Hello, how are you guys doing?
I've seen some projects at this point of transporting Priston files into another engine, Unreal or Unity for example. Me myself was considering it at some point. Buuuut, its way to much work to recode a server to Priston (recoding the Client is actually ok, but making it work with a current server isnt).
So here its my idea for something DOABLE - Create a client that is only graphical, what do I mean?
The current client would still running, this graphical client would only intercept the necessary data, sent from the server, to render the game and send the inputs to the client that comunicates with server.
FOR EXAMPLE: This graphical engine will need of information of this nature: There is a Char of Class X, in coordiantes X,Y, equipping X item and executing X animation. Same for monsters and NPCS, and all in screen.
But how is the best way to get this data? That is what I hope that you awesome guys (with awesome knowledge about priston) can aswaner and debate!
It its by using a edited version of an source code client, to output this data?
It its by using an inject DLL that read this data?
Or it is by coding the graphic engine in a way that she by herself read this data sent from the server, without even touching the current client? (as if she only listen to the server, but dont aswner)
I don't have a clue! But I know that once I got this data, its something that I can build, and hopefully something that can grows as a opensource beast project!
I love this game, and so does my country (Brazil) and would be awesome to give it a life of this kind!
peeaacee
I've seen some projects at this point of transporting Priston files into another engine, Unreal or Unity for example. Me myself was considering it at some point. Buuuut, its way to much work to recode a server to Priston (recoding the Client is actually ok, but making it work with a current server isnt).
So here its my idea for something DOABLE - Create a client that is only graphical, what do I mean?
The current client would still running, this graphical client would only intercept the necessary data, sent from the server, to render the game and send the inputs to the client that comunicates with server.
FOR EXAMPLE: This graphical engine will need of information of this nature: There is a Char of Class X, in coordiantes X,Y, equipping X item and executing X animation. Same for monsters and NPCS, and all in screen.
But how is the best way to get this data? That is what I hope that you awesome guys (with awesome knowledge about priston) can aswaner and debate!
It its by using a edited version of an source code client, to output this data?
It its by using an inject DLL that read this data?
Or it is by coding the graphic engine in a way that she by herself read this data sent from the server, without even touching the current client? (as if she only listen to the server, but dont aswner)
I don't have a clue! But I know that once I got this data, its something that I can build, and hopefully something that can grows as a opensource beast project!
I love this game, and so does my country (Brazil) and would be awesome to give it a life of this kind!
peeaacee