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New PriTaTor

Junior Spellweaver
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Re: [Release]New Manager for Items, Monsters, Maps, Bellatra

Coming soon

PriTaTor 2

Multible Window (better compate objects)
View attachment 158953

Faster way to find objects (configure your listview)
Better Filteroperations
View attachment 158955

More information of drops
View attachment 158956

Spawnflag editor
View attachment 158957


Detail LogFile:
View attachment 158954
<PriTaTor.NPChar.Parse>
Value_Warning Loading NPC at File Arad.NPC (at Line 12)
(at Command Smelting)
(Full Line *¾ÆÀÌÅÛÁ¦·Ã)
(Details:Warning at Smelting command <*¾ÆÀÌÅÛÁ¦·Ã> expected values 1, found values 2)

<PriTaTor.Monster.Parse>
Drop_Error___ Loading Monster at File new_sod_buma.inf (at Line 95)
(at Command FallItems) (Full Line *¾ÆÀÌÅÛ 100 da108 da208 om208 wa108 wc108 wh108 wm108 wp108 ws108 ws208 wt107 ec102 db107 ds107 dg107 oa207 os106 or109 oa109 gp104)
(Details:Drop warning: Item <om208> does not exist! at File new_sod_buma.inf in Line 95)

And more...
 

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Re: PriTaTor - New NPC Manager, Items, Monsters, Maps

Ohhhhh @Sumomo that looks great!

Something that could possibly be added in as a feature. the name encoding.
It's .zhoon files are set as default J_Name, J_CHAT
Maybe make this a variable, so you can set it K_NAME E_NAME B_NAME, etc

Those flags locals on map, MINT

AMAZING!
 
Junior Spellweaver
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Re: PriTaTor - New NPC Manager, Items, Monsters, Maps

Ohhhhh @Sumomo that looks great!

Something that could possibly be added in as a feature. the name encoding.
It's .zhoon files are set as default J_Name, J_CHAT
Maybe make this a variable, so you can set it K_NAME E_NAME B_NAME, etc

Those flags locals on map, MINT

AMAZING!

Lol_why_is_my_space_blocked?

Yes_the_Zhoon_commands will be configurable.
I was even thinking to add custom commands support.
 
RZA-PT | KilroyPT
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Re: PriTaTor - New NPC Manager, Items, Monsters, Maps

Sumomo
1. I have found lately with RZ sometimes you cant put a space, so hit enter then backspace and it will allow spaces from there.

2. your new version looks amazing, props to your work, I am very excited to see and use it.
I agree with SunnyZ's input, if you use a version with E_name or B_name etc the current one see's nothing.

If you dont mind me asking, where are the spawn flags stored?
 
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Re: PriTaTor - New NPC Manager, Items, Monsters, Maps

If you dont mind me asking, where are the spawn flags stored?

GameServer/Field/*.ase.spp
.spp = Spawn Point Placeholder (Stores where monster spawning flags are located in a map)
.spc = Spawn Point Character (Stores what NPC's appear and where they are located in a map)
.spm = Spawn Point Monster (Stores what monsters appear in a map)
 
RZA-PT | KilroyPT
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Re: PriTaTor - New NPC Manager, Items, Monsters, Maps

GameServer/Field/*.ase.spp
.spp = Spawn Point Placeholder (Stores where monster spawning flags are located in a map)
.spc = Spawn Point Character (Stores what NPC's appear and where they are located in a map)
.spm = Spawn Point Monster (Stores what monsters appear in a map)

Cheers SunnyZ I suspected that was the case but was unsure.


I had been looking at the spc one and was contemplating decyphering the hex to work out what value was what but it was looking to be a bit too much effort. (Was toying with the idea of making a web based interface to manage npc's, but PriTaTor 2.0 will be much better for that)
 
Junior Spellweaver
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This is the first Release of PristonTaleEdiTor2 with SourceCode (vb.net 2013)

There are still some Bugs and not everything can be saved.
With Doubleclick on DataView it will oben the Object in new Window.

The Maps in PriTaTor need a reference to work.
Some maps have a reference from MysteryPT already.

Just run as Admin to the Point in Pristontale you want to reference.
Click in PriTaTor at the Point in Map where your char is actualy.
Enter the Pristontale X and Z coordinates in PriTaTor.
For good result the coordinates should be diagonal like is this picture.
ReferenceMa - New PriTaTor - RaGEZONE Forums
Press Save reference

If there are some "simple" functions i should add to PriTaTor, just ask.

I think about export the Data of Items, Monster, Drop etc as SQL or excel.
Well just try it out and i will work and send updates and bugfixes.
 

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Junior Spellweaver
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I tried to use it on my Server Files, I cant edit NPCs properly, clicking on Maps tab gives me lots of error.
Can you look into it @Sumomo ?

Im working on it =)
The Next Verion should be more stable! (I hope)



Next Version of Source + Bin
there are not much Bug fixes because i dont have much time atm.

i exported some functions in a single class for better handling.
Map_Reference_class Calculating the coordinates and handle loading of the Map-Images.
Map_SPC handles the Character-Files for Map (NPC).
Map_SPM handles the mosnter spawns
Map_SPP handles the Spawnpoints
item, Monster, NPC, Zhoon... i think you know what they do.
 
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Just a tiny bit of a necro-bump to show appreciation for this fantastic tool.
Also to provide some mirrors as it seems all links here are dead.
File hoarder to the rescue!

[OLD]
• PriTaTor1.8.800 + 1.8.857 + source
Mirror 1:
Mirror 2:
Mirror 3:
Mirror 4:
Mirror 5:

[NEW]
• PriTaTor 2 Source
Mirror 1:
Mirror 2:
Mirror 3:
Mirror 4:
Mirror 5:

• PriTaTor 2.0.1.1 Source
Mirror 1:
Mirror 2:
Mirror 3:
Mirror 4:
Mirror 5:


Thank you so much @Sumomo for this fantastic tool, much appreciated.
Very Long-Shot but are there any more updates for this tool?
 
Initiate Mage
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new PriTaTor have a problem.

I'm using the old one today.
 
Initiate Mage
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I agree, pritator 2 is a lot unstable. Someone with talent should do another, would make PT community even better, ty anyway who did the tool
 
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