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WZ AddAttack - Adding New Skills!

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There is finally a work around for adding in new skills. This was founded by myself and @DeathStar. This is probably the closest we will be getting to adding new skills until a released custom client is done. Let's get into it now.


With the introduction of Mercedes, v104+ servers have the ability to add extra skills that are currently not available.

These skills still have to be located in jobs that exist, they just need a new ID.
For this example we will be using Echo of Hero, you can easily spam your new skills with this if you want.

It does take some practice for proper timing. Anyways here is how to do it.

Here is a picture of the addAttack subproperty we will be adding after it is done.

m5MZWbw - AddAttack - Adding New Skills! - RaGEZONE Forums

Down below is a download of a XML file with all the properties already added, so you can import it and copy it over to a skill you want to use.

Basically if you add a WzCompressedIntProperty to skillPlus containing your new skill ID you should be able to use your skill in game. When you are in game you would use Echo of Hero and your new skill right after, the new skill should activate. Of course there is no method to use new character skill actions in the character.wz (the stuff in 0002000.img and what not), so you won't be able to add in complete jobs. Although, it is useful for things like hyper skills.

Here is a screen shot of this actually working.

6PrynBO - AddAttack - Adding New Skills! - RaGEZONE Forums




 

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Very nice work! Not sure the delay (if you can modify it) or how using the addSkill works, but I wonder if you could manipulate the client into skipping or jumping around to be able to add new skills in general with this method..would be cool ;D
 
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You can have say 5 custom skills and none will work until you use echo of hero. Echo of hero activates the skills. So until you use it none of the skills will work.

@Eric In response to the delays, you have to fiddle around with activeTime and permitTime.
 
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