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Hello!
In this thread I will explain how you add a new raised pet with a new Attribute.
I will add the coding in a way for you to be able to remove very easy by commenting the define in versioncommon.h
We will be adding the Attribute "SPEED+ "
Keep in mind that I use v19 flyff files so files may vary a bit from yours (like propitem.txt (/spec_item.txt))
We will start with the Source:
Resource:
Hope it helps some
In this thread I will explain how you add a new raised pet with a new Attribute.
I will add the coding in a way for you to be able to remove very easy by commenting the define in versioncommon.h
We will be adding the Attribute "SPEED+ "
Keep in mind that I use v19 flyff files so files may vary a bit from yours (like propitem.txt (/spec_item.txt))
We will start with the Source:
BLUE = FIND
RED = ADD
GREEN = EDIT
PURTPLE = INFORMATION
WndManager.cpp
WndWorld.cpp
WndPetSys.h
WndPetSys.cpp
VersionCommon.h (NEUZ & WORLDSERVER)
define.h
RED = ADD
GREEN = EDIT
PURTPLE = INFORMATION
WndManager.cpp
Find:
Under It Add:
Code:
[COLOR="#0000FF"]
case DST_HP_MAX:
dwTooltip = TID_TOOLTIP_DST_HP_MAX;
break;[/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWRAISEDPETSPEED
case DST_SPEED:
dwTooltip = TID_TOOLTIP_SPEED;
break;
#endif //__NEWRAISEDPETSPEED[/COLOR]
Find:
Under It Add:
Code:
[COLOR="#0000FF"]
case DST_HP_MAX:
dwTooltip = TID_TOOLTIP_DST_HP_MAX;
break;[/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWRAISEDPETSPEED
case DST_SPEED:
dwTooltip = TID_TOOLTIP_SPEED;
break;
#endif //__NEWRAISEDPETSPEED[/COLOR]
Find:
Edit It To:
Code:
[COLOR="#0000FF"]#define MAX_PET_CLASS 7[/COLOR]
Code:
[COLOR="#008000"]#ifdef __NEWRAISEDPETSPEED
#define MAX_PET_CLASS 8
#else //__NEWRAISEDPETSPEED
#define MAX_PET_CLASS 7
#endif //__NEWRAISEDPETSPEED[/COLOR]
Part 1
Part 2
Part 3
Find:
Under It Add:
If pet's face is not in pet window, edit these to position it right
Code:
[COLOR="#0000FF"]m_PetCameTable[6].CamPos.x = 4.0f;
m_PetCameTable[6].CamPos.y = 3.0f;
m_PetCameTable[6].CamPos.z = -10.0f;
m_PetCameTable[6].CamLook.x = -6.0f;
m_PetCameTable[6].CamLook.y = 6.0f;
m_PetCameTable[6].CamLook.z = 3.0f;
m_PetCameTable[6].Scale = 5.0f;[/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWRAISEDPETSPEED
// Xakzi Pet Speed
m_PetCameTable[7].CamPos.x = [COLOR="#800080"][B][U]1.2[/U][/B][/COLOR]f;
m_PetCameTable[7].CamPos.y = [COLOR="#800080"][B][U]4.6[/U][/B][/COLOR]f;
m_PetCameTable[7].CamPos.z = [COLOR="#800080"][B][U]-7.0[/U][/B][/COLOR]f;
m_PetCameTable[7].CamLook.x = [COLOR="#800080"][B][U]-2.4[/U][/B][/COLOR]f;
m_PetCameTable[7].CamLook.y = [COLOR="#800080"][B][U]3.0[/U][/B][/COLOR]f;
m_PetCameTable[7].CamLook.z = [COLOR="#800080"][B][U]0.0[/U][/B][/COLOR]f;
m_PetCameTable[7].Scale = [COLOR="#800080"][B][U]6.0[/U][/B][/COLOR]f;
#endif //__NEWRAISEDPETSPEED[/COLOR]
If pet's face is not in pet window, edit these to position it right
Find:
Under It Add:
Code:
[COLOR="#0000FF"]
case DST_HP_MAX:
dwTooltip = TID_TOOLTIP_HP;
break;[/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWRAISEDPETSPEED
case DST_SPEED:
dwTooltip = TID_TOOLTIP_SPEED;
break;
#endif //__NEWRAISEDPETSPEED[/COLOR]
Find:
Under It Add:
Code:
[COLOR="#0000FF"]
case DST_HP_MAX:
dwTooltip = TID_TOOLTIP_DST_HP_MAX;
break;[/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWRAISEDPETSPEED
case DST_SPEED:
dwTooltip = TID_TOOLTIP_SPEED;
break;
#endif //__NEWRAISEDPETSPEED[/COLOR]
Code:
[COLOR="#FF0000"]#define __NEWRAISEDPETSPEED[/COLOR]
Find:
Change It To:
Code:
[COLOR="#0000FF"]#define PK_MAX 7[/COLOR]
Code:
[COLOR="#008000"]#ifdef __NEWRAISEDPETSPEED
#define PK_XAKZI 7
#define PK_MAX 8
#else //__NEWRAISEDPETSPEED
#define PK_MAX 7
#endif //__NEWRAISEDPETSPEED[/COLOR]
Resource:
pet.inc
Colors = Explanation
Given Attribute To Pet
Given Attribute Per Level To Pet
ID Added To DefineItem.h & PropItem.txt(/Spec_Item.txt) & mdlDyna.inc
ID Added To DefineObj.h & PropMover.txt & mdlDyna.inc
Chance Of Getting Pet From Egg
spec_item.txt
propItem.txt.txt
defineItem.h
mdlDyna.inc
propMover.txt
propMover.txt.txt
defineObj.h
transformitem.inc
Code:
[COLOR="#000000"]DST_SPEED[/COLOR] [COLOR="#FF0000"]1 2 4 7 11 16 22 29 37[/COLOR] [COLOR="#0000FF"]II_PET_XAKZI01[/COLOR] [COLOR="#008000"]MI_PET_XAKZI01 MI_PET_XAKZI01_1 MI_PET_XAKZI01_2[/COLOR] [COLOR="#800080"]900[/COLOR]
Given Attribute To Pet
Given Attribute Per Level To Pet
ID Added To DefineItem.h & PropItem.txt(/Spec_Item.txt) & mdlDyna.inc
ID Added To DefineObj.h & PropMover.txt & mdlDyna.inc
Chance Of Getting Pet From Egg
Code:
[COLOR="#FF0000"]8 II_PET_XAKZI01 IDS_XAKZIITEM_TXT_000001 1 1 IK1_GENERAL IK2_GENERAL IK3_EGG = 1 1 = 1 = = = = = = = 0 = = = = = = 1 = PK_TIGER = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 1 = SND_ITEM_GNEATFOOD = """Itm_PetWhiteTiger01.dds""" 0 """""" IDS_XAKZIITEM_TXT_0000021 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_PET TYPE2_PET_EGG 1 0 0 0[/COLOR]
Code:
[COLOR="#FF0000"]IDS_XAKZIITEM_TXT_000001 Xakzi Cage
IDS_XAKZIITEM_TXT_000002 This ferocious Beast will increase your SPEED.[/COLOR]
Code:
[COLOR="#FF0000"]#define II_PET_XAKZI01 [COLOR="#800080"][B][U]36010[/U][/B][/COLOR][/COLOR]
[COLOR="#800080"][B][U]The chosen numbers may only exist one time (if duplicated change it)[/U][/B][/COLOR]
Part 1
Part 2
Code:
[COLOR="#FF0000"]"GenMatSuitbox" II_PET_XAKZI01 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1[/COLOR]
Code:
[COLOR="#FF0000"]PetWhiteTiger01 MI_PET_XAKZI01 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.1f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
PetWhiteTiger01 MI_PET_XAKZI01_1 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.1f 0 1 ATEX_01 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
PetWhiteTiger01 MI_PET_XAKZI01_2 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.1f 0 1 ATEX_02 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}[/COLOR]
Code:
[COLOR="#FF0000"]MI_PET_XAKZI01 IDS_XAKZIMOVER_TXT_000001 AII_EGG 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = 0.6 0 = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_XAKZIMOVER_TXT_000002 = = 31
MI_PET_XAKZI01_1 IDS_XAKZIMOVER_TXT_000003 AII_EGG 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = 0.6 0 = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_XAKZIMOVER_TXT_000004 = = 31
MI_PET_XAKZI01_2 IDS_XAKZIMOVER_TXT_000005 AII_EGG 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = 0.6 0 = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_XAKZIMOVER_TXT_000006 = = 31[/COLOR]
Code:
[COLOR="#FF0000"]IDS_XAKZIMOVER_TXT_000001 Baby Xakzi
IDS_XAKZIMOVER_TXT_000002
IDS_XAKZIMOVER_TXT_000003 Xakzi
IDS_XAKZIMOVER_TXT_000004
IDS_XAKZIMOVER_TXT_000005 [Captain] Xakzi[/COLOR]
Code:
[COLOR="#FF0000"]#define MI_PET_XAKZI01 [COLOR="#800080"][B][U]756[/U][/B][/COLOR]
#define MI_PET_XAKZI01_1 [COLOR="#800080"][B][U]757[/U][/B][/COLOR]
#define MI_PET_XAKZI01_2 [COLOR="#800080"][B][U]758[/U][/B][/COLOR][/COLOR]
[COLOR="#800080"][B][U]The chosen numbers may only exist one time (if duplicated change it)[/U][/B][/COLOR]
transformitem.inc
Code:
[COLOR="#FF0000"]10000 TI_PET PK_XAKZI 1 0 0[/COLOR]
[COLOR="#800080"][B][U]Add this line under last PK_*[/U][/B][/COLOR]
Hope it helps some
Last edited: