If you still need Hoenn Maps, check out my thread. I just released all the ones I had.
This is a discussion on Hoenn Region within the Development forums, part of the Pokémon category; Im currently working on the hoenn region. I have 16/16 town maps done I also have someone else working on ...
Im currently working on the hoenn region.
I have 16/16 town maps done
I also have someone else working on the route maps that go in between the towns.
After I'm done with all 16 town maps I'm going to make the gym, pokemon center and pokemart maps along with there NPC's.
Ill post what I have done so far.
After that Ill be helping my partner with the route maps since there alot of them.
Edit:12_5_11
Created my firsy gym interior, Ill test it out when I get home......if it works I'll post it.
Edit 12_6_11
I would like to reserve x(-60 to -105) y(30 to 50)
x(-60 to -90) y(30 to 50) is for the main portion of the map.
x(-91 to -105) y(30 to 50)is for all the interior maps and crap like that.
Edit 12_9_11
Hoenn badges added
fixed gym leader levels
1 gym leader tested
EDIT 12_14_11
All 8 gym maps are completed, but I still need to create the accompanying NPC Files
Last edited by kejopo1; 14-12-11 at 06:40 PM.
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If you still need Hoenn Maps, check out my thread. I just released all the ones I had.
It's the first post in the Release section.
Link:
http://forum.ragezone.com/f705/relea...1/#post6686254
Off Topic: Just finished Nuvema Town.
Thanks for the link, Ill take a look at it.
Edit:
After taking a look I'm still glad I redid the town maps, the town maps in that release.....in my opinion look worse than mine and some of them are missing tilesets which is cause tiled(mapping program) to have a fit. On the other hand most of the route maps I have seen at least look nice. What I'll probably do is still have my partner make new map files for the routes. Then copy and paste the released map into the new file(after makeing sure both files have the same sprites open). The only reason I'm doing this is because the maps from that release pack don't have the same underlining syntax/formatting for the pokemon that can be found on that map.
Last edited by kejopo1; 04-12-11 at 05:49 PM.
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Does anyone no how to change the box size for the trainer stat box that shows the badges, also does anyone know how to show badges that arn't part of johto or kanto, specifically hoenn.
So heres what little I know. The hoenn badges are numbered in game as 16-23. There are 50ish zeros and ones in the database that represent whether you have a badge or not. Ex 0100000etc means you only have the second badge and nothing else. In game there are only spots enough to display badge 0-15. I know theres a ui file somewhere in the client folder that mentions the stat panel......and dimensions though I'm not sure exactly what to edit.....plus I'm fairly certain at best that will only make the box bigger and the badges would still not be there.
Let me know if you need more clarification on what I'm asking.
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This is all handled in the client's source. In fact, the original developers of the source set this aside in the instance that they actually finished the game and added Hoenn/Sinnoh/Orange Islands, etc.
Once you enable the all regions (which is currently set to false) it will automatically update the trainer information box and display the badges.
To enable it go to
Client > src > org > pokenet > client> ui > frames playerinfodialog.java
search for
change that to:Code:final boolean ALL_REGIONS = false
save, compile and try it out.Code:final boolean ALL_REGIONS = true
Last edited by PokeOrb; 06-12-11 at 05:09 AM.
Sound promising.....but when I open that file I don't see that line of code.....are you sure its the playerinfodialog.java file?
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Thanks, I see it .......I most be going senile in my old age........
I'll test it out when I get home.
I added one hoenn gym yesterday, and I tried battling the gym leader to see if I could get the badge........I set her pokemon to like lv 15 for testing purposes.....got into the fight and she pulled out level 80.....I managed to kill 3 of them with my lvl 28 charmeleon.....but still ended up loosing.......any ideas on y the pokemon would be at lvl 80? I remeber somewhere seeing that after recieving the badge and rechallenging the gym leader that there pokemon wil be at 80........Is there another place beside the npc file where you have to edit the gym leader/add a gym leader?
Let me know if you need more info or if the questions don't make sence.
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Yah lol...... I got lucky they kept using not damage techniques.....of course when they finally hit him they one shotted him.....
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I'm not at my computer, but I think it's like client.pokenet.org.feature>nonplayerchar.java
Or like backed.feature idk, that handles all npcs and will tell u the clauses for the pokemons levels
Posted via Mobile Device
The gym leader's Pokemon were level 80s because you gave yourself 8 badges. In the source, the original developers coded it so that if you had more badges, the Pokemon would get harder so you wouldn't blow through the game so fast.
this is handled in nonplayerchar.java as -Default said.
Server > src > org > pokenet > server > backend > entity > nonplayerchar.java
search for:
You'll find this code:Code:public Pokemon [] getParty(PlayerChar p) {
This code declares that if you have 8 badges, the Pokemon will be set to level 80 since you're well trained.Code:public Pokemon [] getParty(PlayerChar p) { Pokemon [] party = new Pokemon[6]; Pokemon poke; int level; String name; Random r = DataService.getBattleMechanics().getRandom(); if(isGymLeader()) { if(p.getBadgeCount() > 7) { /* If a player has 8 badges, level 80s all round */ for(int i = 0; i < 6; i++) { name = (String) m_possiblePokemon.keySet().toArray()[r.nextInt(m_possiblePokemon.keySet().size())]; level = 80; poke = Pokemon.getRandomPokemon(name, level); party[i] = poke; } } else { /* If a player hasn't got 8 badges, give them normal levels */ for(int i = 0; i < m_minPartySize; i++) { name = (String) m_possiblePokemon.keySet().toArray()[r.nextInt(m_possiblePokemon.keySet().size())]; level = m_possiblePokemon.get(name); poke = Pokemon.getRandomPokemon(name, level); party[i] = poke; } }
to change the level they when you get 8 badges search for:
and changeCode:name = (String) m_possiblePokemon.keySet().toArray()[r.nextInt(m_possiblePokemon.keySet().size())]; level = 80;
to whatever level you want them for (if you're using it for testing purposes, try something like 5 or 10, lol.Code:level = 80;
If you want to change the badge amount:
Change the 7 to whatever amount of badges you want .Code:if(p.getBadgeCount() > 7) {
Thanks pokeorb u saved me a lot of typing.
If you like my posts, then push the damn button!
throw new PokemonException(); //Gotta catch 'em all