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Let's take a look in the official files. (Updates with requests)

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  1. #1
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    Official Files. How do the files work? (Updates with requests)

    This guide gets updated daily, by request.
    a few things u should know about official files:
    when ur editing stuff, make sure u put it in ur client too! (like in data.res and such)
    It's not an emulator!
    Some things cant just been made in official files!

    Lets start taking a look at some files:

    character.inc
    Spoiler:
    character.inc says what npc's can do and can't do. U can controll the text, or the names from there. Like adding a shop to Mayor of Flarine. It would look like this:
    Code:
    {
    	setting
    	{
    
    //		SetEquip( II_ARM_F_CHR_DRESS01HAT, II_ARM_F_CHR_DRESS01SUIT, II_ARM_F_CHR_DRESS01GLOVES, II_ARM_F_CHR_DRESS01SHOES );
    //		SetFigure( MI_FEMALE, 0, 0xffffaa88, 1);
    		
    		AddMenu( MMI_DIALOG );
    		AddMenu( MMI_SECRET_TAXRATES_CHECK );
    
    		SetImage
    		(
    		IDS_CHARACTER_INC_000489
    		);
    		m_szDialog= "MaFl_FlaMayor.txt";
    	}
    
    	SetName
    	(
    	IDS_CHARACTER_TROZAY_000025
    	);
    
    	AddVendorSlot( 0,
    	IDS_CHARACTER_TROZAY_000016
                    );
    
    	AddVendorSlot( 1,
    	IDS_CHARACTER_TROZAY_000026
                    );
    }
    (That IDS_CHARACTER_TROZAY is edited, take a look character.txt.txt for that.)

    So, now u will see: Mayor of Flarine, and what he can do. Checking tax, and dialog.
    Add_Menu (MMI_Dialog) Is 1 of the options thats added to the mayor. It's Dialog ofcourse.

    But now, for this tutorial, im going to make him trade things.
    If you want to edit it easy, there is a program called: flyff npc editor (See: Downloads)
    Open it up, and search for the mayor (MaFL_FlaMayor) (flyff npc editor opens character.inc)

    Press under activity and choose MMI_TRADE.
    Then press Add.

    Then press AddVendorItem.

    A new window will show up.
    There u can change alot of things.


    Number 1: Shows you what the result will be
    Number 2: the vendor slot: 0 is first tab. 1 is second tab. etc
    Number 3: A specific job (Normally just all jobs)
    Number 4: Minimum level (i dunno what they mean with level, but u can see it as minimum rarity)
    Number 5: Maximum rarity
    Number 6: Just leave it 100 (or just look at other files, and shops to see what u need for the item ur adding)
    Number 7: Choose Venderitem for like all in the above named numbers
    Choose venderitem2 to just choose the vendorslot and the item ID
    Number 8: Item group
    Number 9: Item ID (only for venderitem2)

    now press material and search your item.
    when u found it, u can see the rarity, the group, the price etc
    U can modify all, but i recom to leave the group as it is.

    then when ur done, simply press Save and its added


    character.txt.txt
    Spoiler:

    Character.txt.txt does nothing else then just giving names to npc's and tabs to npc's
    u can just add a new row like i did:
    IDS_CHARACTER_TROZAY_000001

    Then put that somewhere in character.inc, (like at the name of a npc, or tab)
    example: We get the mayor of flarine again:
    Code:
    		SetImage
    		(
    		IDS_CHARACTER_INC_000489
    		);
    		m_szDialog= "MaFl_FlaMayor.txt";
    	}
    
    	SetName
    	(
    	IDS_CHARACTER_TROZAY_000025 <---- Name of npc
    	);
    
    	AddVendorSlot( 0,
    	IDS_CHARACTER_TROZAY_000016 <---- Name of First tab
                    );
    
    	AddVendorSlot( 1,
    	IDS_CHARACTER_TROZAY_000026 <---- Name of 2nd tab
                    );
    }
    So if we take a look at my character.txt.txt (this rows are added by myself ofcourse):
    Code:
    IDS_CHARACTER_INC_000830	char_Question.tga
    IDS_CHARACTER_INC_000831	VAN HARLEN
    
    IDS_CHARACTER_TROZAY_000001	Cash Shop Seller
    IDS_CHARACTER_TROZAY_000002	Hats	
    IDS_CHARACTER_TROZAY_000003	Suits
    IDS_CHARACTER_TROZAY_000004	Gloves
    IDS_CHARACTER_TROZAY_000005	Shoes
    IDS_CHARACTER_TROZAY_000006	Green Sets Seller
    IDS_CHARACTER_TROZAY_000007	Helmets
    IDS_CHARACTER_TROZAY_000008	Suits
    IDS_CHARACTER_TROZAY_000009	Gauntlets
    IDS_CHARACTER_TROZAY_000010	Boots
    IDS_CHARACTER_TROZAY_000011	Pet Stuff
    IDS_CHARACTER_TROZAY_000012	Cards
    IDS_CHARACTER_TROZAY_000013	Sieging
    IDS_CHARACTER_TROZAY_000014	Wings
    IDS_CHARACTER_TROZAY_000015	Jewelry
    IDS_CHARACTER_TROZAY_000016	Cloaks
    IDS_CHARACTER_TROZAY_000017	Male
    IDS_CHARACTER_TROZAY_000018	Female
    IDS_CHARACTER_TROZAY_000019	Scrolls
    IDS_CHARACTER_TROZAY_000020	Fashion and Scrolls Seller
    IDS_CHARACTER_TROZAY_000021	CS Pets
    IDS_CHARACTER_TROZAY_000022	Tickets
    IDS_CHARACTER_TROZAY_000023	Mage
    IDS_CHARACTER_TROZAY_000024	Green Weapons Seller
    IDS_CHARACTER_TROZAY_000025	Cloaks 'n Glasses Shop
    IDS_CHARACTER_TROZAY_000026	Glasses
    Just like that.
    Now u can look wich code is for wich part of character.inc!



    defineItem.h
    Spoiler:

    defineItem.h is really simple, its just the full name of the item (wich can be found in propItem.txt)
    with #define before it and the ID after it. like:
    #define II_SYS_SYS_SCR_BXBLOODY01 40000
    (ive made my own bloody box with a friend, and added it like this in defineItem.h)
    So its simple: #define - Full name - ID
    Easy to remember, right? :D


    propItem.txt
    Spoiler:

    propItem.txt is like Properities of Item.
    It tells you every detail of an item. what picture it uses, what the full name is, for how much its selled, etc
    npc editor changes some things of that at material list option.
    You got lots of different columns and rows in it. wich each their own function.
    I wont tell them all, that would be too much work


    propItem.txt.txt
    Spoiler:

    Things like item names, item discriptions are in here.
    U can add a row from it to an item in propItem.txt
    Example:
    IDS_PROPITEM_TXT_011814 Mini Snowman
    This is the name of the item. Its in propItem.txt at column "C" of ur item.

    IDS_PROPITEM_TXT_011815 How does he pick up loot so fast with no arms…
    This is the description of the item. U can add it at column "DT" of ur item.

    U see?
    Its easy to edit the name of an item, and its discription.




    MdlDyna.inc
    Spoiler:

    Details of npc's and item MODELS, like how its showen on the ground.
    All those things looks like:
    Code:
     "EveBalPbox"  II_SYS_SYS_SCR_BXBLOODY01 	MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
    Green: The model on the ground.
    Red: The Item Name of ur item in defineItem.h

    The rest has to be like it allready is.



    Thanks to DarkDevil2, who replied the next explanations for all of you.


    Couple.inc
    Spoiler:

    This file contains the informations about the couple system.
    The section "Level" contains the time you have to stay together to level up.
    The section "Item contains the items you will get when you level up, e.g.
    Explanation:
    Code:
    Item
    {
    	2	// when the couple reaches level 2
    	{	// they will get 10 heart bombs
    //syntax: Item ID	Sex (which one of the couple will recieve this item)	2 duration(0=permanent) quantity
    		II_CHR_MAG_TRI_HEARTBOMB	SEX_SEXLESS	2	0	10
    	}
    //..
    }


    TODO: SkillKind and SkillLevel

    ---

    election.inc
    Spoiler:

    This file contains stuff about the lord election.

    Section "Property" defines the date (when the lord will be chosen) and candidation period (how long a player is a lord)
    Code:
    property
    {
    	// 1 = Sunday, 2 = Monday, ..., 7 = Saturday
    	nDayOfWeek	6	// which day of the week?
    	nHour		0	// when? 0:00
    	tCandidacy	86400	// how long will he be our lord?
    	tVote		172800	// how long can you choose the lord?
    	nDays		14	// how often will there be an election? (every x days)
    }


    TODO: Section rate
    Spoiler:

    Section "Item"
    in fact, there are two Item sections, one for men, one for women. You can choose the items the lords will get until their legislation period
    Code:
    item	0	// for male
    {
    //just the item id, nothing special ...
    II_ARM_M_CHR_MAJESTY01HAT
    II_ARM_M_CHR_MAJESTY01SUIT
    II_ARM_M_CHR_MAJESTY01GLOVES
    II_ARM_M_CHR_MAJESTY01SHOES
    II_PET_YETI
    II_ARM_S_CLO_CLO_MAJESTY
    II_RID_RID_STI_MAJESTYBIKE
    }
    
    item	1	// for female
    {
    II_ARM_F_CHR_MAJESTY01HAT
    II_ARM_F_CHR_MAJESTY01SUIT
    II_ARM_F_CHR_MAJESTY01GLOVES
    II_ARM_F_CHR_MAJESTY01SHOES
    II_PET_YETI
    II_ARM_S_CLO_CLO_MAJESTY
    II_RID_RID_STI_MAJESTYBIKE
    }


    ---

    expTable.inc
    Spoiler:

    You can alter the amount of exp the player will need to level up
    Code:
    expCharacter // 1 based
    {
    //	EXP	PXP(obsolete)	GP(stat points)	Lim EXP(wat?)	level
    	0 	0	0	0 	  //0 
    	0 	1	0	16 	  //1
    	14 	1	2	18 	  //2
    	20 	2	2	21 	  //3
    	36 	2	2	25 	  //4
    	90 	3	2	30 	  //5
    	152 	4	2	35 	  //6
    	250 	4	2	42 	  //7
    	352 	5	2	49 	  //8
    	480 	5	2	58 	  //9
    	591 	6	2	69 	  //10
    // ...
    }


    ---
    HonorList.txt / HonorList.txt.txt
    Spoiler:

    This is for the new honor level things you can get when doing some things (e.g. jumping around 500000 times)
    Code:
    //ID	what to do	activity	how long/how many	title which will be aquired when done
    0	HI_ELASPED_TIME	HS_COLLECT	1440	IDS_TITLE_TXT_0001 //when u use the collector for ages
    ..
    2	HI_COUNT_CHECK	HS_HATCHING_EGG	100	IDS_TITLE_TXT_0003 //when you hatch 100 eggs
    ..
    20	HI_EARN_TITLE	JOB_KNIGHT_MASTER	1	IDS_TITLE_TXT_0021 //when you get master..
    ..
    44	HI_USE_ITEM	II_GEN_FOO_INS_LOLLIPOP	200000	IDS_TITLE_TXT_0044 //when you gonna have bad teeth lol (j/k just eat 200000 lollipops)
    ...
    74	HI_HUNT_MONSTER	MI_AIBATT2	15000	IDS_TITLE_TXT_0074 //when you kill 15000 aibatts
    ...
    The file honorlist.txt.txt lets you change the actual titles for these honours.
    for example:
    Code:
    IDS_TITLE_TXT_0001	Master Collector //this is the title you will get for collecting for ages. change it to something cool :P
    IDS_TITLE_TXT_0002	Entrepreneur
    ...


    ---
    lordevent.inc
    Spoiler:

    this file lets you tweak the prices for lord events
    Code:
    exp //LORD EXP Event
    {
    // 	Rate	Cost
    	0	0
    	0.05	100000000
    	0.1	200000000
    	0.15	300000000
    ...
    }
    item //Lord Drop Event
    {
    //	Rate	Cost
    	0	0
    	0.05	300000000
    	0.1	600000000
    	0.15	900000000
    ...
    }
    UNTESTED: Maybe you can add more rates the lord can choose. someone willing to try? :D

    ---

    propDropEvent.inc
    Spoiler:

    This looks like the file where you can setup which item will be dropped in general, for example refresher, sunstones or crappy cards. syntax:
    Code:
    DropItem (item ID,probability (see below), 0, -1, min monster level,max monster level)
    //for example
    DropItem(II_GEN_FOO_COO_MEATSALAD,        600000000, 0, -1, 71, 130 );
    //will drop a meatsalad 33% at lvl 71 - 130 monsters
    
    /*
    9375		0.0003125%	320000
    18750		0.000625%	160000
    37500		0.00125%	80000
    75000		0.0025%		40000
    150000		0.005%		20000
    300000		0.01%		10000
    1000000		0.0333%		3000
    1875000		0.0625%		1600
    3000000		0.1%		1000
    3750000		0.125%		800
    5000000		0.166%		600
    7500000		0.25%		400
    15000000	0.5%		200
    30000000	1%		100
    300000000	10%		10
    3000000000	100%		1
    
    */


    ---
    s.txt
    Spoiler:

    this file controls the upgrade rate of the accessories, the collector and the pet. also it defiles what you can suck up with a collector :D
    Section Accessory_Probability
    Code:
    Accessory_Probability	// 1 / 10000 	
    {		
    	10000	// 0 - 1 lol it never fails from +0 to +2?
    	10000	// 1 - 2
    	6300	// 2 - 3 ( 6300 / 10000 * 100 = 63% )
    ...	
    	70	// 18 - 19 ( 70 / 10000 * 100 = 0.7% )	
    	10	// 19 - 20 ( 10 / 10000 * 100 = 0.1% )
    }
    Section Collecting_Item
    Code:
    Collecting_Item			
    {			
    // 1 / 1000000000 (10¾ï)			
    //	item ID				probability
    	II_SYS_SYS_SCR_MINIWHEEL	144120000 (14.412%)	
    	II_SYS_SYS_SCR_SCRAPBREEZE	98040000 (9.804%)	
    	II_SYS_SYS_SCR_SCRAPRAIN	98040000	
    	II_SYS_SYS_SCR_WHEEL		98040000
    //...
    }

    TODO: Pet stuff

    ticket.inc
    Spoiler:

    this file lets you define the world and coordinates for some tickets (Azria for example)
    Code:
     
    // Item ID (must be a ticket	World ID		   x	y		z
    II_SYS_TICKET_KEBARAS01 	WI_WORLD_KEBARAS	1271	114.000000	1326
    II_SYS_TICKET_KEBARAS02		WI_WORLD_KEBARAS	1271	114.000000	1326
    II_SYS_TICKET_KEBARAS001 	WI_WORLD_KEBARAS	1271	114.000000	1326


    Downloads:
    Code:
    Flyff npc editor: http://www.mediafire.com/?gu4qu0wwkwz
    Update log:
    Code:
    9-06-'10
    Added better discription about propItem.txt.txt and MdlDyna. With examples.
    
    5-08-'10
    Added DarkDevil2's Explanation of somefiles and ive re-done the spoiler, so it fits with the rest of  the guide.
    If some1 wants to know something about another file, reply it here and ill take a look and maybe add it to the guide!
    Last edited by Denichu; 05-08-10 at 08:53 AM.
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    Meh, Trozay's back in da house o.o

  2. #2
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    Re: Official Files Guide

    Nais gaaid!
    *Nice guide :)

  3. #3
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    Re: Official Files Guide

    Nice guide, thanks for the information.

  4. #4
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    Re: Official Files Guide

    You did again ! =D
    +1
    I have a question... have you fixed 3 npcs in flaris?
    i mean BoboChan , Boboko , Boboku ... hammers sounds seem not working, or its only for me ? XD beucase i got a nearlly fully client edited.
    oh and Saint Morning NPC Bozman.

    keep it up ^^ you're nice !
    RETIRED...If I helped you ... click THANKS and let me feel Alive ! XD
    I am friendly but.. dont mess with me XD
    :focus:

  5. #5
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    Re: Official Files Guide

    kiku what version are you using of official files?
    aka Trozay, PHP Beginner. Currently developing: Trozay's Admin Panel
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    Re: Official Files Guide

    @v15usa customized
    RETIRED...If I helped you ... click THANKS and let me feel Alive ! XD
    I am friendly but.. dont mess with me XD
    :focus:

  7. #7
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    Re: Official Files Guide

    Hmm if you just get a v14 client, and get the sound from there, paste it into ur v15 client. it should work. I only dun remember whut sound it was...
    aka Trozay, PHP Beginner. Currently developing: Trozay's Admin Panel
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  8. #8
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    wink Re: Official Files Guide

    Quote Originally Posted by Denichu View Post
    Hmm if you just get a v14 client, and get the sound from there, paste it into ur v15 client. it should work. I only dun remember whut sound it was...
    ^^ i'll look , maybe need to convert to .OGG too but its easy
    RETIRED...If I helped you ... click THANKS and let me feel Alive ! XD
    I am friendly but.. dont mess with me XD
    :focus:

  9. #9
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    Re: Official Files Guide

    Hey Denichu ... i had no sucess about the sounds ... yours are working?
    by the way , any idea what can i do to fix that?
    RETIRED...If I helped you ... click THANKS and let me feel Alive ! XD
    I am friendly but.. dont mess with me XD
    :focus:

  10. #10
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    Re: Official Files Guide

    yea, go to character.inc, and then to the boboku's and chans w/e
    then there is a row setMusic.
    This is mykel:
    Spoiler:
    Code:
    {
    	setting
    	{
    		AddMenu( MMI_DIALOG );
    		m_nStructure= SRT_QUESTOFFICE;
                	//SetMusic( BGM_NPC_SOLEMN );  <----
    		SetImage
    		(
    		IDS_CHARACTER_INC_000000
    		);
    		m_szDialog= "MaFl_Mikyel.txt";
    	}
    
    	SetName
    	(
    	IDS_CHARACTER_INC_000001
    	);
    }

    Thats mikyels sound, Now lets take a look at boboku:
    Spoiler:
    Code:
    {
    	setting
    	{
    		AddMenu( MMI_DIALOG );
    		AddMenu( MMI_TRADE  );
    		//AddMenu( MMI_PIERCING_REMOVE );
    		//AddMenu( MMI_CHANGEELEM );
    		//AddMenu( MMI_QUEST );
    		AddVendorItem( 0, IK3_SWD, 1, 200, 200, 50 );
    		AddVendorItem( 0, IK3_AXE, 1, 200, 200, 50 );
    		AddVendorItem( 1, IK3_CHEERSTICK, 3, 200, 200, 50 );
    		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 200, 200, 50 );
    		AddVendorItem( 2, IK3_BOW, 2, 200, 200, 50 );
    		AddVendorItem( 2, IK3_YOYO, 2, 200, 200, 50 );
    		AddVendorItem( 3, IK3_WAND, 4, 200, 200, 100 );
    		AddVendorItem( 3, IK3_STAFF, 4, 200, 200, 100 );
    		//AddVendorItem( 3, IK3_PET, -1, 0, **** 100);
    		m_nStructure= SRT_WEAPON;
    		SetImage
    		(
    		IDS_CHARACTER_INC_000020
    		);
    		m_szDialog= "MaFl_Boboku.txt";
    		//	m_szDlgQuest = "MaFl_Boboku_q.txt";
    	}
    
    	SetName
    	(
    	IDS_CHARACTER_INC_000875
    	);
    
    	AddVendorSlot( 0,
    	IDS_CHARACTER_INC_000022
    	);
    
    	AddVendorSlot( 1,
    	IDS_CHARACTER_INC_000023
    	);
    
    	AddVendorSlot( 2,
    	IDS_CHARACTER_INC_000024
    	);
    
    	AddVendorSlot( 3,
    	IDS_CHARACTER_INC_000868
    	);
    }


    I don't see any music here. Thats the problem. I think. Not sure tough, Because i can't find the music in my v14 too xD
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  11. #11
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    Re: Official Files Guide

    Quote Originally Posted by Denichu View Post
    yea, go to character.inc, and then to the boboku's and chans w/e
    then there is a row setMusic.
    This is mykel:
    Spoiler:
    Code:
    {
    	setting
    	{
    		AddMenu( MMI_DIALOG );
    		m_nStructure= SRT_QUESTOFFICE;
                	//SetMusic( BGM_NPC_SOLEMN );  <----
    		SetImage
    		(
    		IDS_CHARACTER_INC_000000
    		);
    		m_szDialog= "MaFl_Mikyel.txt";
    	}
    
    	SetName
    	(
    	IDS_CHARACTER_INC_000001
    	);
    }

    Thats mikyels sound, Now lets take a look at boboku:
    Spoiler:
    Code:
    {
    	setting
    	{
    		AddMenu( MMI_DIALOG );
    		AddMenu( MMI_TRADE  );
    		//AddMenu( MMI_PIERCING_REMOVE );
    		//AddMenu( MMI_CHANGEELEM );
    		//AddMenu( MMI_QUEST );
    		AddVendorItem( 0, IK3_SWD, 1, 200, 200, 50 );
    		AddVendorItem( 0, IK3_AXE, 1, 200, 200, 50 );
    		AddVendorItem( 1, IK3_CHEERSTICK, 3, 200, 200, 50 );
    		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 200, 200, 50 );
    		AddVendorItem( 2, IK3_BOW, 2, 200, 200, 50 );
    		AddVendorItem( 2, IK3_YOYO, 2, 200, 200, 50 );
    		AddVendorItem( 3, IK3_WAND, 4, 200, 200, 100 );
    		AddVendorItem( 3, IK3_STAFF, 4, 200, 200, 100 );
    		//AddVendorItem( 3, IK3_PET, -1, 0, **** 100);
    		m_nStructure= SRT_WEAPON;
    		SetImage
    		(
    		IDS_CHARACTER_INC_000020
    		);
    		m_szDialog= "MaFl_Boboku.txt";
    		//	m_szDlgQuest = "MaFl_Boboku_q.txt";
    	}
    
    	SetName
    	(
    	IDS_CHARACTER_INC_000875
    	);
    
    	AddVendorSlot( 0,
    	IDS_CHARACTER_INC_000022
    	);
    
    	AddVendorSlot( 1,
    	IDS_CHARACTER_INC_000023
    	);
    
    	AddVendorSlot( 2,
    	IDS_CHARACTER_INC_000024
    	);
    
    	AddVendorSlot( 3,
    	IDS_CHARACTER_INC_000868
    	);
    }


    I don't see any music here. Thats the problem. I think. Not sure tough, Because i can't find the music in my v14 too xD
    lol very strange eeeeh? XD ... mine dont work and i tried looking for it but the sounds are same as v14 "AbBoboku.wav" and still not working. so it means we all have that no sound "problem" or what?
    RETIRED...If I helped you ... click THANKS and let me feel Alive ! XD
    I am friendly but.. dont mess with me XD
    :focus:

  12. #12
    The One And Only
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    Re: How Official Files Work (Updates with requests)

    kiku, ur missing the //SetMusic( AbBoboku );
    I guess, u should try it out
    I'm not sure tough, since i never had this problem
    aka Trozay, PHP Beginner. Currently developing: Trozay's Admin Panel
    Meh, Trozay's back in da house o.o

  13. #13
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    Re: Let's take a look in the official files. (Updates with requests)

    Updated.
    aka Trozay, PHP Beginner. Currently developing: Trozay's Admin Panel
    Meh, Trozay's back in da house o.o

  14. #14
    Ultimate Member
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    Re: Let's take a look in the official files. (Updates with requests)

    I have one tiny suggestion; fix your grammar. Guides tend to look better if typed properly. No offense meant.

    [ I love people who think they know everything. Haha, you know who you are. ღ ]

  15. #15
    The One And Only
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    Re: Let's take a look in the official files. (Updates with requests)

    No i get that, my grammar fails , i allready know that :>
    Lemme check if i see some things that ain't written right

    EDIT: Fixed some grammar. Probably not all. xD
    Last edited by Denichu; 09-06-10 at 04:25 PM.
    aka Trozay, PHP Beginner. Currently developing: Trozay's Admin Panel
    Meh, Trozay's back in da house o.o

 

 
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