[Release] Harepacker resurrected

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  1. #16
    Account Upgraded | Title Enabled! Halcyon is offline
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    Re: [Release] Harepacker resurrected

    [Release] Harepacker resurrected
    Yeah, just add a lot of those things from WzRepacker and it'll be flawless. Used those features to all hell, but what crippled the program was that it was 32-bit, so it ran out of memory very often.

  2. #17
    Member chbe8041 is offline
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    Re: [Release] Harepacker resurrected

    plz support wzlongproperty

  3. #18
    Moderator Eric is online now
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by chbe8041 View Post
    plz support wzlongproperty
    I'm pretty sure MapleLib has had "WzLongProperty" support for a while.

    Speaking of properties though, each "property" is actually just a Variant. The last I checked MapleLib had a majority of them, but here's Nexon's serialization as of v17x/v18x:
    PHP Code:
    /**
     * Serializes an object, parsing and constructing
     * the proper variant.
     * 
     * [MENTION=2000183830]para[/MENTION]m arg A serialization arg containing the property data
    */
    private void serialize(SerializeArg arg)
    {
        
    arg.pValue.Clear();

        
    Variant pValue arg.pValue.GetValue();

        
    int vt arg.ws.ReadByte();
        if (
    vt == Variant.VT_DISPATCH)
        {
            
    vt Variant.VT_UNKNOWN;
        }

        switch (
    vt)
        {
            case 
    Variant.VT_EMPTY:
                break;
            case 
    Variant.VT_I2:
            case 
    Variant.VT_BOOL:
            case 
    Variant.VT_I1:
            case 
    Variant.VT_UI1:
            case 
    Variant.VT_UI2:
                
    pValue.iVal arg.ws.ReadShort();
                break;
            case 
    Variant.VT_I4:
            case 
    Variant.VT_UI4:
                
    pValue.lVal arg.ws.ReadCompressedInt();
                break;
            case 
    Variant.VT_R4:
                
    pValue.fltVal BitConverter.ToSingle(BitConverter.GetBytes(arg.ws.ReadCompressedInt()), 0);
                break;
            case 
    Variant.VT_R8:
                
    pValue.dblVal BitConverter.Int64BitsToDouble(arg.ws.ReadLong());
                break;
            case 
    Variant.VT_BSTR:
                
    pValue.bstrVal WzPCOM.PcSerializeString(arg.ws.pArchivearg.ws.ReadByte() != 0);
                break;
            case 
    Variant.VT_CY:
                
    arg.ws.ReadCompressedLong();
                break;
            case 
    Variant.VT_DATE:
                
    arg.ws.ReadLong();
                break;
            case 
    Variant.VT_I8:
            case 
    Variant.VT_UI8:
                
    arg.ws.ReadCompressedLong();
                break;
            case 
    Variant.VT_UNKNOWN:
                
    int uSize arg.ws.ReadInt();
                
    long uBlock uSize arg.ws.GetPosition();
                
                
    arg.pValue.vValue.vt.nVarType Variant.VT_EMPTY;
                
    arg.pValue.Initiate(arg.psNamearg.ws.pArchiveuSize);
                
    arg.ws.SetPosition(uBlock0);
                break;
            default:
                {
                    
    // error
                    
    return;
                }
        }

        
    pValue.vt.nVarType vt;


  4. #19
    Hardcore Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    so I heard you guys liek multiple tabs?
    https://github.com/eaxvac/Harepacker...leases/tag/1.7



    - - - Updated - - -

    Quote Originally Posted by Eric View Post
    I'm pretty sure MapleLib has had "WzLongProperty" support for a while.

    Speaking of properties though, each "property" is actually just a Variant. The last I checked MapleLib had a majority of them, but here's Nexon's serialization as of v17x/v18x:
    The nexon like naming
    I'll look into it! Thanks.

    - - - Updated - - -

    Quote Originally Posted by Lowsir View Post
    Yeah, just add a lot of those things from WzRepacker and it'll be flawless. Used those features to all hell, but what crippled the program was that it was 32-bit, so it ran out of memory very often.
    I'll be looking into mainly bug fix, compatibility with the latest version of maplestory, and productivity for now.
    I've yet to use WzRepacker at all.

    Let me know if there's anything you want me to add.

    - - - Updated - - -

    Quote Originally Posted by Eric View Post
    aw my orion data tool isn't so special anymore :(

    Definitely a +1 on fixing the saving issue that I had pointed out! That'll greatly decrease the overall size of lower version servers' wz, and it'll also make their clients use less memory when accessing and loading all of the images.

    Rendering the inlink/outlink/source images I had always found to be a nice touch (always hated having to browse and find the source image), and importing GIFs was always a helpful feature for my staff as well. Another thing that they had commonly found useful that you could add was being able to select multiple png's at once and have the tool append "0", "1", etc like you did with the gifs (rather than manually having to add and name dozens of properties). It would also allow you to add int and vector properties that would be added to all of the selected images (to speed up the process for origins, delays, and other default nodes). If you're interested in adding more features, my favorite tools in ODT I had gotten from WzRepacker, which was 1) the benefit of "Select Duplicates" to remove all the duplicate nodes I had (since if you just blindly copy over things from one wz to another, you'll get a lot of dupes) - from there, you can simply just click delete property to remove them all. and 2) my favorite side-by-side view and comparison. being able to highlight and select all the new nodes from a newer version file was bless. always used that when grabbing newer version content, just opened a JMS file on the right, let the repacker select the new nodes that were added, and copied them into my wz.
    1) the benefit of "Select Duplicates" to remove all the duplicate nodes I had (since if you just blindly copy over things from one wz to another, you'll get a lot of dupes) - from there, you can simply just click delete property to remove them all. and
    2) my favorite side-by-side view and comparison.

    I'm on it! coming soon

    - - - Updated - - -

    Integration with Adobe Animate CC anyone? coming soon :)

  5. #20
    Registered DSG is offline
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    Re: [Release] Harepacker resurrected

    This isn't really needed, but maybe add a "hash node" to all images/sound, and when saving have an option to where if it detects duplicate hashes remove duplicate images and instead link them to one image for the sake of reducing filesize.

  6. #21
    Hardcore Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    1.8 is now available.
    https://github.com/eaxvac/Harepacker...leases/tag/1.8

    -Management of Map.wz fieldLimitType via checkboxes
    -Show portal type description under bottom right status strip when selecting portals in Map.wz
    -Wav file


  7. #22
    Master of lurking Kimberly is offline
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    Re: [Release] Harepacker resurrected

    That's the biggest QOL yet. We've been always manually calculating these darn fieldlimits, since that's the only way to do it really. This will once again help A LOT. Man, so spoiled from these updates.

    - - - Updated - - -

    By the way, here's two more bug report.

    If you export an .img and after that edit the same .img again (after testing for example, we use .img files only). Harepacker errors out and you need restart the whole .wz



    Also, if you import an .img the said .img stays permanently 'in-use' until harepacker is closed. Example, import .img > edit it > replace the imported .img and harepacker will crash because it claims the .img is in use. This even happens if you unload the .wz you imported it from.

    This totally didn't made me lose my work multiple times in past
    Last edited by Kimberly; 09-06-18 at 11:33 PM.

  8. #23
    Account Upgraded | Title Enabled! Halcyon is offline
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    Re: [Release] Harepacker resurrected

    Object reference not set to an instance of an object was the cause of nightmares for me years ago when I wz edited v83 and wanted to import String.wz Equip names from much higher versions, fixing that would make me want to start making v83 servers again almost instantly. lol

  9. #24
    Account Upgraded | Title Enabled! Angxl is offline
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    Re: [Release] Harepacker resurrected

    I dunno if maybe it's because my screen resolution is small compared to others, but I can't see everything even if I maximize the window since the 1.8 update:
    Spoiler:



  10. #25
    Hardcore Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by Kimberly View Post
    That's the biggest QOL yet. We've been always manually calculating these darn fieldlimits, since that's the only way to do it really. This will once again help A LOT. Man, so spoiled from these updates.
    you're welcome
    I know that too, been trying to import some maps myself. More coming soon, as I see a need for them.

    Will be looking at the issue you have mentioned.

    - - - Updated - - -

    Quote Originally Posted by Age View Post
    I dunno if maybe it's because my screen resolution is small compared to others, but I can't see everything even if I maximize the window since the 1.8 update:
    Spoiler:


    I'm not too sure, check if its related to DPI issue.
    Right click -> Properties -> Compatibility -> Change high DPI settings.

  11. #26
    Master of lurking Kimberly is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by LastBattle View Post
    you're welcome
    I know that too, been trying to import some maps myself. More coming soon, as I see a need for them.

    Will be looking at the issue you have mentioned.
    Since I always show videos so far let me do it with this one too, so its easier for you to replicate:

    https://kimberly.s-ul.eu/mdxEXd2m

    Basically, you can't edit the .img anymore after exporting it once.

  12. #27
    Hardcore Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    1.9.1:
    https://github.com/eaxvac/Harepacker...ases/tag/1.9.1

    -Map render: Monster & Monster name
    -Fixed map rendering issue for MapleStory ver 180++
    -Ability to load other WZFile content opened in the program (Map001.wz, Map2.wz, Mob2.wz) WzFile.GetObjectFromMultipleWzFilePath()
    -Fixed UI issue with vector
    -Fix missing directory -- FileNotFoundException when extracting .IMG …
    -Fix: Issues editing .img after exporting it


    - - - Updated - - -

    Quote Originally Posted by Kimberly View Post
    Since I always show videos so far let me do it with this one too, so its easier for you to replicate:

    https://kimberly.s-ul.eu/mdxEXd2m

    Basically, you can't edit the .img anymore after exporting it once.
    I'll look into it in a bit
    Update: fixed 1.9.1
    Last edited by LastBattle; 10-06-18 at 03:17 PM.

  13. #28
    Member chbe8041 is offline
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    Re: [Release] Harepacker resurrected

    plz can change setting file location and Add Features edit - add - wzlongproperty

  14. #29
    Hardcore Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by chbe8041 View Post
    plz can change setting file location and Add Features edit - add - wzlongproperty
    ver 2.0 now available.

    https://github.com/eaxvac/Harepacker...cted/releases/

  15. #30
    Member Arnah is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by LastBattle View Post
    For some unknowns this might help from v95. Idk if the KMS leak has the newer ones.
    Code:
    FIELDOPT_MOVELIMIT = 0x1,  
    FIELDOPT_SKILLLIMIT = 0x2,  
    FIELDOPT_SUMMONLIMIT = 0x4,  
    FIELDOPT_MYSTICDOORLIMIT = 0x8,  
    FIELDOPT_MIGRATELIMIT = 0x10,  
    FIELDOPT_PORTALSCROLLLIMIT = 0x20,  
    FIELDOPT_TELEPORTITEMLIMIT = 0x40,  
    FIELDOPT_MINIGAMELIMIT = 0x80,  
    FIELDOPT_SPECIFICPORTALSCROLLLIMIT = 0x100,  
    FIELDOPT_TAMINGMOBLIMIT = 0x200,  
    FIELDOPT_STATCHANGEITEMCONSUMELIMIT = 0x400,  
    FIELDOPT_PARTYBOSSCHANGELIMIT = 0x800,  
    FIELDOPT_NOMOBCAPACITYLIMIT = 0x1000,  
    FIELDOPT_WEDDINGINVITATIONLIMIT = 0x2000,  
    FIELDOPT_CASHWEATHERCONSUMELIMIT = 0x4000,  
    FIELDOPT_NOPET = 0x8000,  
    FIELDOPT_ANTIMACROLIMIT = 0x10000,  
    FIELDOPT_FALLDOWNLIMIT = 0x20000,  
    FIELDOPT_SUMMONNPCLIMIT = 0x40000,  
    FIELDOPT_NOEXPDECREASE = 0x80000,  
    FIELDOPT_NODAMAGEONFALLING = 0x100000,  
    FIELDOPT_PARCELOPENLIMIT = 0x200000, 
    FIELDOPT_DROPLIMIT = 0x400000,  
    FIELDOPT_ROCKETBOOSTER_LIMIT = 0x800000,
    Also if you try to overwrite a file while another program is using the wz(maple) it just gets deleted and any edits you made are lost. Should check if you can modify the file before deleting it from view? or catch the exception and readd it.
    Last edited by Arnah; 11-06-18 at 01:33 AM.
    Don't use Vertisy

    I made phoenix :smile:



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