Experienced Elementalist
- Joined
- Aug 22, 2013
- Messages
- 208
- Reaction score
- 125
Hello
Today i'll share some commonly used skill params. This prolly very old and useless to you, but feel free to play with 'em as you like
A little explanation of values:
You will get this:
have fun
Today i'll share some commonly used skill params. This prolly very old and useless to you, but feel free to play with 'em as you like
DESC | PARAM | VALUE 1 | VALUE 2 | VALUE 3 | VALUE 4 |
duration | 1685418593 | -1875767296 | |||
hp/mp recovery | 1751474540 | 11728 | 100 | 11728 | 100 |
phy/mag dmg | 6582901 | 1000 | 1000 | ||
critical | 25458 | 68 | 0 | ||
phy/mag abs | 1868849522 | 15 | 100 | 0 | |
phy/mag def | 1684366960 | 12564 | 20104 | 0 | |
parry rate | 25970 | 0 | 1500 | ||
attack rate | 26738 | 0 | 1500 | ||
str | 1937011305 | 29696 | 0 | ||
int | 1768846441 | 29696 | 0 | ||
speed | 1752396901 | 500 | |||
curse block | 1919246700 | 25145280 | 100 | 12 | |
curse treat | 1919246708 | 63 | 500 | ||
hp/mp reincarnation rate | 1769105251 | 1000 | 1000 | ||
damage return | 1684891506 | 50 | 35 | 35 | 150 |
lucky % | 1819632491 | 10 | |||
alchemy probability % | 1634493301 | 20 | |||
time service | 1667396966 | 1851946342 |
- hp/mp recovery: VALUE 1, VALUE 3: amount of hp/mp, VALUE 2, VALUE 4: percentage
- phy/mag dmg: VALUE 1, VALUE 2: percentage
- phy/mag abs: VALUE 2: absorb percentage
- phy/mag def: VALUE 1: Phy def, VALUE 2: Mag def
- parry rate: VALUE 1: point, VALUE 2: percentage
- attack rate: VALUE 1: point, VALUE 2: percentage
- str: VALUE 1: point, VALUE 2: percentage
- int: VALUE 1: point, VALUE 2: percentage
- speed: VALUE 1: percentage
- curse block: VALUE 2: probability percentage, VALUE 3: curse level
- curse treat: VALUE 2: curse dmg point
- hp/mp reincarnation: VALUE 1: hp percentage, VALUE 2: mp percentage
- damage return: VALUE 2: phy dmg return probability, VALUE 3: mag dmg return probability, VALUE 4: range (150 = 15meters)
- lucky: VALUE 1: percentage
- alchemy probability: VALUE 1: percentage
- Each skill must have all values marked in RED, even if it's a zero.
- For "duration", it's in milliseconds, and -1875767296 means 30 days.
- For STR and INT, you cannot have more than 32768, might mess up your stats, best highest value would be 29696.
- "time service" usually used when the skill triggered from an item, or skill that you wanna add in _TimedJob table. If you wanna make an active clickable skill, you won't need time service values.
Code:
1 44126 1233 SKILL_BLABLABLA_01 xxx SKILL_BLABLABLA 0 1 1 0 0 0 0 0 5000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\skill_blablabla_icon.ddj SN_SKILL_BLABLABLA xxx SN_SKILL_BLABLABLA_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 -1875767296 1751474540 11728 100 11728 100 1868849522 15 1000 0 1684366960 12564 20104 0 25970 0 1500 26738 0 1500 1752396901 500 1919246700 25145280 100 12 1769105251 1000 1000 6582901 1000 1000 25458 75 0 1937011305 29696 0 1768846441 29696 0 0 0 0 0 0
have fun
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