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- Jun 7, 2005
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Hi guys,
I am trying to understand how to draw a character manually in many positions (stand, attack)...
When I open the Character.wz in HaPacker I see that items and "body items" (body, head) have a group named "map" with options such as "navel", "brow" with x and y properties... Also I see that items have an "origin" property.
How do i calculate the x and y of each item including those properties?
I already looked in the Wz editing tutorial, but it didn't help me understand the properties.
Thank you
I am trying to understand how to draw a character manually in many positions (stand, attack)...
When I open the Character.wz in HaPacker I see that items and "body items" (body, head) have a group named "map" with options such as "navel", "brow" with x and y properties... Also I see that items have an "origin" property.
How do i calculate the x and y of each item including those properties?
I already looked in the Wz editing tutorial, but it didn't help me understand the properties.
Thank you