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- Jul 1, 2010
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Hello!
Wanted to show my custom rarity system I've made this past week.
By redoing the code on how current stats on weapons get, I managed to create a floating system that gives extra stats depending on how rare the weapon is.
Example:
If weapon is Common, you get + 1.2% higher stats
If Weapon is Rare, you get + 1.4% higher stats
If Weapon is Epic, you get +1.6% higher stats
If Weapon is Legendary, you get +2.0% higher stats.
This can also be edited to give specific stats instead of rates.
It only affects the stats a "Green"(/Clockworks) Weapon has which is selected in propitem.txt (spec_item).
Here is some images on how it could look ingame..
Different Rarity Levels:
It does not affect Awakening, Enchants or any other items that
It drops from monsters without any fuss, in random order also with probability.
Getting a normal weapon -> 75% Chance
Getting a Common Weapon -> 14% Chance
Getting a Rare Weapon -> 7% Chance
Getting a Epic Weapon -> 3% Chance
Getting a Legendary Weapon -> 1% Chance
Could look a little something like this:
Hope you enjoyed the showcase
Wanted to show my custom rarity system I've made this past week.
By redoing the code on how current stats on weapons get, I managed to create a floating system that gives extra stats depending on how rare the weapon is.
Example:
If weapon is Common, you get + 1.2% higher stats
If Weapon is Rare, you get + 1.4% higher stats
If Weapon is Epic, you get +1.6% higher stats
If Weapon is Legendary, you get +2.0% higher stats.
This can also be edited to give specific stats instead of rates.
It only affects the stats a "Green"(/Clockworks) Weapon has which is selected in propitem.txt (spec_item).
Here is some images on how it could look ingame..
Different Rarity Levels:
It does not affect Awakening, Enchants or any other items that
It drops from monsters without any fuss, in random order also with probability.
Getting a normal weapon -> 75% Chance
Getting a Common Weapon -> 14% Chance
Getting a Rare Weapon -> 7% Chance
Getting a Epic Weapon -> 3% Chance
Getting a Legendary Weapon -> 1% Chance
Could look a little something like this:
Hope you enjoyed the showcase