[RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

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  1. #46
    Hardcore Member Neptunia is offline
    MemberRank
    Dec 2013 Join Date
    105Posts

    Re: [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)
    So the new KMST files have a format/header 2050 which is unhandled. Anyone have any idea how i can start trying to get the correct pixelformats and encryption(?) ?
    Owner of IntrinsicMS, the Story Within.

    I am looking for KMST 1.2.477 setup/skill.wz. I'm willing to pay small fee for it

  2. #47
    Ultimate Member ByCreator is offline
    MemberRank
    Mar 2012 Join Date
    155Posts

    sad Re: [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    I choice the Map File and clicking Initialize and getting this error
    Click image for larger version. 

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Size:	56.1 KB 
ID:	158728Click image for larger version. 

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Views:	23 
Size:	34.8 KB 
ID:	158729Click image for larger version. 

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Views:	23 
Size:	34.5 KB 
ID:	158730
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.InvalidCastException: Unable to cast object of type 'MapleLib.WzLib.WzProperties.WzUOLProperty' to type 'MapleLib.WzLib.WzProperties.WzSoundProperty'.
       at HaCreator.Wz.WzFileManager.ExtractSoundFile()
       at HaCreator.GUI.Initialization.InitializeWzFiles(String wzPath, WzMapleVersion fileVersion)
       at HaCreator.GUI.Initialization.button1_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1076.0 built by: NETFXREL3STAGE
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    HaCreator
        Assembly Version: 2.1.1.0
        Win32 Version: 
        CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/HaCreator.exe
    ----------------------------------------
    PresentationCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1055.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1075.0 built by: NETFXREL3STAGE
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    MonoGame.Framework
        Assembly Version: 3.4.0.456
        Win32 Version: 3.4.0.456
        CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/MonoGame.Framework.DLL
    ----------------------------------------
    MapleLib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.0.0
        CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/MapleLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1055.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    HaRepackerLib
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/HaRepackerLib.DLL
    ----------------------------------------
    NAudio
        Assembly Version: 1.7.3.0
        Win32 Version: 1.7.3.0
        CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/NAudio.DLL
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    HOW TO FIX IT ? I cant EVEN OPEN V62/83/117/142/144/177.....

  3. #48
    Newbie redfalcon is offline
    MemberRank
    Oct 2010 Join Date
    3Posts

    Re: [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    A small warning to you Extractors out there;

    If you get a JIT File Path Not Supported runtime error. This is telling you that the NAME OF THE FILE you are SAVING has BANNED characters for your operating system. Example; The Maple version I am working with names some of its UI components ':.png' which while extracting is trying to be saved on my Windows PC as ':.png' and that is an issue. ()

    So Map, Character and Mob all throw this error for me, which requires finding which image it is, altering its name and then exporting.

    If anyone needs help with this specific error let me know. I may look over a list of the current bugs and see what I can do about release some small patches. I will be more focused on the Repacker/MapleLib

    - - - Updated - - -

    Quote Originally Posted by ByCreator View Post
    I choice the Map File and clicking Initialize and getting this error
    Click image for larger version. 

Name:	1.png 
Views:	33 
Size:	56.1 KB 
ID:	158728Click image for larger version. 

Name:	11111-2.png 
Views:	23 
Size:	34.8 KB 
ID:	158729Click image for larger version. 

Name:	11111.png 
Views:	23 
Size:	34.5 KB 
ID:	158730
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.InvalidCastException: Unable to cast object of type 'MapleLib.WzLib.WzProperties.WzUOLProperty' to type 'MapleLib.WzLib.WzProperties.WzSoundProperty'.
       at HaCreator.Wz.WzFileManager.ExtractSoundFile()
       at HaCreator.GUI.Initialization.InitializeWzFiles(String wzPath, WzMapleVersion fileVersion)
       at HaCreator.GUI.Initialization.button1_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1076.0 built by: NETFXREL3STAGE
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    HaCreator
        Assembly Version: 2.1.1.0
        Win32 Version: 
        CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/HaCreator.exe
    ----------------------------------------
    PresentationCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1055.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1075.0 built by: NETFXREL3STAGE
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    MonoGame.Framework
        Assembly Version: 3.4.0.456
        Win32 Version: 3.4.0.456
        CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/MonoGame.Framework.DLL
    ----------------------------------------
    MapleLib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.0.0
        CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/MapleLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1055.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    HaRepackerLib
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/HaRepackerLib.DLL
    ----------------------------------------
    NAudio
        Assembly Version: 1.7.3.0
        Win32 Version: 1.7.3.0
        CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/NAudio.DLL
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    HOW TO FIX IT ? I cant EVEN OPEN V62/83/117/142/144/177.....
    I would change it from Auto Detect, and try each individual version. The Auto Detect feature may not work on newer versions. And some of the old encryption may still partially or fully function.

    Also make sure you are in Administrator mode.

    Last but not least try using Unmodified WZ files. As some editing could cause logic errors.

    What that error is saying is;

    HaSuite found a OUL, normally a path directing to a repeating/reused sound/image. And there is some issue either locating the actual sound and converting it into a sound. (Like saying there is a sound there that is not or that was deleted by accident)

    If you really want to know what is causing this you need to recreate the situational environment. Try extracting each part until you locate which specific area causes the error and then analyze until you find that OUL and that specific Sound file. Looking at the contents of those should make the problem obvious. Most JIT, in this case, errors are due to changes in the structure and data being parsed.
    Last edited by redfalcon; 16-11-17 at 04:59 PM.

  4. #49
    Kaotic Owner resinate is offline
    Alpha MaleRank
    Oct 2005 Join Date
    no mans landLocation
    2,374Posts

    Re: [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    your creator tool is missing screen edge FH the blue box

    also ur hacreator isnt saving in v83 standards when picked, its saving in v111+
    Last edited by resinate; 23-07-19 at 02:04 PM.

  5. #50
    Kaotic Owner resinate is offline
    Alpha MaleRank
    Oct 2005 Join Date
    no mans landLocation
    2,374Posts

    Re: [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    ok im gonna rant on this tool. Is this version some sort joke or attack on us wz editors.

    1. IMG dumping and importing does nothing but insert blanks
    2. When dumping xmls and importing them they add random letters all over the place.
    3. wz files get corrupted if u import and export anything even if u dont edit it.

    how could say this is final when tool is 100% useless. im glad that ppl are out re-releasing ur 3.3 version cuz at least we could do something with that version.
    Last edited by resinate; 11-08-19 at 07:23 PM.

  6. #51
    Newbie maol3 is offline
    MemberRank
    Oct 2019 Join Date
    1Posts

    Re: [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    It's not possible to create maps with different tilesets, is it? Trying to copy stuff from one of Nexon's maps getting this error. Also wondering if it's possible to create teleport zones, i.e. bottom of maps, to teleport the player up again?



    - - - Updated - - -

    Also, bringing the clouds in front of the tiles seems to not be possible. Unless I'm wrong?


  7. #52
    Member Masaaku is offline
    MemberRank
    Sep 2018 Join Date
    89Posts

    Re: [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    Background images have a tick box called "Foreground" or something. That will bring background images to the front of the map instead.
    In order to use multiple tiles, they have to be in different layers.
    (I.E. grassySoil on layer 0, darkgrassySoil on layer 1.)
    If I recall correctly, those clouds are objects, correct? They have to be on a layer above the object/tile/whatever you're trying to cover.
    (OR; same layer but a higher "Z" value.)
    Yeet.
    kek.

  8. #53
    Member Masaaku is offline
    MemberRank
    Sep 2018 Join Date
    89Posts

    Re: [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    Quote Originally Posted by resinate View Post
    ok im gonna rant on this tool. Is this version some sort joke or attack on us wz editors.

    1. IMG dumping and importing does nothing but insert blanks
    2. When dumping xmls and importing them they add random letters all over the place.
    3. wz files get corrupted if u import and export anything even if u dont edit it.

    how could say this is final when tool is 100% useless. im glad that ppl are out re-releasing ur 3.3 version cuz at least we could do something with that version.
    Literally one of the dumbest posts on here.

    You realize he's the creator of the repacker and the editor, right? Without him, none of the forks would be where they're at.

    He calls it the final release because he stopped developing it. This is the FINAL of the official variation of HaSuite.

    Annnnnnnd, I have none of the errors you speak of when using these specific tools... So it sounds like a you problem?
    Yeet.
    kek.

  9. #54
    Member Lichtmager is offline
    MemberRank
    Sep 2019 Join Date
    VenezuelaLocation
    62Posts

    Re: [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    Maybe this is not going to have a single reply but i'm having trouble when i try to open both of the exe..

    I used the hasuite previously on win7 x32 bits and worked fine, but now i switched from x32 to x64 and it doesnt work now.
    It simply show in a blink the loading circle of window when i double click on it and does nothing else.. It appears also in a blink on the task manager and dissapear just as fast as it shows..
    i have all the drivers and all the vc installed as well as the minimum framework that is needed to run it..

    Any fix for this?
    Inseki Yori Mo, Kira!☆



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