc53 View Post
    Any chance of updating the hacreator? it has erroneous saving feature
    HaCreator will most likely never be finished, which is sad because it is an amazing piece of software. My original plan was to finalize and release it over a year and a half ago, however sudden changes in the MapleStory scene (Big Bang and all the game-destroying patches that followed it, mostly) made me quit and lose my motivation for these projects. Seeing how GMS is making the game worse with every patch and getting emptier by the day, it is highly unlikely that I will ever work seriously on my maple software again.

  4. #4
    PeterRabbit retep998 is offline
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    Re: HaRepacker - New version

    Whoa, it's like you're back from the grave all of a sudden.
    Man, it's so good to see you, even if it is just to officially re-release harepacker and then vanish.
    You should totally come hang out with us at #vana on fyrechat IRC.
    Anyway, thanks for this release.
    Now all the people who are too lazy to checkout your svn and build a copy themselves can simply use your official prebuilt release!
    Yay!

  5. #5
    Account Upgraded | Title Enabled! matthieu503 is offline
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    Re: [Release][Universal] HaRepacker - New version

    Wow, thanks for this, does this work with KMS 1.2.169?

  6. #6
    while(true) spam(); kevintjuh93 is offline
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    Re: [Release][Universal] HaRepacker - New version

    This was... really random O-O
    Quote Originally Posted by mavin0107 View Post
    can anyone tell me how to make pokemon system in lithium work cuz i try to go to a map have pokemon but there are no pokemon in that map
    Quote Originally Posted by MentaL View Post
    ps... if you dont like butterflys then ur a homo.

  7. #7
    Account Inactive jasonboi82 is offline
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    Re: [Release][Universal] HaRepacker - New version

    The Man who inspired many to create custom servers!

  8. #8
    How cool is that? sonnyeb is offline
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by matthieu503 View Post
    Wow, thanks for this, does this work with KMS 1.2.169?
    I dumped KMS v1.2.171 xmls with HaRepacker 3.5 and it works. HaRepacker should work with KMS 1.2.169 too.

  9. #9
    Account Inactive DzStudio is offline
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    Re: [Release][Universal] HaRepacker - New version

    its working now on Version 117+ ?

  10. #10
    Newbie Repaper is offline
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by DzStudio View Post
    its working now on Version 117+ ?
    Yes I just tried it with v122 and it's working without any problems.

  11. #11
    Flow even is offline
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    Re: [Release][Universal] HaRepacker - New version

    Wow, a sudden but great release. You realize a lot of us thought you wouldn't make another release right?

  12. #12
    Account Inactive CrazyH4x0r is offline
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    Re: [Release][Universal] HaRepacker - New version

    This is awesome! Great release, I didn't know you had your code uploaded to Google code.

    The bug that makes HaRepacker crash sometimes when exporting files seems to be fixed.
    edit: I tested it a bit more, and it still happens, although perhaps not as often.
    Last edited by CrazyH4x0r; 22-11-12 at 01:05 AM.

  13. #13
    Registered haha01haha is offline
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by retep998 View Post
    Whoa, it's like you're back from the grave all of a sudden.
    Man, it's so good to see you, even if it is just to officially re-release harepacker and then vanish.
    You should totally come hang out with us at #vana on fyrechat IRC.
    Anyway, thanks for this release.
    Now all the people who are too lazy to checkout your svn and build a copy themselves can simply use your official prebuilt release!
    Yay!
    Really, #vana is still alive? I'll check it out later

    Quote Originally Posted by matthieu503 View Post
    Wow, thanks for this, does this work with KMS 1.2.169?
    Yea, but I'm not sure which one of the 3 encryption options you need. There have been a lot of changes lately and I'm not sure which version uses what anymore, this is also why I changed their descriptions in this version. It seems that all versions are slowly moving to the 3rd option (used to be called "BMS").
    Quote Originally Posted by even View Post
    Wow, a sudden but great release. You realize a lot of us thought you wouldn't make another release right?
    Meh, it's not that much of a major release anyway, a friend asked me to fix some bugs so I built it as another version.

    Quote Originally Posted by CrazyH4x0r View Post
    This is awesome! Great release, I didn't know you had your code uploaded to Google code.

    The bug that makes HaRepacker crash sometimes when exporting files seems to be fixed.
    edit: I tested it a bit more, and it still happens, although perhaps not as often.
    The exporting bug fix is actually the primary change in this version and should be fixed. If you still get it, post some more details so I can reproduce it (e.g. what exactly were you trying to dump, using which option)

  14. #14
    Tsun.getDere(f); Tsundere is offline
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    Re: [Release][Universal] HaRepacker - New version

    Maybe see if you can fix the JMS encryption on HaRepacker. It uses MSEA/BMS for most of the stuff. But it would be nice to be able to dump the xml in one go.

  15. #15
    Registered haha01haha is offline
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by Tsundere View Post
    Maybe see if you can fix the JMS encryption on HaRepacker. It uses MSEA/BMS for most of the stuff. But it would be nice to be able to dump the xml in one go.
    IIRC JMS has some weird method where they use one encryption for certain parts and another one for other parts, in the same wz file. This would be very complicated to implement, which is why I've never bothered with it.




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