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Autoupdate (For people with issues)

Newbie Spellweaver
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Re: [Guide] Autoupdate (For people with issues)

:junglejane:: Congrats:
#solved

edit : forgot to set nToBePacked to 1
Exelente Ayuda Amigo Lo hize y me Funciono al 100%
Gracias
 
Junior Spellweaver
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hehe i missunderstanded the things with nvalid first and did compleatly wrong
ended with i had to formate the hole pc xD biggest fail ever :p

But now i have understand it and made it work thx for the great topic :) <3
Keep it up
 
Junior Spellweaver
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Why with this problem?
FuriousRage - Autoupdate (For people with issues) - RaGEZONE Forums
 
Initiate Mage
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Re: [Guide] Autoupdate (For people with issues)

Screenshot (30) - Autoupdate (For people with issues) - RaGEZONE Forums
make sure there's a proper path for it in media pk2 ... or it'll crash
What about the error like that
 

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Initiate Mage
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hello,

some people seem to have issues with autoupdate, just like i had after updating my server database. The reason was due to i seperated smc folder and game server so to fix autoupdate:

Inside smc folder create two folders and name them "patch_internal" and "patch_internal_comp"

inside patch_internal you will add the files your gonna patch. For e.g. If your going to patch a new textuisystem, just create a folder inside patch_internal and name it "media" and then inside media add a new folder called "server_dep" and inside server_dep add "textdata" and inside textdata add the files you want to patch for textdata..

Just copy how the media looks like when you extract a pk2, it has to be exactly the same.

Then go to smc_indepandant click modulepatch and sr_client and then patch:22 (or whatever) and read patch data, then analyze and set your client version e.g. 1.89 and then click start upload.

Close downloadserver after doing this, and gateway and go to database, under sro_vt_account edit "moduleversionfile" and set ntobepacked to 1 for each file you uploaded. To disable an old patch, set "nvalid to 0" and ntobepacked to 0 as well.

Regards,
furiousrage
thank you!
 
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