Newbie Spellweaver
- Joined
- Jan 20, 2014
- Messages
- 5
- Reaction score
- 6
Hello! I am known as Silver, or otherwise as Matt N.
I am known as the creator of Pokemon: Den of Ages, a moderately successful ORPG that was written in Vb6.
(I've noticed the source floating around on here. I don't want to keep developing that game, so please don't ask me for help with it.. Thank you! Here's a
You must be registered to see links
of what the game used to be like.Since the old engine started falling apart and wasn't compatible with newer versions of Windows, I have decided to stop work on it to start on a new engine. I'm coding it from scratch in C#. The new game is to be named PokeStory.
My game project is at located at
You must be registered to see links
Brief summary:
PokeStory is a bold MMO that takes place in a unique world of Pokemon. Two factions exist in our world of Pokemon. The Imperial Order of Taeyl (simply, The Empire) and The Guilds of Sylvenia (simply, The Guilds). Players must pick one of the two factions to align themselves with. I am not striving for "Good vs. Evil" with this concept, but rather two governmental organizations that exist independent of each other.
You can find more information
You must be registered to see links
on my forums.Some features (off the top of my head) include:
- Customizeable Players: Choose your hair style, outfit, and even hats to customize your overworld sprite.
- One Generation At a Time: What this means is when the game first goes public, only gen 1 will be available. Each generation will be added after that one at a time.
- Separate start zones: Communication between the Empire and the Guilds are going to be kept to a minimum. Therefore, it is crucial that each faction gets a separate start zone.
- Custom World: We plan to create an entire, literal new world of Pokemon. I want to incorporate the style of gameplay we know and love from the handhelds with the style of a typical RPG mixed with MMO elements to create a perfect blend of Pokemon, RPG, and MMO aspects. It has been a huge ambition of mine since middle school.
- Automated Tournaments: We plan to include a system of play that will automatically handle tournaments.
- Encouraged PvP: Separating players into two different factions adds to the flavor of the world as well as create opportunity for new friendships and encouraging rivalry. Because of that, we can create more fun PvP content than would normally be possible.
- And much more that escape me right now!
I have started to make significant progress on this new game engine I am writing to create a Pokemon Game. I am currently looking for many graphical persons to help me create content to put to my code to make a good looking, well functioning game.
I've taken the liberty of listing each position I would like filled on my forums. To look at these, you DO NOT need to sign up for the forums.
You must be registered to see links
I only communicate via emails about this type of thing. My email address is in each thread that proclaims for help.
I have a lot planned for this game, but I'm spoiling details only a little bit at a time. I plan to write up a list of expected features in the next few days. I'll add them to this thread, if it generates any interest.
We can't pay you. I'm sorry, as I'm not doing this for money, there is no money to be made. Later on, we might start considering options for pay, but that's a long time from now.
I do have a few videos if you're curious to see whats been done so far. They're uploaded to YouTube. You can find them
You must be registered to see links
.I don't mind answering any questions you might have! In fact, I encourage them. Just try to keep the questions about the job details to emails.
Progress:
- Map editor (without map attributes yet)
- Map system with attributes (attributes implemented, logic in the works)
* Attributes that work: Block, Warp
- Dynamic scrolling maps (maps stop scrolling when you approach the edge of it)
- Networking with a packet system
- Basic chat system
- Player characters on maps, including other connected players
- A version system to keep older clients from connecting to a newer server
- MySQL connectivity; load all important Pokemon information from a veekun database
- Player registration; also, player data loads and saves from the database
- Battle System (
You must be registered to see links
): pokemon objects are written out, players can own pokemon, battle screen layout is done, pvp battles work, damaging moves are working, major status effects implmented, stat boosters and reductions implemented, healing moves work, Pokemon and moves gen 1-6 are useable... about 65% complete- Item System Skeleton added, all that's left here is the logic to each individual item.
- NPC system fully implemented. Just waiting to do test runs with NPCs, now.
Attachments
You must be registered for see attachments list
Last edited: