[Release][Universal] HaRepacker - New version

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  1. #46
    They listening... MrCrazy is online now
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    Re: [Release][Universal] HaRepacker - New version


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    Quote Originally Posted by retep998 View Post
    For anyone having issues with wz files created by koolk's map editor but doesn't want to hassle with koolk-breaker, here is a quick patch that will fix everything magically.
    Code:
    From 50e753cb4bfac4a0912d7c15e5ecab461a429680 Mon Sep 17 00:00:00 2001
    From: retep998 <retep998@verizon.net>
    Date: Wed, 1 May 2013 00:27:08 -0400
    Subject: [PATCH] Fixed issue with koolk files
    
    
    Signed-off-by: retep998 <retep998@verizon.net>
    ---
     WzLib/WzFile.cs | 5 +++--
     1 file changed, 3 insertions(+), 2 deletions(-)
    
    
    diff --git a/WzLib/WzFile.cs b/WzLib/WzFile.cs
    index 2b3622f..df5c925 100644
    --- a/WzLib/WzFile.cs
    +++ b/WzLib/WzFile.cs
    @@ -177,14 +177,15 @@ namespace MapleLib.WzLib
                     Helpers.ErrorLogger.Log(Helpers.ErrorLevel.Critical, "[Error] Path is null");
                     return;
                 }
     
    -            WzBinaryReader reader = new WzBinaryReader(File.Open(this.path, FileMode.Open), WzIv);
    +            FileStream file = File.Open(this.path, FileMode.Open);
    +            WzBinaryReader reader = new WzBinaryReader(file, WzIv);
     
                 this.Header = new WzHeader();
                 this.Header.Ident = reader.ReadString(4);
                 this.Header.FSize = reader.ReadUInt64();
                 this.Header.FStart = reader.ReadUInt32();
                 this.Header.Copyright = reader.ReadNullTerminatedString();
    +            file.Seek(this.Header.FStart, SeekOrigin.Begin);
                 reader.ReadBytes((int)(Header.FStart - reader.BaseStream.Position));
                 reader.Header = this.Header;
                 this.version = reader.ReadInt16();
    -- 
    1.8.0.msysgit.0
    what to do with that ?

  2. #47
    NoLifeBunny retep998 is offline
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by MrCrazy View Post
    what to do with that ?
    1. Grab a copy of MapleLib2's source code using svn or git.
    2. Use svn or git's built in patch applying tools to apply that patch
    3. Build MapleLib2
    4. ???
    5. Profit

  3. #48
    They listening... MrCrazy is online now
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by retep998 View Post
    1. Grab a copy of MapleLib2's source code using svn or git.
    2. Use svn or git's built in patch applying tools to apply that patch
    3. Build MapleLib2
    4. ???
    5. Profit
    6. where i need to put it in what file name ? i got the source ! , but what file name ?
    Last edited by MrCrazy; 16-10-13 at 06:40 PM.

  4. #49
    Newbie pimppi is offline
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    Re: [Release][Universal] HaRepacker - New version

    its showing me a virus

  5. #50
    Newbie jinook518 is offline
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    Re: [Release][Universal] HaRepacker - New version

    it does not work in KMS 1.2.206...
    I use 64bit...

  6. #51
    Registered JorjiCostava is offline
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    Re: [Release][Universal] HaRepacker - New version

    It's unopenable, immediately after the popup to associate wz files with harepacker, windows gives me a message that 'harepacker has stopped working'.

  7. #52
    NoLifeBunny retep998 is offline
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by JorjiCostava View Post
    It's unopenable, immediately after the popup to associate wz files with harepacker, windows gives me a message that 'harepacker has stopped working'.
    You have to run HaRepacker as administrator.

  8. #53
    Registered JorjiCostava is offline
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    Re: [Release][Universal] HaRepacker - New version

    I did run it as admin, the same error pops up.

    EDIT: Now it works, wtf, but it crashes on exporting skill.wz.

  9. #54
    Newbie navehvsx is offline
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    Re: [Release][Universal] HaRepacker - New version

    So... not supporting windows 10? ^_^

    Edit: NVM, it was a problem on my own computer. Its working now ><
    Last edited by navehvsx; 31-08-15 at 01:22 AM.

  10. #55
    NoLifeBunny retep998 is offline
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by navehvsx View Post
    So... not supporting windows 10? ^_^
    What do you mean? It should work on Windows 10 fine. If it isn't, can you post more info?

  11. #56
    Member Sanjuro is offline
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    Re: [Release][Universal] HaRepacker - New version

    I'm looking to see if anyone can update Harepacker to work with KMS/KMST (and soon to be GMS) now that they've added this skeletal system for mobs.

    I spoke with Haha, this is what he said.


  12. #57
    Member Sanjuro is offline
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    Re: [Release][Universal] HaRepacker - New version

    1 month closer and only 1 month out from the skeletal animation engine addition to GMS. Has anyone made any progress on updating HaRepacker?

  13. #58
    NoLifeBunny retep998 is offline
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by Sanjuro View Post
    1 month closer and only 1 month out from the skeletal animation engine addition to GMS. Has anyone made any progress on updating HaRepacker?
    I thought you were supposed to be updating it?

  14. #59
    Member Sanjuro is offline
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by retep998 View Post
    I thought you were supposed to be updating it?
    Quote Originally Posted by Sanjuro View Post
    I'm looking to see if anyone can update Harepacker
    No. I asked if someone had or was updating it.

  15. #60
    Registered Asus is offline
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    Re: [Release][Universal] HaRepacker - New version

    Quote Originally Posted by retep998 View Post
    For anyone having issues with wz files created by koolk's map editor but doesn't want to hassle with koolk-breaker, here is a quick patch that will fix everything magically.
    Code:
    From 50e753cb4bfac4a0912d7c15e5ecab461a429680 Mon Sep 17 00:00:00 2001
    From: retep998 <retep998@verizon.net>
    Date: Wed, 1 May 2013 00:27:08 -0400
    Subject: [PATCH] Fixed issue with koolk files
    
    
    Signed-off-by: retep998 <retep998@verizon.net>
    ---
     WzLib/WzFile.cs | 5 +++--
     1 file changed, 3 insertions(+), 2 deletions(-)
    
    
    diff --git a/WzLib/WzFile.cs b/WzLib/WzFile.cs
    index 2b3622f..df5c925 100644
    --- a/WzLib/WzFile.cs
    +++ b/WzLib/WzFile.cs
    @@ -177,14 +177,15 @@ namespace MapleLib.WzLib
                     Helpers.ErrorLogger.Log(Helpers.ErrorLevel.Critical, "[Error] Path is null");
                     return;
                 }
     
    -            WzBinaryReader reader = new WzBinaryReader(File.Open(this.path, FileMode.Open), WzIv);
    +            FileStream file = File.Open(this.path, FileMode.Open);
    +            WzBinaryReader reader = new WzBinaryReader(file, WzIv);
     
                 this.Header = new WzHeader();
                 this.Header.Ident = reader.ReadString(4);
                 this.Header.FSize = reader.ReadUInt64();
                 this.Header.FStart = reader.ReadUInt32();
                 this.Header.Copyright = reader.ReadNullTerminatedString();
    +            file.Seek(this.Header.FStart, SeekOrigin.Begin);
                 reader.ReadBytes((int)(Header.FStart - reader.BaseStream.Position));
                 reader.Header = this.Header;
                 this.version = reader.ReadInt16();
    -- 
    1.8.0.msysgit.0
    How I'm using this code?
    can someone build MapleLib2.dll for us
    Please help




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