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- Oct 12, 2011
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Hi guys, its been a while since my last release. Much asked in pm about it, so I decided to release.
The numbers with red can be different at your database, so in order to get it fully working, you may have to change them.
_RefSkill
Notice, that one of the last 3 skills crashes the game, the other 2 does not do anything, so use the first 5. After copied to _RefSkill, get the IDs, and you will have to use them at the following line which will go to _RefObjChar.
_RefObjChar (Dont forget to change the skill ID's, because those are my IDs)
The id here is 18891, but in the db, you may have different, so to get the right id, run this:
You have to put this, to the end of the following line, which will goes to _RefObjCommon:
_RefObjCommon (Dont forget to change the ID at the end)
DB Side finished, only client side left. Use my stored procedure to get the lines for characterdata:
http://forum.ragezone.com/f722/sql-script-media-pk2-816898/
After you executed the SP, run this query:
Copy the result and add it to the CharacterData45000.txt
Also don't forget to add the skills to Skilldata35000.txt, you dont need any modifcations, just simply copy from your DB, notice that it is encrypted, so use Xia's Decrypter to edit it.
Data, Particles, and skilleffect.txt from ksro:
For the name, add a new line to textdata_object.txt, I think anybody can do it.
Press like if I helped.
The numbers with red can be different at your database, so in order to get it fully working, you may have to change them.
_RefSkill
Code:
1 [COLOR="#FF0000"]33788[/COLOR] 0 MSKILL_ARABIA_KIDEMONAS_ATTACK01 ????? ?? ?? xxx 0 120 2 0 0 0 1228 1272 3000 3000 0 0 0 1 0 50 1 1 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 xxx xxx xxx xxx xxx 100 80 0 6386804 6 100 11765 13579 100 28003 2 1 6645362 1 2 100 5 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 [COLOR="#FF0000"]33789[/COLOR] 0 MSKILL_ARABIA_KIDEMONAS_ATTACK02 ????? ?? ??(??) xxx 0 120 2 0 0 0 1967 1033 3500 3500 0 0 0 1 0 100 1 1 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 xxx xxx xxx xxx xxx 100 80 0 6386804 6 100 11765 13579 100 28003 2 1 6645362 1 1 150 5 0 24 29556 2000 40 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 [COLOR="#FF0000"]33790[/COLOR] 0 MSKILL_ARABIA_KIDEMONAS_ATTACK03 ????? ??(??) xxx 0 120 2 0 0 0 1498 1502 3500 3500 500 0 0 1 0 150 1 1 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 xxx xxx xxx xxx xxx 100 80 0 6386804 10 100 16901 18715 100 28003 2 1 6645362 1 2 100 8 0 24 25205 260 50 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 [COLOR="#FF0000"]33791[/COLOR] 0 MSKILL_ARABIA_KIDEMONAS_ATTACK04 ????? ??(??) xxx 0 120 2 0 0 0 2597 1403 4500 4500 0 0 0 1 0 50 1 1 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 xxx xxx xxx xxx xxx 100 80 0 6386804 10 100 16901 18715 100 28003 2 1 6645362 1 1 100 8 0 24 1668509796 15000 50 12 3141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 [COLOR="#FF0000"]33792[/COLOR] 0 MSKILL_ARABIA_KIDEMONAS_ATTACK05 ????? ??2(??) xxx 0 120 2 0 0 0 1500 1500 3500 3500 500 0 0 1 0 200 1 1 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 xxx xxx xxx xxx xxx 100 80 0 6386804 10 100 16901 18715 100 28003 2 1 6645362 1 2 100 8 0 24 25205 260 50 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 [COLOR="#FF0000"]33793[/COLOR] 0 MSKILL_ARABIA_KIDEMONAS_ATTACK06 ????? ?? xxx 0 120 2 0 0 0 1804 1462 4000 4000 0 0 0 1 0 200 1 1 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 xxx xxx xxx xxx xxx 100 80 0 6386804 6 100 11765 13579 100 28003 2 1 6645362 1 4 100 8 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 [COLOR="#FF0000"]33794[/COLOR] 0 MSKILL_ARABIA_KIDEMONAS_ATTACK07 ????? ??(HP 50%) xxx 0 120 2 0 0 0 0 4000 4500 4500 0 0 0 1 0 150 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 xxx xxx xxx xxx xxx 100 80 0 1936945013 36365 6 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 [COLOR="#FF0000"]33795[/COLOR] 0 MSKILL_ARABIA_KIDEMONAS_ATTACK08 ????? ??(HP 25%) xxx 0 120 2 0 0 0 0 4000 4500 4500 0 0 0 1 0 150 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 xxx xxx xxx xxx xxx 100 80 0 1936945013 36365 6 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Notice, that one of the last 3 skills crashes the game, the other 2 does not do anything, so use the first 5. After copied to _RefSkill, get the IDs, and you will have to use them at the following line which will go to _RefObjChar.
_RefObjChar (Dont forget to change the skill ID's, because those are my IDs)
Code:
[COLOR="#FF0000"]18891[/COLOR] 120 2 13851102 0 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3047 4741 120 120 197 0 197 2 6071872 336860180 0 3000 [COLOR="#FF0000"]33788 33789 33790 33791 33792 33793 33794 33795[/COLOR] [COLOR="#FF0000"]0 0[/COLOR] 0 0 0 0 0 0 0 0 0 0 0
The id here is 18891, but in the db, you may have different, so to get the right id, run this:
PHP:
USE SRO_VT_SHARD
SELECT TOP 1 ID FROM _RefObjChar ORDER BY ID DESC
_RefObjCommon (Dont forget to change the ID at the end)
Code:
1 [COLOR="#FF0000"]41806[/COLOR] MOB_ARABIA_KIDEMONAS ????? xxx SN_MOB_ARABIA_KIDEMONAS xxx 0 1 1 2 1 1 5000 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 637 0 0 0 0 0 20 120 150 0 80 0 mob\arabia\kidemonas.bsr xxx xxx xxx xxx [COLOR="#FF0000"]18891[/COLOR]
DB Side finished, only client side left. Use my stored procedure to get the lines for characterdata:
http://forum.ragezone.com/f722/sql-script-media-pk2-816898/
After you executed the SP, run this query:
PHP:
USE [SRO_VT_SHARD]
exec _GetMediaLines
@Type=2,
@CodeName='MOB_ARABIA_KIDEMONAS'
Also don't forget to add the skills to Skilldata35000.txt, you dont need any modifcations, just simply copy from your DB, notice that it is encrypted, so use Xia's Decrypter to edit it.
Data, Particles, and skilleffect.txt from ksro:
You must be registered to see links
For the name, add a new line to textdata_object.txt, I think anybody can do it.
Press like if I helped.