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The Headquarters Discuss, RaGESCAPE - Now Open at RaGEZONE Updates forum; Check out the new section, [Only Registered and Activated Users Can See Links. Click Here To Register... ] For more ...




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RaGESCAPE - Now Open
 
 
ßσяи.тσ.яαgз

Rank: Supervisor


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Blog Entries: 1
 
Join Date: May 2007
Location: Toronto, ON
Posts: 3,533
09-27-2008, 05:22 PM
 
Check out the new section,



[Only Registered and Activated Users Can See Links. Click Here To Register...]



For more infomation on how to download the client, please check out:

[Only Registered and Activated Users Can See Links. Click Here To Register...]


We hope to see you guys online and having fun!


To Login:

1. Download Client
2. Extract it anywhere
3. Execute(run) run.bat
4. Login with any username+pass

DO NOT CLICK CREATE ACCOUNT, We have instant register.

Last edited by TheAJ; 11-02-2008 at 05:09 AM.
 
 
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RaGEZONE is proudly sponsored by
 
ßσяи.тσ.яαgз

Rank: Supervisor


Reply With Quote
Blog Entries: 1
 
Join Date: May 2007
Location: Toronto, ON
Posts: 3,533
10-17-2008, 09:56 PM
 
[Only Registered and Activated Users Can See Links. Click Here To Register...]


You can now experience the new website, at [Only Registered and Activated Users Can See Links. Click Here To Register...]

You can now report bug on the website, create an account, find out information on ragescape, and donate there aswell!

Please do take a visit.




We have also gotten some serious updates that make the excitment grow,

Magic
+ GFX Has been implemented
+ Emote has been implemented
+ Server now has a magic handler
+ Alching

Woodcutting
+Can cut wood
+ Normal Trees
+ Oak Trees
+ Maple Trees
+ Yews Trees
+ Magic Trees
+ Gain WC Levels
+ Emotes
+ GFX
+ Projectiles

Mining
+ Projectiles
+ Mine a rock
+ Prospect
+ GFX
+ Emote

NPC's
+ NPC Combat ( 100% )
+ NPC Defence ( 100% )
+ NPC's are on wildy map
+ NPC require map update if you load a new piece of map
+ NPC's Spawn momentarily without admin handling
+ NPC's give flowing exp
+ NPC's dies without any harm to players or server


Leveling Enhancments
+ Shows interface
+ GFX
+ Emotes
+ Arrays

Crashing Fixes
+ NPC Combat Crash Fixed
+ Player Combat Crash Fixed
+ P v N Fixed
+ P v P Fixed
+ N v P Fixed
+ Players are nulled after death
+ Npcs are nulled after death
+ Users un-face foe after death
+ Users d/c if crashing is about to occur

Login Enhancments
+ Player facing is redone
+ Players who are new are inverted at registration
+ Players login with safety array ( so there is no login crashes )
+ Speed improvments
+ Users with corrupt info are backed to the latest restart
+ Players are notified if they are banned and cannot login
+ Players who are muted will not be able to talk
+ Options default at login
+ Kill users if nulled during login
+ Players stay nulled at login untill they talk
+ Disconnects any user using a hack client

Economy
+ Users have to pay to recieve a command item
+ Money given at registration


Misc
+ Item array
+ item examine from cfg
+ Banned users from ban list
+ Mute
+ Unmute
+ Kick
+ Delete user without problems
+ Admin commands
+ Mod commands
+ User Commands
+ User edit in-game editing
+ Player pullback
+ Coords offset
+ Prayer 100%
+ NPC Interfacing
+ Deleting p.interfaces after 0 prayer
+ NPC Basic* drop
+ Login Process formated
+ When logging in, client crashes without reason Fixed*
+ Delete grounditems after no activity 300s
+ Processing via engine.java & server.java & player.java
+ Kill connection if too much packets send towarrds raw log
+ Null players without ping bounce back
+ Several coord errors
+ Players can attack NPC's ( Most npcs on ragescape, except shops and other info npcs )
+ Players now receive exp according to thier combat level, skill level and weapon.
+ Players receive exp amount on how much they hit
+ Player coords are reverted when dead
+ Items drops only if you have a skull over your head

+ User Commands ( pset, runes, and other rich-ish commands have been removed )
+ User Starter kit when you register
+ Map Cleanup

+ Items are now stable when worn
+ Server congestion at ip collecting is no longer needed, ( disabled )
+ Login parsing
+ Logout Parsing, looking and session cutting
+ Connection valve uses 2 threads instead of 1 to comply with packet collection
+ Server engine is faster ( Uses a more smoother method )
 
 
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