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Baghdad All MOBS & All Skill Original Work

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also im having problem with objcommon, it drops me a table when gameserver loads

Cannot find assoc item with PACKAGE_ITEM_CH_SWORD_01_RARE smth like that,changed ids liek 5 times and still drops that crap. idk whats wrong there xD

i had double kidemonas^^

now the game server loads and after loading closes immediately

its due to refnest-.-
 
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In the Emperor name
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ofc, you need to change a lot of refnest ids
is made for my db, on others dbs it points to structures or even potions
you need to replace nestids and objids

check if you dfont have duplicates ids on objcommon
 
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i didnt had double ids i just had double kidemonas, that caused some poop, but i've already fix that.
Now only the problem is with refnest, because when i add the lines the gameserver closes immediately after it loads. and the rest stuff i''ve tried i wrote u in pm.
 
In the Emperor name
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ohh, one important thing about my refnest, my sql is config to take "." as decimal separator not ",", as you can see tables here uses ",", maybe for that my refnest is crashing your server
 
In the Emperor name
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lame joymax not releasing all new bosses... this are some of them
(for now, you can simple copy one existing mob/boss and change the bsrs: mob\arabia\geenie.bsr , mob\arabia\launatune.bsr , mob\arabia\venefica.bsr)
SRO[2013-01-10 22-21-58]_09 - Baghdad All MOBS & All Skill Original Work - RaGEZONE Forums SRO[2013-01-10 22-29-20]_76 - Baghdad All MOBS & All Skill Original Work - RaGEZONE Forums SRO[2013-01-10 22-32-57]_74 - Baghdad All MOBS & All Skill Original Work - RaGEZONE Forums
later i try to create some custom skills for them, or you can use any skill you want
 

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the client dose not work with me :(

any Ideas ?
 
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for gameserver crash:
PHP:
USE SRO_VT_SHARD
GO
update _RefSkill set Param12 = 0 , Param13 = 0, Param14 =0, Param15 = 0, Param16 = 0, Param17 = 0
, Param18 = 0 , Param19 = 0, Param20 = 0, Param21 = 0, Param22 = 0, Param23 = 0, Param24 = 0
, Param25 = 0, Param26 = 0, Param27 = 0, Param28 = 0, Param29 = 0, Param30 = 0
where Basic_Code like 'MSKILL_AR_%'
select * from _RefSkill where Basic_Code like 'MSKILL_AR_%' ORDER BY ID ASC
 
In the Emperor name
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do it way more easy, use the original refnest of first page and put any id you want on nestid
 
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ok i've added them, but when gameserver loads it closes immediately =s
 
In the Emperor name
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you use the same ids for mobs on objcommon as the ones in first page? or you changed them?
 
In the Emperor name
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and you changed it too on refnest (refnest points to objcommon ids)?
to check how is going, post here the first 2 arabia mobs on your db and the refnest / reftactics of them
 
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mobs

1 100200 MOB_AR_BARUSWOLF_ADONIS1 ??? ??? MOB_EU_BARUSWOLF SN_MOB_AR_BARUSWOLF_ADONIS1 xxx 0 1 1 2 1 1 5000 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 692 0 0 0 0 0 9 41 105 0 17 0 mob\arabia\baruswolf_adonis1.bsr xxx xxx xxx xxx 30100
1 100201 MOB_AR_BARUSWOLF_ADONIS1_CLONE ???? ?? MOB_EU_BARUSWOLF SN_MOB_AR_BARUSWOLF_ADONIS1_CLONE xxx 0 1 1 2 1 1 5000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 655 0 0 0 0 0 9 41 80 0 13 0 mob\arabia\baruswolf_adonis1.bsr xxx xxx xxx xxx 30101



few lines of refnest

41060 2010 71018 24146 1889,04 -431,19 338,17 0 100 500 10 1 3 3 0 1 0
41061 2010 71018 24147 362,72 -430,72 615,57 0 100 500 10 1 3 3 0 1 0
41062 2010 71018 24147 837,43 -403,69 1097,34 0 100 500 10 1 3 3 0 1 0


and reftactics r as in the theard
 
In the Emperor name
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ok, this is how it works at objcommon:
1 100200 MOB_AR_BARUSWOLF_ADONIS1 = service mobid mob_name

at tactics:
71018 46000 = tacticsid mobid

at refnest :
41060 2010 71018 = nestid hiveid tacticsid


and so on
 
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ok, this is how it works at objcommon:
1 100200 MOB_AR_BARUSWOLF_ADONIS1 = service mobid mob_name
at refnest :
41060 2010 71018 = nestid hiveid mobid

41060 2010 71018 must be 41060 2010 100200 to match your db

and so on

theres only 27 diffrent mobid's on refnest, and theres 42 new mobs on objcommon, how do i deal with it?:D
 
In the Emperor name
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check the last post, forgot to put the tactics part
 
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