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Commonly Used Skill Params

Experienced Elementalist
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Aug 22, 2013
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Hello

Today i'll share some commonly used skill params. This prolly very old and useless to you, but feel free to play with 'em as you like ;)

DESCPARAMVALUE 1VALUE 2VALUE 3VALUE 4
duration1685418593
-1875767296
hp/mp recovery1751474540
1172810011728100
phy/mag dmg6582901
10001000
critical25458
680
phy/mag abs1868849522
151000
phy/mag def1684366960
12564201040
parry rate25970
01500
attack rate26738
01500
str1937011305
296960
int1768846441
296960
speed1752396901
500
curse block1919246700
2514528010012
curse treat1919246708
63500
hp/mp reincarnation rate1769105251
10001000
damage return1684891506
50
3535
150
lucky %
1819632491
10
alchemy probability %
1634493301
20
time service
1667396966
1851946342
A little explanation of values:
  • hp/mp recovery: VALUE 1, VALUE 3: amount of hp/mp, VALUE 2, VALUE 4: percentage
  • phy/mag dmg: VALUE 1, VALUE 2: percentage
  • phy/mag abs: VALUE 2: absorb percentage
  • phy/mag def: VALUE 1: Phy def, VALUE 2: Mag def
  • parry rate: VALUE 1: point, VALUE 2: percentage
  • attack rate: VALUE 1: point, VALUE 2: percentage
  • str: VALUE 1: point, VALUE 2: percentage
  • int: VALUE 1: point, VALUE 2: percentage
  • speed: VALUE 1: percentage
  • curse block: VALUE 2: probability percentage, VALUE 3: curse level
  • curse treat: VALUE 2: curse dmg point
  • hp/mp reincarnation: VALUE 1: hp percentage, VALUE 2: mp percentage
  • damage return: VALUE 2: phy dmg return probability, VALUE 3: mag dmg return probability, VALUE 4: range (150 = 15meters)
  • lucky: VALUE 1: percentage
  • alchemy probability: VALUE 1: percentage
Some Notes:
  • Each skill must have all values marked in RED, even if it's a zero.
  • For "duration", it's in milliseconds, and -1875767296 means 30 days.
  • For STR and INT, you cannot have more than 32768, might mess up your stats, best highest value would be 29696.
  • "time service" usually used when the skill triggered from an item, or skill that you wanna add in _TimedJob table. If you wanna make an active clickable skill, you won't need time service values.
For example, if you make a skill line like this:
Code:
1    44126    1233    SKILL_BLABLABLA_01    xxx    SKILL_BLABLABLA    0    1    1    0    0    0    0    0    5000    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1    0    0    0    0    0    0    0    0    0    0    0    0    3    0    0    255    255    0    0    0    0    0    255    255    255    255    item\etc\skill_blablabla_icon.ddj    SN_SKILL_BLABLABLA    xxx    SN_SKILL_BLABLABLA_TT_DESC    xxx    0    0    3    1667396966    1851946342    1685418593    -1875767296    1751474540    11728    100    11728    100    1868849522    15    1000    0    1684366960    12564    20104    0    25970    0    1500    26738    0    1500    1752396901    500    1919246700    25145280    100    12    1769105251    1000    1000    6582901    1000    1000    25458    75    0    1937011305    29696    0    1768846441    29696    0    0    0    0    0    0
You will get this:
super-buff - Commonly Used Skill Params - RaGEZONE Forums

have fun ;)
 

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Experienced Elementalist
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table updated, added a little explanation ;)
 
Junior Spellweaver
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something help
Phy/Mag Dmg aps
Param6
6582901
Param7
100
Param8
100


Phy/Mag Dmg aps
Param9
1868849522
Param10
100
Param11
100


Parry Rate
Param12
25970
Param13
0
Param14
100


Attack Rate
Param15
26738
Param16
0
Param17
100


Alchemy succ rate
Param18
1819632491
Param19
100


Lucky rate
Param20
1634493301
Param21
100


STR
Param22
1937011305
Param23
100
Param24
0


INT
Param25
1768846441
Param26
100
Param27
0


HP
Param28
6844521
Param29
2100
Param30
0


MP
Param31
7172201
Param32
2100
Param33
0
 
Retired
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Would be great if we could just figure out the very little occupied byte for every single parameter (skill, weapon and argument related).

Probably going to make a tool, which inherit each paramater slot for declaration, since I have every single parameter listed already yet.
Would become handy as well, "fixing" joymax's misunderstandings of "AOE" SKILLS! God damn it... I am still upset about the fact that they failed calibrating the latest china nuke skills as "single target", while the .efp obviously is for AOE configured!
Or the latest Heuksal chainskills won't cause any kind of status effect ...


E.g. how the effect should look like, IMHO:



 
Experienced Elementalist
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yep, effect should be for area attack if i don't misunderstand you. You can try adding these Params in front (must go first before the attack/debuff effects) of skill column that you want:

VALUE 1VALUE 2VALUE 3VALUE 4VALUE 5VALUE 6
6645362
1250080

A little explanation of what i knew so far:

VALUE 1 and 2: Param
VALUE 3: Type of area (1 = surround, 2 = front range)
VALUE 4: Range (500 = 50 Meters), tested with "front range"
VALUE 5: Amount of monster/players that will get hit in that area
VALUE 6: separator, maybe, gotta have this before other skill param :p

For example, if you make this line:
Param1Param2Param3Param4Param5Param6Param7Param8Param9Param10Param11Param12
0
6645362
115008024295563000010011
You will have "Stun Area (Surrounding), range 50 meters, 8 target hits, 100% probability, 30 seconds, Level 11 Stun" effect :)

Yeah, the 24 29556 30000 100 11 is stun :) (24, 29556 are params, 30000 is second, 100 is percent, 11 is level)

Example:
stun-area - Commonly Used Skill Params - RaGEZONE Forums

have fun ;) *G*
 

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Retired
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yep, effect should be for area attack if i don't misunderstand you. You can try adding these Params in front (must go first before the attack/debuff effects) of skill column that you want:

VALUE 1VALUE 2VALUE 3VALUE 4VALUE 5VALUE 6
6645362
1250080

A little explanation of what i knew so far:

VALUE 1 and 2: Param
VALUE 3: Type of area (1 = surround, 2 = front range)
VALUE 4: Range (500 = 50 Meters), tested with "front range"
VALUE 5: Amount of monster/players that will get hit in that area
VALUE 6: separator, maybe, gotta have this before other skill param :p

For example, if you make this line:
Param1Param2Param3Param4Param5Param6Param7Param8Param9Param10Param11Param12
0
6645362
115008024295563000010011
You will have "Stun Area (Surrounding), range 50 meters, 8 target hits, 100% probability, 30 seconds, Level 11 Stun" effect :)

Yeah, the 24 29556 30000 100 11 is stun :) (24, 29556 are params, 30000 is second, 100 is percent, 11 is level)

Example:
View attachment 152601

have fun ;) *G*
Actually, those are my screenshots from my server ^^
Parameters haven't been a pretty mess for me. Just combining them to more useful stuff, or something like you would say on the first usage "WOW" - is the real challenge.
 
Newbie Spellweaver
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Fist Of all Very Good Topic Usefull ...

iam use this to add buff but item give attribites and blues to char but dont apear options line in Skill Icon .

Se Image .. Someone can HelP ?

REMOVED
 
Last edited:

swo

Initiate Mage
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Nov 20, 2016
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Hello. Teach me how to create new Skill?



Actually, those are my screenshots from my server ^^
Parameters haven't been a pretty mess for me. Just combining them to more useful stuff, or something like you would say on the first usage "WOW" - is the real challenge.



Hello. Teach me how to create new Skill?
 
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