Hi all,
First of all a bit of a self-intro.
1: I am not new to ragezone.
2: I worked on and released the initial version of travian server
3: My old nick was akakori
4: I know many wouldn't know me(Not a popular kid anyway)
5: I am back?!?
Okay long story short, travian was one of my very early work and during the days where travian was the hype, i might have aided in speeding up its demise? But again after such a long time, i decided to come back and give travian another attempt. I wasn't happy with how the server turned out to be, i have imagined it to be much more. But due to lack of experience it is really lackluster.
So my new attempt at Travian is based on the latest kingdom game.
Few things to note.
- I will NOT participate in the development of the client, meaning the UI game interface would not be provided by me
- The framework can do much more than just kingdom, if i mange to complete it.
- It is still in early days of development
- I will try to help out on fleshing out the rest of the features of the server.
- Feel free to contribute to the work.
- Constructive criticism is greatly welcomed
Requirements:
- Symfony 3.*
- PHP 7.1
Link:
Mainly for developers beyond this line
***************************************************************
The concept of the development here is to provide a framework infrastructure where users can customize their server easily.
The server will not be providing user account as part of the bundle, there are many outstanding 3rd party bundles for doing those.
The plan is to allow hosting of 1 web front with multiple database configurations for each server.
This time around, all the units, research, buildings are stored in the database. (No more huge arrays)
To facilitate this there are a few features.
- Generators: These are used to generate the world, buildings etc.
- Rules: These are used to specify how the game server will handle different events like building and attacking
- Activity/Event: These are used to create cron based event like, weekly random NPC attacks, tabulating of active players daily or any other usages
Also the server will allow configuration for the different server to use different rule sets.
Eg: Server 1 buildings are prone to being destroyed during attacks or no buildings will ever be damaged.
P.S: I have not played the new kingdom at all, so i have no idea what else is missing.
First of all a bit of a self-intro.
1: I am not new to ragezone.
2: I worked on and released the initial version of travian server
3: My old nick was akakori
4: I know many wouldn't know me(Not a popular kid anyway)
5: I am back?!?
Okay long story short, travian was one of my very early work and during the days where travian was the hype, i might have aided in speeding up its demise? But again after such a long time, i decided to come back and give travian another attempt. I wasn't happy with how the server turned out to be, i have imagined it to be much more. But due to lack of experience it is really lackluster.
So my new attempt at Travian is based on the latest kingdom game.
Few things to note.
- I will NOT participate in the development of the client, meaning the UI game interface would not be provided by me
- The framework can do much more than just kingdom, if i mange to complete it.
- It is still in early days of development
- I will try to help out on fleshing out the rest of the features of the server.
- Feel free to contribute to the work.
- Constructive criticism is greatly welcomed
Requirements:
- Symfony 3.*
- PHP 7.1
Link:
You must be registered to see links
Mainly for developers beyond this line
***************************************************************
The concept of the development here is to provide a framework infrastructure where users can customize their server easily.
The server will not be providing user account as part of the bundle, there are many outstanding 3rd party bundles for doing those.
The plan is to allow hosting of 1 web front with multiple database configurations for each server.
This time around, all the units, research, buildings are stored in the database. (No more huge arrays)
To facilitate this there are a few features.
- Generators: These are used to generate the world, buildings etc.
- Rules: These are used to specify how the game server will handle different events like building and attacking
- Activity/Event: These are used to create cron based event like, weekly random NPC attacks, tabulating of active players daily or any other usages
Also the server will allow configuration for the different server to use different rule sets.
Eg: Server 1 buildings are prone to being destroyed during attacks or no buildings will ever be damaged.
P.S: I have not played the new kingdom at all, so i have no idea what else is missing.