[Release] Harepacker resurrected

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  1. #46
    Hardcore Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    [Release] Harepacker resurrected
    2.4 is now available.
    https://github.com/eaxvac/Harepacker...ected/releases



    -Fixed a possible int overflow with FieldLimit inputs from WZ
    -Get packet encryption keys from ZLZ.dll. Extras -> ZLZ ( Supports MapleShark & Odin format)
    -Fix UI when maximising WZ string search layout, Wz encryption for other MS localisation
    -Fix: Loading legacy Data.wz file (ie BGMS v40)
    ** From now on, builds will only be in x86!

    - - - Updated - - -

    Quote Originally Posted by chbe8041 View Post
    if copy too many node & paste

    repacker crash or take longer than original harepacker 4.2.4
    will look into it when I have time, including the image issue mentioned above

  2. #47
    Master of lurking Kimberly is offline
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    Re: [Release] Harepacker resurrected

    There's a lot of issues I've been having using this, since I decided use this for my first patch. Sadly there's still a lot of cases I need replicate so I can make a useful report out of this.

    Basically, I started get issues where when I added strings or added new values in life from map they appear all fine, even after saving, but it just refuses to work in-game. Nothing gets changed. This actually took me a full hour of annoyance (since I had no idea what went wrong) before I realised its this tool causing the issues, since it worked right away on vanilla repacker.

    When I get the time I try replicate some of the issues and report it here.

    Basically what I am understanding the tool see the changes, but doesn't apply them correctly, only visually in the editor. This is not always the case though, since I've also used it successfully.

  3. #48
    Member chbe8041 is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by LastBattle View Post
    2.4 is now available.
    https://github.com/eaxvac/Harepacker...ected/releases





    ** From now on, builds will only be in x86!

    - - - Updated - - -



    will look into it when I have time, including the image issue mentioned above
    thanks :)

  4. #49
    Hardcore Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by Kimberly View Post
    There's a lot of issues I've been having using this, since I decided use this for my first patch. Sadly there's still a lot of cases I need replicate so I can make a useful report out of this.

    Basically, I started get issues where when I added strings or added new values in life from map they appear all fine, even after saving, but it just refuses to work in-game. Nothing gets changed. This actually took me a full hour of annoyance (since I had no idea what went wrong) before I realised its this tool causing the issues, since it worked right away on vanilla repacker.

    When I get the time I try replicate some of the issues and report it here.

    Basically what I am understanding the tool see the changes, but doesn't apply them correctly, only visually in the editor. This is not always the case though, since I've also used it successfully.
    I'm still not facing any of such issue. Its being tested against WZ somewhere around the BB patch.
    I might try older versions some day.

    - - - Updated - - -

    Quote Originally Posted by chbe8041 View Post
    thanks :)
    Hey, do you have any links of the korean maplestory private server community? Perhaps naver, etc? (PM me)
    It'd be nice if there's any other ideas out there which I can integrate to the tool.

  5. #50
    Member Mapleleaf1 is offline
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    Re: [Release] Harepacker resurrected

    Cant to important IMG file ! just xml or wz file.

  6. #51
    Hardcore Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    2.5 is now available.
    https://github.com/eaxvac/Harepacker...leases/tag/2.5





    -Fix NullReferenceException while saving a WZ file with a new WzDirectory added
    (Missing wzIv , hash & wzFile)
    -Detect & show all map rendering error at once ( This will make map imports much easier)
    -Autocomplete SaveFileDialog FileName when saving WZ
    -Map renderer Fix: 'link' WzIntProperty path for Mob/NPC
    -Fix Map renderer: Minimaps with linked canvas
    -Fix memory leak with the map renderer
    -Render map tooltip (This will detect missing Tooltip in String.wz too while importing maps )

  7. #52
    Account Upgraded | Title Enabled! Angxl is offline
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    Re: [Release] Harepacker resurrected

    gif importing sounds amazing! no transparency allowed though? :/


  8. #53
    Ultimate Member a9965 is offline
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    Re: [Release] Harepacker resurrected

    Some WzCanvasProperty nodes still have transparency problem?
    Like Item.wz/Install/0301.img/03018065/effect/0

  9. #54
    Account Upgraded | Title Enabled! Angxl is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by a9965 View Post
    Item.wz/Install/0301.img/03018065/effect/0
    This would actually be a higher version chair, which is coded to be made into a mount. If you look in the Info, there's a property called tamingMob with an ID. This ID can be found in Character.wz/TamingMob/ID.

  10. #55
    Hardcore Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    2.6 is now available.
    https://github.com/eaxvac/Harepacker...leases/tag/2.6

    Not much for now...

    -Rendering of 'nodeInfo' in Maps (Ver 95 GMS and above. Post big-bang)
    -Fixed ReplaceDialog for Pasting of nodes [Yes, YesToAll, No, NoToAll option]. (Hitting Yes to all, Yes should work as it is)
    -Nodes will now be highlighted in red after replacing it via copy and paste.



  11. #56
    Registered Kyber is offline
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    Re: [Release] Harepacker resurrected

    Hi, i saved .png image into map.wz and when i reopen it, i face with this issue. What happend with my image?
    Last edited by Kyber; 26-07-18 at 04:15 PM.

  12. #57
    Account Upgraded | Title Enabled! Angxl is offline
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    Re: [Release] Harepacker resurrected

    Every time you import a modified or custom image/item XML and save the wz, it loses color for some reason. I hope you've been keeping backups like I have!

  13. #58
    Hardcore Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by Kyber View Post
    Hi, i saved .png image into map.wz and when i reopen it, i face with this issue. What happend with my image?
    Hi.
    What version is that? I'll look into it.

    Does manually importing an image works?

  14. #59
    Registered Kyber is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by LastBattle View Post
    Hi.
    What version is that? I'll look into it.
    Does manually importing an image works?
    Thanks for your response !
    I'm using v0.62 Wz Client ! There are image i try to use : https://i.imgur.com/nVr6UIB.png
    And yes, i was imported it by manual. Only the image saved from photoshop will have this issue. (i'm using photoshop CC 2018)
    Last edited by Kyber; 28-07-18 at 02:48 PM.

  15. #60
    Tsun.getDere(f); Tsundere is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by Age View Post
    Every time you import a modified or custom image/item XML and save the wz, it loses color for some reason. I hope you've been keeping backups like I have!
    Example of the color loss? Post a screen.



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