I have played with these, and more "unknowns" on the servers. I don't *know* what most of them do, but have gained some "hints".
Translation: Background or Wallpaper
Parameters: Unknown
Effect: Unknown
I think it means the skybox... but I haven't found the *right* parameter to change it.
I think this is connected with the login options, and guessed it may relate to the "HanDes" alternate login methods?
Many translate this as "Bad guy" (I think it's only Google which has this uncouth translation, but many translators are a front end to Google) I take "bad guy" (or the alternative) to mean "villain". This could refer to Player Kills, Loot Thief, or Kill Steal. It could also refer to the Debug users ability to log in as a monster or enemy. Maybe the server can treat a Debug users as being on the "monsters side"?
In the days of Beta playing, the biggest complaints from players where KS and Loot Thieving. (on our server) However, we gather that other regions must have complained about, what we now call, Twinking, or Power Levelling. (where one or more high level characters kit out a noobie for free, then take them to high level kills in a party to farm XP they shouldn't be capable of) We all thought it was a "nice" game dynamic, as you could "rush" new friends to your play area, or move to a new character class quite easily, without going through all the low level grind... but they stopped it by making the Exp relative to your damage on monsters and limiting level difference in parties.
(those "features" weren't in the Beta, in case you don't remember ^_^)
Translation: Terrain models
I think it's to do with either field folder, which could be used to have different detail levels, or the reduced detail textures, but only for maps, and not every model in the game.
Translation: Terrain objects
Pretty sure this is the animated, but inanimate objects on the map... but I'm not sure what options or possibilities exist.
Translation: Background brightness
Parameters: Unknown
Effect: Unknown
I'd does not do what translation says... or it's not working.
I'm pretty sure it *did* in the Pre-AOR client. You remember how dark everything was? Especially at night. Some people configured it to be brighter... but I'm pretty sure they changed the way lighting works post AOR, and this may have no effect at all now.
Translation: Background sharpness
Parameters: Unknown or same as Graphic detail? Can't override Graphic detail?
Effect: Unknown or same as Graphic detail? Can't override Graphic detail?
Again, I think this relates to the reduced detail (low res) bitmaps for landscape textures. They get "mushy" in the distance, and more "mushy" the more distant they are. (unless you turn that off, as I do) DirectX Surface files (DDS) have this ability built in. I'm guessing it should disable, or adjust the distance at which "mushinesses" occurs.
Translation: Lighting Angle
Parameters: Unknown or from 0 to 360
No... it's the same angles as NPCs and the player. 0 - 127 is it?
Effect: Unknown or rotate lights?
That would be strange because PT shadows are baked.
It's the "phong" style shading on players and NPCs... not shadows. You may notice that players have a "shine" applied, which makes their model look like fresh "plastic". The angle at which that is applied to the character can be changed here. I always do this, but it's not *very* noticeable. At the extremes, it's only if the white flare is on the left or right side of your head when facing in a certain direction.
Translation: Monster specify, on ePT and jPT it's called *MONSTER_KEY
Parameters: Unknown
Effect: Unknown
Monster
designation, name? I have no idea what it should do. Could be SERVER MODE related.
Yea... sorry. No idea. It could be related to "bad guy", in terms of which enemy, or faction the debug user is logging in as. (maybe, Daemon, Undead etc.)
Translation: Terrain Annie, Annie look like kr short for animation, like jp anime short for animation but I'm not sure, this is only logical translation I could get out of it
Again, this must be connected to the animation objects placed on the land. Could be their speed, or frame skip?
Now... I determined the Server parameters by following each "else if" on the list. (it looks like "else if" rather than "switch case") They all call one of about three common subroutines. One handles key-words / strings, one numbers, one true or false statements and there is a special one for IP numbers IMS.
If you name those routines appropriately, you can see like:-
Code:
CALL DWord Ptr[GetWord]
CALL DWord Ptr[CheckEOL]
TEST EAX
JZ Exit
CALL DWord Ptr[CheckDelim]
TEST EAX
JZ Next
CALL DWord Ptr[ClearDelim]
Next:
CALL DWord Ptr[GetNumber]
CALL DWord Ptr[CheckEOL]
TEST EAX
JZ Exit
CALL DWord Ptr[CheckDelim]
etc.
That's just off the top of my head, and from memory ofc. But trust me that it does start making sense when you identify those routines and name them up.