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[Image-Heavy]How to compile the source

This is a discussion on [Image-Heavy]How to compile the source within the Flyff Tutorials forums, part of the Flyff category; yes, it would be very difficult lol...

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  1. #16
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    Re: [Image-Heavy]How to compile the source

    yes, it would be very difficult lol

  2. #17
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    Re: [Image-Heavy]How to compile the source

    Consider adding a debug guide as well.

    Quote Originally Posted by xLethal
    Crash logs explain it better than most words he could say.

    Follow these steps:

    1. Open WorldServer.exe in IDA Pro(free).
    2. Press "G" then enter in 004923e8
    3. Look at the function that contains the address(004923e8).
    4. Check for anything that could cause this crash in the source, then if not, post the entire function's source here.

  3. #18
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    Re: [Image-Heavy]How to compile the source

    Thank Nice Job.

    For this save many newbie question.
    Advancer or Expert or a clever man don't flame at newbie more...

    ------
    when i decide myself to see deep in flyff-source i don't know any of VS and IDE.
    in the past many year ago i learn c-language by myself. but not use in VS.

    Many clever man flame on a newbie like me.(some of them may be know all knowlage, when he is a baby)

    I try to see all of post and all thread.
    but i cannot to ask to someone, i afraid, he will flame at me.

    now i know to add include file. (search google cannot tell much, it say include directory is temporary)

    and i can solve some easy problem but not all.


    Thank for this tutorial, although it is very late.

    I read your step by step and now, I clear myself.

    Although I would not be good in codeing.
    But I want to have my own server.

    I BUILD IT, I TRY IT, I HAPPY MY LIFE.

  4. #19
    ASDFGHJKL
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    Re: [Image-Heavy]How to compile the source

    Quote Originally Posted by tikkaroe View Post
    Thank Nice Job.

    For this save many newbie question.
    Advancer or Expert or a clever man don't flame at newbie more...

    ------
    when i decide myself to see deep in flyff-source i don't know any of VS and IDE.
    in the past many year ago i learn c-language by myself. but not use in VS.

    Many clever man flame on a newbie like me.(some of them may be know all knowlage, when he is a baby)

    I try to see all of post and all thread.
    but i cannot to ask to someone, i afraid, he will flame at me.

    now i know to add include file. (search google cannot tell much, it say include directory is temporary)

    and i can solve some easy problem but not all.


    Thank for this tutorial, although it is very late.

    I read your step by step and now, I clear myself.

    Although I would not be good in codeing.
    But I want to have my own server.

    I BUILD IT, I TRY IT, I HAPPY MY LIFE.
    What ragezone is.
    I feel the same way too! I'm with you!

  5. #20
    4O4
    Дохуя уёбков здесь.
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    Re: [Image-Heavy]How to compile the source

    Great guide, definitely deserves the sticky. Solid contribution.

    @FilixXx, I am sorry I screwed your "6th step" up .

  6. #21
    I R IS SEXY
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    Re: [Image-Heavy]How to compile the source

    Or you could compile Neuz as release and define NO_GAMEGAURD in the start of versioncommon :P

  7. #22
    a.k.a. LemonCaik
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    Re: [Image-Heavy]How to compile the source

    That assuming peole woudn't freak out once they open versioncommon or any other file xp
    Do not trust birds for they will betray you for personal interests.

  8. #23
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    Re: [Image-Heavy]How to compile the source

    Quote Originally Posted by FilixXx View Post
    That assuming peole woudn't freak out once they open versioncommon or any other file xp
    what are you talking about? o.o
    versioncommon.h is a source file, only you and whoever is on your flyff team might see it (if you give them the source)

  9. #24
    a.k.a. LemonCaik
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    Re: [Image-Heavy]How to compile the source

    Quote Originally Posted by ShadowDragon42 View Post
    what are you talking about? o.o
    versioncommon.h is a source file, only you and whoever is on your flyff team might see it (if you give them the source)
    I meant it as if, if someone were to add "#define NO_GAMEGUARD" in versioncommon to compile neuz as release, but she had no experience with c++ before, it would be a lot harder than just setting it to compile as no_gg
    Do not trust birds for they will betray you for personal interests.

  10. #25
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    Re: [Image-Heavy]How to compile the source

    well, that would only be a problem if someone released source code that had NO_GAMEGUARD defined lol defining it yourself wouldn't be a problem though

  11. #26
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    Re: [Image-Heavy]How to compile the source

    Lol i was about to post a detail guide on how to compile source but was told that i will be the leechers god and etc but o well nice realease.

  12. #27
    Childish??<--
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    Re: [Image-Heavy]How to compile the source

    FilixXx...tnx for the guide!!im practicing now compiling..hehehe..

  13. #28
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    Re: [Image-Heavy]How to compile the source

    Quote Originally Posted by FrenzyObz View Post
    FilixXx...tnx for the guide!!im practicing now compiling..hehehe..
    ...what do you mean by practice?

    After you've done it once, it's as simple as open project, click build menu, click build solution

  14. #29
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    Re: [Image-Heavy]How to compile the source

    Hi. I'm trying to compile the source but I can't find VS 2003 Pro.
    Unfortunately I can't send pms so can you give me a link ? Thanks.

  15. #30
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    Re: [Image-Heavy]How to compile the source

    Quote Originally Posted by Fantasys View Post
    Hi. I'm trying to compile the source but I can't find VS 2003 Pro.
    Unfortunately I can't send pms so can you give me a link ? Thanks.
    CLICK ME

 

 
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