Pokémon

Everything for Pokémon private servers: source code, releases, tutorials and setup help from an active community.

Development

Pokémon development discussion: work-in-progress builds, custom features and technical questions from the private server dev community.
Threads
92
Messages
1.8K
Threads
92
Messages
1.8K

Releases

Pokémon server files and source code: browse community releases, client files and full downloads.
Threads
137
Messages
6.5K
Threads
137
Messages
6.5K

Tutorials

Pokémon server setup guides: step-by-step tutorials for compiling, configuring and launching your own server.
Threads
18
Messages
677
Threads
18
Messages
677
About Pokémon

Pokémon - discussion, questions and releases from the RaGEZONE community, covering v3.

RaGEZONE has run since 2001 as a development community rather than a download site: the threads here are the working notes, releases and troubleshooting of people building servers.

Pokemon private server files, sources and setup guides span browser games and Java client-server builds. Releases include a browser-based PokeMMO server and client on Node.js with MongoDB, the Pokemon-Area browser source, the Pokemon-Sky modification of it, plus Pokeworld and Pokemon World Legends spinoffs. The PokeNet/Pokemonium line covers PokeNET SVN, the Anomis repack, Pokemon Green and PokeAres; other sets include Helios, Pokemon Vortex/Crater, Cyrus (the Pokemon Emulator Project), VB6 Eclipse Origins engines and the Markz88 RPG Maker XP starter kit on RMX-OS. PokeNet setup calls for MySQL, JRE, JDK and Navicat, with ports 7001, 7002, 7005 and 3306 forwarded; VB6 sets install runtime files first. Threads run 2007 to 2026.

Builds covered here v3

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