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PokeMMO Server+Client (Browserbased)

Junior Spellweaver
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Too much lag in same computer for me, I always get DC when changing map or when I'm about to fight. Could it be my computer that is very slow?

I think its your computer. So far I've had no problems with the game.
 
凸(ಠ益ಠ)凸
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Figured out how to display recaptcha public.

1.Create a recaptcha account -
2.Go to you -> site -> js -> Edit -> main.out.js
3.Search ->
Code:
src="http://www.google.com/recaptcha/api/challenge?k=6Lfxuc4SAAAAAJmKHMi1LS1DkjXj18CvHbd_geFW&ajax=1
4.Replace this with your public key
Code:
6Lfxuc4SAAAAAJmKHMi1LS1DkjXj18CvHbd_geFW

Also for the redone sprites i did for Male and Female.
Thought id post it again, since not very many people read most of the posts.
http://forum.ragezone.com/f705/pokemmo-server-client-browserbased-878301/index2.html#post7247319

@LokoRed yes this can be played online, but the game isn't completed.
 
Last edited:
Experienced Elementalist
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Any Resources/Fixes etc. will be integrated to the beginning of the thread.

So please support this Project and share all your solutions and fixes!
 
凸(ಠ益ಠ)凸
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Any Resources/Fixes etc. will be integrated to the beginning of the thread.

So please support this Project and share all your solutions and fixes!

Sounds like a plan
 
Experienced Elementalist
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Yes the plan to create a damn full working pokemon mmorpg!;)
 
凸(ಠ益ಠ)凸
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anyone have the full tileset?
 
Initiate Mage
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People, I gave it a vps to DeathLord so he can set up a server with these files. If all goes well, we will have a public server to test :)
 
Junior Spellweaver
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So I did some testing. I'm not sure if anyone's brought this up yet, but unless there's a way that I don't know of yet, trading and battling between two players is not added.

I did see there was a list of critical features that aren't yet implemented. There is some code already started for some, like NPC's and Items/Shops.
 
凸(ಠ益ಠ)凸
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So I did some testing. I'm not sure if anyone's brought this up yet, but unless there's a way that I don't know of yet, trading and battling between two players is not added.

I did see there was a list of critical features that aren't yet implemented. There is some code already started for some, like NPC's and Items/Shops.

Deathlord17 did but didn't mention the pvp/trading, Since if their's no bag, there nothing to trade.
http://forum.ragezone.com/f705/pokemmo-server-client-browserbased-878301/index2.html#post7245296

Does anyone have the full tilesets for firered?
 
凸(ಠ益ಠ)凸
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How to set it up online

Code:
[B]1. Uploaded Folders to htdocs/www
-Regserver
-Server
-Site
2.Edit Ip's from 127.0.0.1 to your Ip
-Regserver -> Regserver.node.js
-Server -> Server.out.node.js
-Site -> JS -> Main.out.js
3.Edit Recaptcha to work Online
-Create Recaptcha Account
-Follow Guide on forum xD[/B]
4.Open Ports
-80
-2827
-2828
-27017
 
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Ok, so the server on the vps i was given works from the localhost, but for some reason the client cannot connect to the server from any other computer. I'm trying as much as i can as often as i can.
 
凸(ಠ益ಠ)凸
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Ok, so the server on the vps i was given works from the localhost, but for some reason the client cannot connect to the server from any other computer. I'm trying as much as i can as often as i can.

w/e you have time, get on skype and ill set it up.
 
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