Ok ... So I've been working on this for awhile and trying to find a pattern for the item drops for mobs. I had the issue of 9d Tabs not dropping in Taklamakan for level 75+ mobs. So I came down to a theory which proved to be correct.
There is no definite link for mobs to drop certain items. It is all done in groups based on the items itself. And from there it is assigned to the mobs levels.
You are going to need to use the following tables to change this.
_RefDropClassSel_Alchemy_Tablet
_RefDropClassSel_Equip
_RefDropClassSel_RareEquip
First I'm going to start with the tablets since I solved my error. I have not completely tested my theory with the equipment but from what I've checked so far it will work.
Tablets are more straight forward then items. Which I will get into after. Tablets are assigned to mobs levels by degree of tablet which is easy to see.
This shows ... Mob levels 1-7 will drop degree 1 tablets. The # in the ProbGroup column states the % of drop rate or chance it has to drop per mob.
Mobs Level 8-15 will drop degree 2 tablets. and so forth.
ProbGroup 1-12 = Degree***** Just remember that.
So for me I fixed this by ...
I copied over the drop % from ProbGroup 9 (9Dg Tablets) to ProbGroup 8 (8Dg Tablets) and set ProbGroup 9 to stop from dropping. (Running and 80 cap server) You can set to what ever.
I tested this with Level 1 Mangyangs ... I assigned ProbGroup8 to a "5"% drop chance on Level 1 mobs. And the result ...
So as you can see tablets worked as expected. And 9D Tablets stopped dropping in Taklamakan
So now for equipment and weapons. Here's how it works if my theory is correct.
Using the same idea above. Mobs are assigned groups of equipment and weapons using a different grouping though. It is not by degree.
It is separated by tier's. Meaning A-B-C groups for each degree.
I made items to test this and compare the levels with the monster levels which should coordinate with the degree of items and it matches 100%.
So ... Instead of going by degree's it goes by groups of tier per degree. Obviously there are 3 tiers per degree A,B,C and only 1 for 11D "A".
So .. Here's how it works.
Degree 1 for instance ... is level 1-7. Degree 2 starts at Level 8
As you can see.
ProbGroup1 is Tier 1 - "A"
ProbGroup2 is Tier 2 - "B"
ProbGroup3 is TIer 3 - "C"
then it restarts at the next ProbGroup
So
ProbGroup4 is Tier 1 - "A" for Degree 2 which starts at level 8. So as you can see it's assigned to a level 8 mob. Which makes sense.
(Degree 2)
ProbGroup5 is Tier 2 - "B"
ProbGroup6 is Tier 3 - "C"
(Degree 3)
ProbGroup7 is Tier 1 - "A"
ProbGroup8 is Tier 2 - "B"
ProbGroup9 is Tier 3 - "C"
(Degree 4) Mob Level 24 starting
ProbGroup10 is Tier 1 - "A"
ProbGroup11 is Tier 2 - "B"
ProbGroup12 is Tier 3 - "C"
And so forth. You can see the pattern.
I have selected mob levels 101-110
If you don't know. 11D only has 1 Tier - "A".
This confirms it. Mobs Level 101-110 will only drop ProbGroup31 Tier 1 "101" 11 Degree items. It stops after that. If there was a Tier 2 "B" it would have continued to prob group 32. But it stays ProbGroup31 because of 1 Tier "A" for mobs leveled 101-110.
For RARE Equips
The pattern is the same. But it overlaps because SoX can drop 1 Degree Lower and 1 Degree Higher than mob levels. I'm sure you'll understand from what I've just explained
Hope this helps.
Please do not rip this and re-release. I do all my own work unless I need help. So if you guys need any just ask. I will post on ePvp as well.
Enjoy ^.^
There is no definite link for mobs to drop certain items. It is all done in groups based on the items itself. And from there it is assigned to the mobs levels.
You are going to need to use the following tables to change this.
_RefDropClassSel_Alchemy_Tablet
_RefDropClassSel_Equip
_RefDropClassSel_RareEquip
First I'm going to start with the tablets since I solved my error. I have not completely tested my theory with the equipment but from what I've checked so far it will work.
Tablets are more straight forward then items. Which I will get into after. Tablets are assigned to mobs levels by degree of tablet which is easy to see.
This shows ... Mob levels 1-7 will drop degree 1 tablets. The # in the ProbGroup column states the % of drop rate or chance it has to drop per mob.
Mobs Level 8-15 will drop degree 2 tablets. and so forth.
ProbGroup 1-12 = Degree***** Just remember that.
So for me I fixed this by ...
I copied over the drop % from ProbGroup 9 (9Dg Tablets) to ProbGroup 8 (8Dg Tablets) and set ProbGroup 9 to stop from dropping. (Running and 80 cap server) You can set to what ever.
I tested this with Level 1 Mangyangs ... I assigned ProbGroup8 to a "5"% drop chance on Level 1 mobs. And the result ...
So as you can see tablets worked as expected. And 9D Tablets stopped dropping in Taklamakan
So now for equipment and weapons. Here's how it works if my theory is correct.
Using the same idea above. Mobs are assigned groups of equipment and weapons using a different grouping though. It is not by degree.
It is separated by tier's. Meaning A-B-C groups for each degree.
I made items to test this and compare the levels with the monster levels which should coordinate with the degree of items and it matches 100%.
So ... Instead of going by degree's it goes by groups of tier per degree. Obviously there are 3 tiers per degree A,B,C and only 1 for 11D "A".
So .. Here's how it works.
Degree 1 for instance ... is level 1-7. Degree 2 starts at Level 8
As you can see.
ProbGroup1 is Tier 1 - "A"
ProbGroup2 is Tier 2 - "B"
ProbGroup3 is TIer 3 - "C"
then it restarts at the next ProbGroup
So
ProbGroup4 is Tier 1 - "A" for Degree 2 which starts at level 8. So as you can see it's assigned to a level 8 mob. Which makes sense.
(Degree 2)
ProbGroup5 is Tier 2 - "B"
ProbGroup6 is Tier 3 - "C"
(Degree 3)
ProbGroup7 is Tier 1 - "A"
ProbGroup8 is Tier 2 - "B"
ProbGroup9 is Tier 3 - "C"
(Degree 4) Mob Level 24 starting
ProbGroup10 is Tier 1 - "A"
ProbGroup11 is Tier 2 - "B"
ProbGroup12 is Tier 3 - "C"
And so forth. You can see the pattern.
I have selected mob levels 101-110
If you don't know. 11D only has 1 Tier - "A".
This confirms it. Mobs Level 101-110 will only drop ProbGroup31 Tier 1 "101" 11 Degree items. It stops after that. If there was a Tier 2 "B" it would have continued to prob group 32. But it stays ProbGroup31 because of 1 Tier "A" for mobs leveled 101-110.
For RARE Equips
The pattern is the same. But it overlaps because SoX can drop 1 Degree Lower and 1 Degree Higher than mob levels. I'm sure you'll understand from what I've just explained
Hope this helps.
Please do not rip this and re-release. I do all my own work unless I need help. So if you guys need any just ask. I will post on ePvp as well.
Enjoy ^.^
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