Newbie Spellweaver
- Joined
- Nov 28, 2011
- Messages
- 26
- Reaction score
- 36
Hi i'm byrzt
i'll guide for newbie to make collision
* in tutorial i use model form Dragon Saga [you can use google how to extract file]
** sorry for bad english
Program:
1.Nifeskope
2.3D max 2011
3.Notepad
4.Cola.exe
Part 1. "Export Model"
1. Run > NifSkope and select model you want
2. Export to .obj (you'll get .obj and .mtl *mtl = material)
Part 2."Import to 3d max"
1.Run > 3D max and File > import .obj in part1
2.Open Material Editor [Short key = M] and you can drag texture file into grey orb
Part 3."How to opacity"
1. Select Texture you want to make opacity in material editor
2. check 2-Sided
3. Click Tab "Maps"
4. Drag Texture path from Diffuse to Opacity [Select Copy]
5. Click Opacity Texture path
6. Select Alpha from "Mono channel Output"
Part 4."How to make Collision"
1. Select Mesh you want to make collision in model or select all
2. right click > Choose Clone > and Select [Object = Copy] [Name: #coll]
4. Export to .ASE
Part 5."Convert .ASE to .o3d"
1. edit .ase file by notepad you must delete texture path from Bitmap for all
*Tips "if your texture has same directory you can Copy directory and ctrl+h paste your directory to search and click Replace all the directory will delete all
2. save .ase
3. open .ase by cola.exe or Drag .ase file to Cola
4. select view > view collision to see collision position
5. save > file > auto save o3d or ctrl+s
6. finish and add to your resource and Beast
Thank for reading my guide and if i write wrong you can edit
i'll guide for newbie to make collision
* in tutorial i use model form Dragon Saga [you can use google how to extract file]
** sorry for bad english
Program:
1.Nifeskope
2.3D max 2011
3.Notepad
4.Cola.exe
Part 1. "Export Model"
1. Run > NifSkope and select model you want
2. Export to .obj (you'll get .obj and .mtl *mtl = material)
Part 2."Import to 3d max"
1.Run > 3D max and File > import .obj in part1
2.Open Material Editor [Short key = M] and you can drag texture file into grey orb
Part 3."How to opacity"
1. Select Texture you want to make opacity in material editor
2. check 2-Sided
3. Click Tab "Maps"
4. Drag Texture path from Diffuse to Opacity [Select Copy]
5. Click Opacity Texture path
6. Select Alpha from "Mono channel Output"
Part 4."How to make Collision"
1. Select Mesh you want to make collision in model or select all
2. right click > Choose Clone > and Select [Object = Copy] [Name: #coll]
4. Export to .ASE
Part 5."Convert .ASE to .o3d"
1. edit .ase file by notepad you must delete texture path from Bitmap for all
*Tips "if your texture has same directory you can Copy directory and ctrl+h paste your directory to search and click Replace all the directory will delete all
2. save .ase
3. open .ase by cola.exe or Drag .ase file to Cola
4. select view > view collision to see collision position
5. save > file > auto save o3d or ctrl+s
6. finish and add to your resource and Beast
Thank for reading my guide and if i write wrong you can edit
Last edited: