- Joined
- Dec 2, 2010
- Messages
- 97
- Reaction score
- 12
How to set up the server? Do this server run on Linux or Windows? And how to config database and run game? This game look awesome and I want to development this game.
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!It's incomplete: look at memory management, then macro trickery, then global namespace pollution. The source will never survive a Unity build as-is (mine can though, but that took 1001% effort)....there is an error with logging. ... hosting a game wont be possible..
Charset does not affect login.... just can't login to game, can create char. I think because this game is chinese source, we have to change windows to chinese language.
Already fixed lots of them. But some people feel that source code "tips" is not considered contributing because it's not what the masses want. I've been pretty vocal about that. I still adhere to what I say; real source code development is dead (at least on RZ):That still won fix the bugs from whoever edit the source back in 2008.
trying [COLOR="Blue"]!=[/COLOR] helping [COLOR="DarkGreen"]//although I still give you all credit for it, nonetheless.[/COLOR]
Yea, that's what I actually meant. I just said it in the simple way hehe. Yea Crypt, I've been talking with Jonny for a few days now, we're also aware that the source is incomplete :/ It shall require some work to get it all working, but yeah, nothing to do about it heheIt's incomplete: look at memory management, then macro trickery, then global namespace pollution. The source will never survive a Unity build as-is (mine can though, but that took 1001% effort).
Already fixed lots of them. But some people feel that source code "tips" is not considered contributing because it's not what the masses want. I've been pretty vocal about that. I still adhere to what I say; real source code development is dead (at least on RZ):
Code:trying [COLOR="Blue"]!=[/COLOR] helping [COLOR="DarkGreen"]//although I still give you all credit for it, nonetheless.[/COLOR]
No idea, why could it be?@0x61
Allow me to pose to you this question - why is dumping everything in the global namespace bad practice?
Oh yeah, that...Point 1:
You're welcome!
Hmm... remember the moderator applications? I'm not naming names.
Hmm, I see. Btw, I remember you've said you needed some sort of antihack right? Found something? Because I was working on something actuallyPoint 2:
tl;dr: "new" keyword overrides/implementations are global. What I'm saying is... macro voodoo magic.
Because of type conflicts; it's the same reason you have header guards (otherwise you get a bunch of duplicates).
Also, it's hard to phase out macros because there's no concept of scope (due to this, and because the pre-processor is a copy-pasta)
... I remember you've said you needed some sort of antihack right? Found something? Because I was working on something actually
Anti hack doesn't mean sht. Alot is fixable and editable to make hacks non existent. Until someone gets creative with fuzzy logic bots.
As for the source its self (client) its poorly written. I get random lag spike due to bad rendering. You should build in Release mode.
Alot of the files are wide open and should be compacted more. I really dont even know where to start. I'd have to spent months cleaning up the source to be workable and is it even worth that? Yes; and I've already detailed a solid guideline. Reference the 600-post thread, or skim through my mod application.
Replies in red, enjoy~I can edit a updated version of the game to be in English but that's not gonna solve much of the issue being able to do alot client side. At least i was able to edit the v60 client to be somewhat english..... GG to that.. For the client which came with the source code, everything can be changed. Encryption protocol, file structure, memory layout... everything.
You're welcome, even though I suspect you skimmed through the portion I was referring to.Ya thanks for the replies. Nothing really to important in your mod thread. A few stuff i already knew.
I could think of a few already; anti-bot traps, community reporting, monitoring packet frequency, captcha challenge...Logic bots are detectable (capture images) etc. there are endless ways of getting rid of them.
0x61 has mirrored the database on a separate thread; the "tools" are useless if you are working with the original client.By the way send me the password so i can test out some of the tools and database fixes u did.