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- Jul 1, 2010
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Hello!
In this thread I will explain how you add a kind of Jewewl in an upgraded ultimate weapon.
I will add the coding in a way for you to be able to remove very easy by commenting the define in versioncommon.h
We will be adding the Attribute "ALL STAT+"
Keep in mind that I use v19 flyff files so files may vary a bit from yours (like propitem.txt (/spec_item.txt))
We will start with the Source:
Resource:
Hope it helps some
Edit:
If you are adding a stat with % (Such as Increased HP +%)
You also have to add it here:
WndManager.cpp
In this thread I will explain how you add a kind of Jewewl in an upgraded ultimate weapon.
I will add the coding in a way for you to be able to remove very easy by commenting the define in versioncommon.h
We will be adding the Attribute "ALL STAT+"
Keep in mind that I use v19 flyff files so files may vary a bit from yours (like propitem.txt (/spec_item.txt))
We will start with the Source:
BLUE = FIND
RED = ADD
GREEN = EDIT
PURPLE = INFORMATION
WndManager.cpp
WndManager.h
tooltip.cpp
WndField.cpp
HwOption.cpp
VersionCommon.h (Neuz & WorldServer)
RED = ADD
GREEN = EDIT
PURPLE = INFORMATION
WndManager.cpp
PART 1
PART 2
PART 3
PART 4
PART 5
Find:
Under It Add:
Code:
[COLOR="#0000FF"]dwItemColor[FIRST_TC].dwAddedOpt9 = D3DCOLOR_XRGB( [COLOR="#800080"][B][U]147, 112, 219[/U][/B][/COLOR] );[/COLOR]
[COLOR="#800080"][B][U]COLOR OF STAT (Remove Jewel Option)[/U][/B][/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWULTIMATEGEM
dwItemColor[FIRST_TC].dwAddedOpt10 = D3DCOLOR_XRGB( [COLOR="#800080"][B][U]147, 112, 219[/U][/B][/COLOR] );
#endif //__NEWULTIMATEGEM[/COLOR]
[COLOR="#800080"][B][U]COLOR OF STAT (Remove Jewel Option)[/U][/B][/COLOR]
Find:
Edit It To:
Code:
[COLOR="#0000FF"]int nAddedOptDST[9];[/COLOR]
Code:
[COLOR="#008000"]#ifdef __NEWULTIMATEGEM
int nAddedOptDST[10];
#else //__NEWULTIMATEGEM
int nAddedOptDST[9];
#endif //__NEWULTIMATEGEM[/COLOR]
Find;
Under It Add:
Code:
[COLOR="#0000FF"]nAddedOptDST[8] = DST_INT;[/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWULTIMATEGEM
nAddedOptDST[9] = DST_STAT_ALLUP;
#endif //__NEWULTIMATEGEM[/COLOR]
Find:
Edit It To:
Code:
[COLOR="#0000FF"]for(i=0; i<9; i++)[/COLOR]
Code:
[COLOR="#008000"]#ifdef __NEWULTIMATEGEM
for(i=0; i<10; i++)
#else //__NEWULTIMATEGEM
for(i=0; i<9; i++)
#endif //__NEWULTIMATEGEM[/COLOR]
Find:
Under It Add:
Code:
[COLOR="#0000FF"]case 8:
dwColorbuf = dwItemColor[g_Option.m_nToolTipText].dwAddedOpt9;
break;[/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWULTIMATEGEM
case 9:
dwColorbuf = dwItemColor[g_Option.m_nToolTipText].dwAddedOpt10;
break;
#endif //__NEWULTIMATEGEM[/COLOR]
Find:
Under It Add:
Code:
[COLOR="#0000FF"]DWORD dwAddedOpt9;[/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWULTIMATEGEM
DWORD dwAddedOpt10;
#endif //__NEWULTIMATEGEM[/COLOR]
Find:
Under It Add:
Code:
[COLOR="#0000FF"]else if(m_nAddedJewel[i] >= II_GEN_MAT_DIAMOND09 && m_nAddedJewel[i] <= II_GEN_MAT_TOPAZ09)
{
dwColorbuf = g_WndMng.dwItemColor[g_Option.m_nToolTipText].dwAddedOpt9;
DstText.Format( "%s", prj.GetText([COLOR="#800080"][B][U]TID_TOOLTIP_INT[/U][/B][/COLOR]) );
}[/COLOR]
[COLOR="#800080"][B][U]Text of stat (Can be found in textClient.txt / textClient.inc)[/U][/B][/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWULTIMATEGEM
else if(m_nAddedJewel[i] >= II_GEN_MAT_DIAMOND10 && m_nAddedJewel[i] <= II_GEN_MAT_TOPAZ10)
{
dwColorbuf = g_WndMng.dwItemColor[g_Option.m_nToolTipText].dwAddedOpt10;
DstText.Format( "%s", prj.GetText([COLOR="#800080"][B][U]TID_TOOLTIP_ALLSTAT[/U][/B][/COLOR]) );
}
#endif //__NEWULTIMATEGEM[/COLOR]
[COLOR="#800080"][B][U]Text of stat (Can be found in textClient.txt / textClient.inc)[/U][/B][/COLOR]
Find:
Under It Add:
Code:
[COLOR="#0000FF"]else if(m_nJewelID[i] >= II_GEN_MAT_DIAMOND09 && m_nJewelID[i] <= II_GEN_MAT_TOPAZ09)
{
dwColorbuf = g_WndMng.dwItemColor[g_Option.m_nToolTipText].dwAddedOpt9;
DstText.Format( "%s", prj.GetText([COLOR="#800080"][B][U]TID_TOOLTIP_INT[/U][/B][/COLOR]) );
}[/COLOR]
[COLOR="#800080"][B][U]Text of stat (Can be found in textClient.txt / textClient.inc)[/U][/B][/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWULTIMATEGEM
else if(m_nJewelID[i] >= II_GEN_MAT_DIAMOND10 && m_nJewelID[i] <= II_GEN_MAT_TOPAZ10)
{
dwColorbuf = g_WndMng.dwItemColor[g_Option.m_nToolTipText].dwAddedOpt10;
DstText.Format( "%s", prj.GetText([COLOR="#800080"][B][U]TID_TOOLTIP_ALLSTAT[/U][/B][/COLOR]) );
}
#endif //__NEWULTIMATEGEM[/COLOR]
[COLOR="#800080"][B][U]Text of stat (Can be found in textClient.txt / textClient.inc)[/U][/B][/COLOR]
Find:
Under It Add:
Code:
[COLOR="#0000FF"]else if( scan.Token == _T( "[COLOR="#800080"][B][U]¹«±âÃß°¡¿É¼Ç9[/U][/B][/COLOR]" ) )
{
nR = scan.GetNumber();
nG = scan.GetNumber();
nB = scan.GetNumber();
g_WndMng.dwItemColor[m_nToolTipText].dwAddedOpt9 = D3DCOLOR_ARGB( 255, nR, nG, nB );
}[/COLOR]
[COLOR="#800080"][B][U]Text may be different in another source[/U][/B][/COLOR]
Code:
[COLOR="#FF0000"]#ifdef __NEWULTIMATEGEM
else if( scan.Token == _T( "[COLOR="#800080"][B][U]¹«±âÃß°¡¿É¼Ç10[/U][/B][/COLOR]" ) )
{
nR = scan.GetNumber();
nG = scan.GetNumber();
nB = scan.GetNumber();
g_WndMng.dwItemColor[m_nToolTipText].dwAddedOpt10 = D3DCOLOR_ARGB( 255, nR, nG, nB );
}
#endif //__NEWULTIMATEGEM[/COLOR]
[COLOR="#800080"][B][U]Text may be different in another source[/U][/B][/COLOR]
Add:
Code:
[COLOR="#FF0000"]#define __NEWULTIMATEGEM[/COLOR]
Resource:
propItem.txt.txt
spec_item.txt
mdlDyna.inc
defineItem.h
Ultimate_GemAbility.txt
Code:
[COLOR="#FF0000"]IDS_PROPITEM_TXT_[COLOR="#800080"][B][U]016379[/U][/B][/COLOR] Diamond of All Stats
IDS_PROPITEM_TXT_[COLOR="#800080"][B][U]016380[/U][/B][/COLOR] Increases All Stats.
IDS_PROPITEM_TXT_[COLOR="#800080"][B][U]016381[/U][/B][/COLOR] Emerald of All Stats
IDS_PROPITEM_TXT_[COLOR="#800080"][B][U]016382[/U][/B][/COLOR] Increases All Stats.
IDS_PROPITEM_TXT_[COLOR="#800080"][B][U]016383[/U][/B][/COLOR] Sapphire of All Stats
IDS_PROPITEM_TXT_[COLOR="#800080"][B][U]016384[/U][/B][/COLOR] Increases All Stats.
IDS_PROPITEM_TXT_[COLOR="#800080"][B][U]016385[/U][/B][/COLOR] Ruby of All Stats
IDS_PROPITEM_TXT_[COLOR="#800080"][B][U]016386[/U][/B][/COLOR] Increases All Stats.
IDS_PROPITEM_TXT_[COLOR="#800080"][B][U]016387[/U][/B][/COLOR] Topaz of All Stats
IDS_PROPITEM_TXT_[COLOR="#800080"][B][U]016388[/U][/B][/COLOR] Increases All Stats.[/COLOR]
[COLOR="#800080"][B][U]You may have to edit these if the numbers already exists in your propitem.txt.txt[/U][/B][/COLOR]
Code:
[COLOR="#FF0000"]7 II_GEN_MAT_DIAMOND10 IDS_PROPITEM_TXT_016379 1 99 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = 1 = = 8000 = = = = = = = 0 = = 4 50 = 4 0 = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = [COLOR="#800080"][B][U]DST_STAT_ALLUP[/U][/B] [/COLOR]= = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 1 = = """Itm_GenMatDiamond.dds""" 0 """""" IDS_PROPITEM_TXT_016380 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_MATERIAL TYPE2_MATERIAL_EXCEPTION 1 0 0 0
7 II_GEN_MAT_EMERALD10 IDS_PROPITEM_TXT_016381 1 99 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = 1 = = 8000 = = = = = = = 0 = = 4 50 = 4 0 = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = [COLOR="#800080"][B][U]DST_STAT_ALLUP[/U][/B] [/COLOR]= = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatEmerald.dds""" 0 """""" IDS_PROPITEM_TXT_016382 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_MATERIAL TYPE2_MATERIAL_EXCEPTION 1 0 0 0
7 II_GEN_MAT_SAPPHIRE10 IDS_PROPITEM_TXT_016383 1 99 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = 1 = = 8000 = = = = = = = 0 = = 4 50 = 4 0 = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = [COLOR="#800080"][B][U]DST_STAT_ALLUP[/U][/B] [/COLOR]= = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatSapphire.dds""" 0 """""" IDS_PROPITEM_TXT_016384 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_MATERIAL TYPE2_MATERIAL_EXCEPTION 1 0 0 0
7 II_GEN_MAT_RUBY10 IDS_PROPITEM_TXT_016385 1 99 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = 1 = = 8000 = = = = = = = 0 = = 4 50 = 4 0 = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = [COLOR="#800080"][B][U]DST_STAT_ALLUP[/U][/B] [/COLOR]= = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatRuby.dds""" 0 """""" IDS_PROPITEM_TXT_016386 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_MATERIAL TYPE2_MATERIAL_EXCEPTION 1 0 0 0
7 II_GEN_MAT_TOPAZ10 IDS_PROPITEM_TXT_016387 1 99 IK1_GENERAL IK2_MATERIAL IK3_ULTIMATE = 1 = = 8000 = = = = = = = 0 = = 4 50 = 4 0 = = = = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = [COLOR="#800080"][B][U]DST_STAT_ALLUP[/U][/B] [/COLOR]= = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """Itm_GenMatTopaz.dds""" 0 """""" IDS_PROPITEM_TXT_016388 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_MATERIAL TYPE2_MATERIAL_EXCEPTION 1 0 0 0[/COLOR]
[COLOR="#800080"][B][U]Change to desired Attribute[/U][/B][/COLOR]
Code:
[COLOR="#FF0000"] "GenMatDiamond" II_GEN_MAT_DIAMOND10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatEmerald" II_GEN_MAT_EMERALD10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatSapphire" II_GEN_MAT_SAPPHIRE10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatRuby" II_GEN_MAT_RUBY10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"GenMatTopaz" II_GEN_MAT_TOPAZ10 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1[/COLOR]
Code:
[COLOR="#FF0000"]#define II_GEN_MAT_DIAMOND10 [COLOR="#800080"][B][U]2084[/U][/B][/COLOR]
#define II_GEN_MAT_EMERALD10 [COLOR="#800080"][B][U]2085[/U][/B][/COLOR]
#define II_GEN_MAT_SAPPHIRE10 [COLOR="#800080"][B][U]2086[/U][/B][/COLOR]
#define II_GEN_MAT_RUBY10 [COLOR="#800080"][B][U]2087[/U][/B][/COLOR]
#define II_GEN_MAT_TOPAZ10 [COLOR="#800080"][B][U]2088[/U][/B][/COLOR][/COLOR]
[COLOR="#800080"][B][U]The chosen numbers may only exist one time (if duplicated change it)[/U][/B][/COLOR]
Code:
[COLOR="#FF0000"]ABILITY DST_STAT_ALLUP
{
II_GEN_MAT_TOPAZ II_GEN_MAT_TOPAZ10 [COLOR="#800080"][B][U]1[/U][/B] [B][U]3[/U][/B] [B][U]5[/U][/B] [B][U]7[/U][/B] [B][U]9[/U][/B][/COLOR]
II_GEN_MAT_RUBY II_GEN_MAT_RUBY10 [COLOR="#800080"][B][U]2[/U][/B] [B][U]4[/U][/B] [B][U]6[/U][/B] [B][U]8[/U][/B] [B][U]10[/U][/B][/COLOR]
II_GEN_MAT_SAPPHIRE II_GEN_MAT_SAPPHIRE10 [COLOR="#800080"][B][U]3[/U][/B] [B][U]5[/U][/B] [B][U]7[/U][/B] [B][U]9[/U][/B] [B][U]11[/U][/B][/COLOR]
II_GEN_MAT_EMERALD II_GEN_MAT_EMERALD10 [COLOR="#800080"][B][U]4[/U][/B] [B][U]6[/U][/B] [B][U]8[/U][/B] [B][U]10[/U][/B] [B][U]12[/U][/B][/COLOR]
II_GEN_MAT_DIAMOND II_GEN_MAT_DIAMOND10 [COLOR="#800080"][B][U]5[/U][/B] [B][U]7[/U][/B] [B][U]9[/U][/B] [B][U]11[/U][/B] [B][U]13[/U][/B][/COLOR]
}[/COLOR]
[COLOR="#800080"][B][U]How many stats should be given by which Jewel & how much per "All Stat" you get on the same weapon per Upgraded Jewel Spot[/U][/B][/COLOR]
Hope it helps some
Edit:
If you are adding a stat with % (Such as Increased HP +%)
You also have to add it here:
WndManager.cpp
Find:
Edit It To:
Code:
[COLOR="#0000FF"]if(FindDstString( nAddedOptDST[nAddedOpt[i]] ))
{
if(nAddedOpt[i] == 3 || nAddedOpt[i] == 4)
str.Format( "\n%s+%d%%", FindDstString( nAddedOptDST[nAddedOpt[i]] ), nAddedValue[i] );
else
str.Format( "\n%s+%d", FindDstString( nAddedOptDST[nAddedOpt[i]] ), nAddedValue[i] );
}[/COLOR]
Code:
[COLOR="#008000"]if(FindDstString( nAddedOptDST[nAddedOpt[i]] ))
{
if(nAddedOpt[i] == 3 || nAddedOpt[i] == 4
#ifdef __NEWULTIMATEGEM
|| nAddedOpt[i] == [COLOR="#800080"][B][U]10[/U][/B][/COLOR] )
#else //__NEWULTIMATEGEM
)
#endif //__NEWULTIMATEGEM
str.Format( "\n%s+%d%%", FindDstString( nAddedOptDST[nAddedOpt[i]] ), nAddedValue[i] );
else
str.Format( "\n%s+%d", FindDstString( nAddedOptDST[nAddedOpt[i]] ), nAddedValue[i] );
}[/COLOR]
[COLOR="#800080"][B][U]Change value to the number of the "nAddedOptDST"[/U][/B][/COLOR]
Last edited: