/site/main.out.js -> Line 1280 ish or Find: ,drawPlayerPokemon: function(ctx) {
-> Replace ctx.moveTo(60,96);
ctx.lineTo(188,96);
ctx.lineTo(188,224);
ctx.lineTo(60,224);
ctx.lineTo(60,96);
-> With ctx.moveTo(10,96);
ctx.lineTo(188,96);
ctx.lineTo(188,224);
ctx.lineTo(10,224);
ctx.lineTo(10,96);
/site/main.out.js -> Line 1289 ish or Find: if(this.pokemonFainted) {
-> Replace if(this.pokemonFainted) {
if(pokemmo.Renderer.numRTicks - this.pokemonFaintedTick <= 5) ctx.drawImage(this.curPokemon.backsprite.obj,60,96 + (pokemmo.Renderer.numRTicks - this.pokemonFaintedTick) * 30);
} else ctx.drawImage(this.curPokemon.backsprite.obj,60,96 + ((this.step == pokemmo.BATTLE_STEP.BATTLE_STEP_ACTION_MENU || this.step == pokemmo.BATTLE_STEP.BATTLE_STEP_FIGHT_MENU) && (this.now + this.randInt) % 600 < 300?2:0));
-> With if(this.pokemonFainted) {
if(pokemmo.Renderer.numRTicks - this.pokemonFaintedTick <= 5) ctx.drawImage(this.curPokemon.backsprite.obj,10,86 + (pokemmo.Renderer.numRTicks - this.pokemonFaintedTick) * 30);
} else ctx.drawImage(this.curPokemon.backsprite.obj,10,86 + ((this.step == pokemmo.BATTLE_STEP.BATTLE_STEP_ACTION_MENU || this.step == pokemmo.BATTLE_STEP.BATTLE_STEP_FIGHT_MENU) && (this.now + this.randInt) % 600 < 300?2:0));
/site/main.out.js -> Line 1344 ish or Find: ,renderEnemy: function(ctx) {
-> Replace ctx.moveTo(290,30);
ctx.lineTo(418,30);
ctx.lineTo(418,158);
ctx.lineTo(290,158);
ctx.lineTo(290,30);
->With ctx.moveTo(260,20);
ctx.lineTo(418,20);
ctx.lineTo(418,158);
ctx.lineTo(260,158);
ctx.lineTo(260,20);