Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Pokenet Add Animated Pokemon

Experienced Elementalist
Joined
May 28, 2012
Messages
289
Reaction score
51
Hi, my Question is: How to add Animated Pokemon Sprites to the Pokenet?
I have all 493 Animated Pokemon Sprites, but how to add them?
Thanks for help :3

*I can post the Link to the Animated Sprites here if someone need them :D
 
Joined
Jul 29, 2012
Messages
527
Reaction score
71
I think that the current animation thing jsut acts liek a timer that cycles through all the images in the list. So, you'd have to find out how to work that or create your own method like it.
 
Experienced Elementalist
Joined
May 28, 2012
Messages
289
Reaction score
51
Hm i think i must add a function like => When Battle starts => Get ID of wild Pokemon => Get the Picture (.gif) from the ID of the Pokemon => Animation Play 1 time (at the right Screen Position)...?
I can't code in Java mhhhhh :/
 
Experienced Elementalist
Joined
May 28, 2012
Messages
289
Reaction score
51
LoL in the Src (Poke Animation)
//TODO: Animate!
Ok i try to fix this and import all Animations ufffffff :D!
 
Newbie Spellweaver
Joined
Aug 9, 2012
Messages
69
Reaction score
10
Their is a timer that comes with the source that they use to animate walking etc.
 
Experienced Elementalist
Joined
May 28, 2012
Messages
289
Reaction score
51
Yeah i already Know this but i'll wait till your recode is finish Near, in this time i start Learning the Basis of java and the ground of pokenet :)
Pokenet didn't has a pokedex implemented, right?
 
Last edited:
Elite Diviner
Joined
Sep 18, 2009
Messages
414
Reaction score
149
I'll probably try to implement the Pokedex. Also, could you share the animations with me? I'll try to sort it out! :)
 
Experienced Elementalist
Joined
May 28, 2012
Messages
289
Reaction score
51
The Link includes all 649 Pokemon (back and front) Sprites+Animations+Shiny Animations &&&& All Pokemon 649 Cries;)

The file is very big :O ==>
 
Last edited:
Experienced Elementalist
Joined
May 28, 2012
Messages
289
Reaction score
51
Nice to hear *-* i Do my best to support your recode :)
 
Joined
Aug 16, 2006
Messages
1,251
Reaction score
199
meaning you would either

A. code the client to accept .gif animated sprites

or

B. decompile all the sprites and make a (at least 6) framed images with coordinates to each section of the image for the client to pull from.
 
Experienced Elementalist
Joined
May 28, 2012
Messages
289
Reaction score
51
meaning you would either

A. code the client to accept .gif animated sprites

or

B. decompile all the sprites and make a (at least 6) framed images with coordinates to each section of the image for the client to pull from.

I think Option A is the better way Default ;)
 
Experienced Elementalist
Joined
May 30, 2008
Messages
255
Reaction score
7
the game engine does not support gif files so al animated scripts will have to be done in the same way as the char sprites....
 
Banned
Banned
Joined
May 6, 2009
Messages
111
Reaction score
19
Was this ever completed? If so can I please have the source?
 
Back
Top